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Also imagine this things speeeeeed when the TMP era refit occurs and the warp9 engine and mk4 nacelles are put in.
I think that without the Warp 7 cap all of these options would have the same Warp 7.4 max cruise.The fact the sprint config doesn't increase max cruise make me skeptical of it.
I don't think max warp is that useful for responding to emergencies because it only enables extremely short duration sprints. If the numbers in the update are representative, 12 hours for one lightyear doesn't even get you to the nearest star over. How are you responding to anything you're not already right on top of?
The Archer's with their extra antimatter storage should also be able to help with refueling and that task would synergize pretty well with the Archer's main job during the war which was to drop in after fights to help with repairs.For the fleet the Pharos-type can push the boundaries of exploration by acting as a resupply hub for shorter-ranged vessels that would otherwise be confined to the edges of Federation space, as well as support a substantial fraction of Starfleet at any one time. Had a Pharos-type been within ten light years of the Kzinti border then a number of offensives could have been significantly expedited with a source of antimatter close-to-hand.
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Most important of all is that the station is cheap - relatively speaking. Shipping twenty million tons of material for assembly on site is far from a simple logistical task, and the saving grace is that the design exercises a certain amount of frugality that means the most valuable and expensive components only make up a small part of the mass budget. Initial projections suggested that eight stations should be constructed, but that number has been revised up to ten in light of the less-than-expected costs associated with the design. The various transport services and guilds of Federation Member States will certainly be happy with the contracts, and the Design Bureau closes their first official project out of the Utopia Planitia headquarters.
The ships became a common sight at both the Pharos Bases and smaller Starfleet outposts, forging logistic routes from port to port as they travelled from the core member worlds out towards the edges of Federation influence. The majority of their duties consisted of bulk transport, but the ships soon developed a warm reputation in the outer colonies as the ships that would arrive to assist with major infrastructure or supply shortages. The Archer-class UFS Stephenson was the first responder to the Tarsus IV Massacre, having transported over forty kilotons of grain to relieve the famine. Their reputation was somewhat less warm among the crews of combatants in the Four Years War, where the Archer-class was sometimes derisively referred to as 'the Vulture-class' due to its assignment of hanging back a fifth of a light year behind its accompanying fleet and then only moving in to assist with repair and rescue after any victorious engagement had concluded.
We can also just mount additional antimatter pods.While Sprint isn't as great for fuel efficiency we've got a ton of Pharos Starbases whose job is to keep our ships topped up with antimatter.
I think that without the Warp 7 cap all of these options would have the same Warp 7.4 max cruise.
The big deal with sprint is about being able to retreat from or force engagements. Almost all starships favor forward torpedo armament, so the pursuing ship if it can overtake will win the pursuit if both are equally sized.
Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?...It's a little heartbreaking that our new super-engine we apparently almost wrecked the timeline getting and are actively compensating for right now is a bit of a dud, but them's the breaks.
Sadly we've not got the time to design a new nacelle at the moment. Something for after the war, perhaps.The Type-3 Nacelles are 47 years old now. Sounds like we need a new Nacelle type soon just to keep up with the Warp 8 engine.
Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?
@Sayle : I'm having trouble picturing what the Linear configuration even looks like.
The limiting factor is the warp nacelle, we're ahead of time with the core so naturally the enabling elements like the nacelles will be a bit behind.Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?
True, but it does mean the enemy can't easily run away from you when you're kicking their butt. You pursue, and they get blown up. Alternatively, it also means you get to run away from the enemy when you're getting your butt kicked. Which is important if you want to avoid being blown up yourself.If the numbers in the update are representative, 12 hours for one lightyear doesn't even get you to the nearest star over. How are you responding to anything you're not already right on top of?
Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?The limiting factor is the warp nacelle, we're ahead of time with the core so naturally the enabling elements like the nacelles will be a bit behind.
Because you can't just demand a breakthrough in materials science to occur?Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?
The main issue is that this ship has exactly one job: Kill Klingon Battlecruisers. It's not a patrol ship, it's not a raider, it's certainly not an exploration vessel; it's a big knobbly stick with nails in to bash Klingons over the head with until they stop trying to conquer the Federation. That's it.As a primary warship responding to assaults and running down aggressors suggests a sprint focus would be a very potent deterant and could easily catch them by surprise. On the other hand faster cruise speed means far faster patrols covering more volume of space before requiring refueling making area's outside fueling range now an actively influencable sphere.
Likely we need actual testing of the Warp 8 Engine before full prototypes of the Type-4 Nacelle can begin.Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?
Well, so far anyway. I do think there's merit to designing with an eye for longevity, which does mean ensuring the ship isn't just a one-purpose stick to beat the klingons with until they fuck off.The main issue is that this ship has exactly one job: Kill Klingon Battlecruisers. It's not a patrol ship, it's not a raider, it's certainly not an exploration vessel; it's a big knobbly stick with nails in to bash Klingons over the head with until they stop trying to conquer the Federation. That's it.
Emitter Type | Size | Shield Power/100kt | Cost/100kt | Base Cost | Power per Base Cost | Status | Maturity Date |
Type-1 Covariant | Light | 15 | 7.5 | 7.5 | 2.00 | Standard | 2260 |
Type-1 Covariant | Standard | 20 | 11.4 | 11.4 | 1.75 | Standard | 2260 |
Type-1 Covariant | Heavy | 25 | 16.7 | 16.7 | 1.50 | Standard | 2260 |