Starfleet Design Bureau

[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)
Because an explorer needs utility. They never know what they need.
 
I'll be honest, I'm voting this for mostly aesthetic reasons. I think the half-saucers look really cool.

[X] Half-Saucer Primary Hull (Less Internal Space) (Industry: 11)
 
[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)
 
[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)
Time to spend the Industry!
 
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In three years all of the Stingray's and Zheng He's will be done in production. So far, design work takes us two years but I imagine because the NX-class is a new type of beast it may take three. I say this because in the previous quest we missed the science part for design. Maybe trying to cram so much utility in the ship would take us three years which would have the other ships finished by then allowing us to spam NX's.
 
[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)
 
I think we should give ourselves a budget of 30 industry for this class. That way when the current production runs finish we can but out two NX program ships per year with some industry investment still.
 
[] Tycho City Expansion (+8 Industry)

I still want to put a torp launcher on the ship, I'm just happy to wait for the better munitions

E: oops, I'm behind it seems
 
[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)

I really want to do half saucer and see if we could make that the normal design for Starfleet. But, this is going to be our capital ship and therefore needs as much space to cram stuff in that it can get.

Also, I still really want the class name to not be NX in this timeline.
 
[X] Full Saucer Primary Hull (More Internal Space) (Industry: 13)

While I'd love the half-saucer to become the aesthetic for our little era here, more space = more stuff = more things. Gotta big or go home for the first true flagship.
 
Technology: How it Works (And Current Technology)
Tech has three levels: [Prototype] (+25% Cost), [Standard], and [Mature] (-25% Cost). That gives you incentive to pick mature tech because it's cheaper.

[Prototype] techs become available when the previous tech becomes mature.

Technology ages over time, transitioning from prototype to standard to mature.

Installing prototype technology accelerates the transition to a standard tech in X years. Very successful ships accelerate it substantially because of all the experience crews and technicians get. Less successful ships, less so. Testbeds are nice, but nothing compared to prolonged operation.

Prototype tech has a roll attached for its effectiveness. If it fails the 50% chance(?) effectiveness roll for rushing the tech, the improvement is reduced by 25% for that class until the technology standardises. But you still get the progression towards the change to standard tech, so that malus will disappear when the tech is fully standardised.

My feeling is that strikes a balance between incentive (better stats, faster tech progression) with risk (higher cost, lower performance increases). My sketched-out table looks something like this:

ComponentImplementationCostReal CostEffectivenessUnknownsIf TakenImplementation Schedule
Duratanium Alloy HullStandard33+60% DefenseMature: 2260
Type-3 Impulse ThrusterStandard55+50% ThrustMature: 2260
Type-1 Photon LauncherMature (-25% Cost)32.256 Average/18 BurstTech Matured
Type-1 Rapid LauncherStandard121218 Average/54 BurstMature: 2260
Type-2 Phaser BankStandard4418 DamageMature: 2250

Hull costs remain the same, while protection increases linearly.

So from reading the table you might reasonably say something like "well this isn't a combat ship, but even a minor adoption of the more expensive hull plating will make sure it's available as standard for the next project". Or "the thruster is too expensive for a ship that doesn't need it and I'd rather lose twice the space to engines in future builds than pay more than double for the next couple of builds - or save it for a ship that needs the thrust".

EDIT: If anybody observes that better tech is more expensive than older tech value-to-effectiveness, that's deliberate. The Intrepid/Nova/Sabre-class didn't get the same grades of shield as the Defiant/Sovereign/Prometheus, despite being built in the same window.
 
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If you could tell us what it is, that would help start a discussion about it.
It's not quite a nuclear HEAT warhead. Normally in space a nuclear explosion would just emit gamma rays in a sphere. A Casaba-Howizter traps those gamma rays in a beryllium radiation case, directing them through a hole into a propellant plate which vaporizes it into a high velocity plasma jet.

So most of the energy of the explosion is directed towards the target, and the jet is very narrowly focused so the warhead can be detonated from much further out, so the missile doesn't have to cross the innermost point defense zones where laser PD becomes exponentially more effective.

The PD argument isn't all that relevant in Star Trek specifically, but the standoff range also means the missile can cope better with any evasive maneuvers.
 
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