Let me amend my statement: Voyager reads like a drug fantasy retelling of actual event that happened to the ship(Or a psychotic dream) and Enterprise was Okay but discovery, picard and the other stuff you listed isn't star trek in the same vein that disney wars triology isn't Star wars.
As much as I think you have to be super careful with NuTrek because of the changed focus in writing, I am bound to tell you that 'what star trek is' is defined by the IP holder, which I think has the blanket policy anything aired is Trek.
As much as I think you have to be super careful with NuTrek because of the changed focus in writing, I am bound to tell you that 'what star trek is' is defined by the IP holder, which I think has the blanket policy anything aired is Trek.
Let me amend my statement: Voyager reads like a drug fantasy retelling of actual event that happened to the ship(Or a psychotic dream) and Enterprise was Okay but discovery, picard and the other stuff you listed isn't star trek in the same vein that disney wars triology isn't Star wars.
I like both, but spectral analysis detects ghosts, and it's always good to keep track of warp ghosts when going FTL. It's the spoopy sensor. I won't say no to the spoopy sensor. It's a plothook generator. Always vote yes on options that let crews make more RNG rolls (imaginary though they may be), have we even had Khan yet? Did Khan get butterflied and I missed it?
On the more serious level, my meager understanding leads me to believe that in Trekverse, anomalies and shenanigans can lead to colony and civilian ship rescue and possible interceptions of pirates. Or finding literal ghosts. Y'all are
Yes, there are benefits and synergies that boring bigger gas tanks give us, I'm not gonna complain about it.
I'm just saying, the Federation Class fits well enough in the timestream that it could be the first captain's posting of one James T. Kirk. Y'all are slipping if you think I won't vote for Spock to deflect gravity beams and shiet.
Ducking wildly in and out of Watson vs Doylist as convenient. But there's no reason Kelvin isn't officially 'real trek' by franchise rules OR in universe rules. It's not the main timeline, but why not? It's just like the Spiderverse films aren't all canon.
Let me amend my statement: Voyager reads like a drug fantasy retelling of actual event that happened to the ship(Or a psychotic dream) and Enterprise was Okay but discovery, picard and the other stuff you listed isn't star trek in the same vein that disney wars triology isn't Star wars.
Besides, we wouldn't have won The Four Year War in game if Discovery was good canon. Hopefully the timewarTemporal Skiddadle was won by a ship that isn't crewed by meat puppets for people writing their own BtVS fanficss under the wrong Star Treks IP. Or whatever corporate property holders actually hired them to write, afaik.
I think for the Type 4 Nacelle, we should try to attain a Cruise speed as best as possible, even at the cost of greater complexity, cost, or even maximum warp speed.
Besides, we wouldn't have won The Four Year War in game if Discovery was good canon. Hopefully the timewarTemporal Skiddadle was won by a ship that isn't crewed by meat puppets for people writing their own BtVS fanficss under the wrong Star Treks IP. Or whatever corporate property holders actually hired them to write, afaik.
Again, we'll never agree about this. But I'll just say. If you think some part of Star Trek is stupid? You're absolutely right. STAR TREK HAS ALWAYS BEEN STUPID. And also hopeful and wonderful and a lot of fun to play with the setting like we do here. But you can't pretend it has ever fully made sense or not been ridiculous on a number of levels.
We must develop some kind of combat simulation video game so that way we can get the Klingons playing it and then antagonize them on the forums, making blatant assumptions of the K'Tinga and B'Rel.
One of them will eventually post classified documents.
We must develop some kind of combat simulation video game so that way we can get the Klingons playing it and then antagonize them on the forums, making blatant assumptions of the K'Tinga and B'Rel.
One of them will eventually post classified documents.
We must develop some kind of combat simulation video game so that way we can get the Klingons playing it and then antagonize them on the forums, making blatant assumptions of the K'Tinga and B'Rel.
One of them will eventually post classified documents.
It's still canon, but IIRC, the best operating theory is to treat it as a divergent timeline.
Like I don't really super like what Disco does to canon, and I understand why Sayle preemptively goes 'not canon for me'. It's still *technically* canon.
A super macho Klingon trying to pretend to be a Federation citizen that's antagonizing Starfleet officers. Huh. Could be a fun little story.
Sounds conceptually similar to Vixis from Star Trek 5, The Final Frontier, who'd learned perfect enunciated English and Federation military lingo flawlessly without an accent, so you can't pick up there's any translation at work. She fools the Enterprise into thinking they're Starfleet at some point, if I remember rightly.
The longer the franchise ran on, the firmer studio bootstraps held it down. Time travel isn't a good device to hang a multi episode plotline on for a live action TV show, and I'll die on this hill. Thank goodness the Discovery was lost with all hands on it's maiden voyage. Don't ask the Miranda design team at SanFran their opinion on time paradoxes though.
To be fair we as audience get explicitly told during some episodes that there is one offscreen ensign or lt who do nothing but replicate and assemble photon torpedo casings. I do remember it was mentioned with that one episode where the corpse changling species got a hold of a newly dead woman and changed her before she comes back to voyager. I think but it has been quite a while since i last watched that series so someone else has to chek.
Ashes to Ashes; you're referring to Lydnsay Ballard. She just worked in main engineering.
I found no extant citing on a search, tbh, it's more me poking fun at the writers circa season 5 deciding to just retcon it without really saying anything.
While the scanners would be useful, more antimatter is always helpful for a ship that expects to be further from resupply than most of the fleet. With the growing influence of the Federation, Starfleet is having to continually upgrade its standard fuel loads for longer mission times. This addition, at least, means that the design should be capable of comfortably reaching the border from the core for the next half-century. That brings you to the auxiliary systems in the saucer section.
While the generally useful systems will always be available - there's hardly a starship built that won't benefit from a scientific suite with the essentials - you could do with some overarching focus on theme for the more specialised modules. You will still have choices to make down the line within those specialisations in any case, but if you want a survey ship you should be able to exclude extra transporter rooms.
You identify four major areas that have synergy with each other. The first is a collection of systems focused on assisting the frontier and border regions with medical and emergency support, along with the expected transport capacity. The second group is similar, but disposed towards the needs of Starfleet with fabrication of spare parts and repair work aimed to get other starships back up on their feet after damage.
The third set is survey and anything involving the examination of planets and biospheres, whether that be cataloguing the local conditions and species or conducting detailed investigations for valuable materials. The fourth area is pure exploration, where a starship needs to have a detailed view of its surroundings and be able to investigate phenomena unknown to current science.
Available module options will be prioritised based on overall popularity.
A rather interesting way of going about module selection, should help a bit with us stumbling because we don't know what we're gonna get (whereas now we have themes).
I'm basically good for any bar exploration. Though I'd really like to net survey so we can get dilithium prospecting (though perhaps if that's the 3rd most popular only that module will be available anyways?).
I'm personally inclined to either "frontier" or "support."
Survey is a "sit on top of this planet for a while" task, which is certainly a thing done on the border where we want the Feddie to be spending all its time, but doesn't make efficient use of the overpowered cruise the ship has; exploration, while certainly something the Feddie could do, means traveling away from the border regions, and would compete with a proper Explorer should we get the chance to build one soon.
Part of the reason the Klingons got so far in the 4YW is that we were overextended and not giving proper presence and support to our border regions. Leaning towards the Frontier theme but I'm open to other ideas.