Starfleet Design Bureau

The fact the sprint config doesn't increase max cruise make me skeptical of it.

I don't think max warp is that useful for responding to emergencies because it only enables extremely short duration sprints. If the numbers in the update are representative, 12 hours for one lightyear doesn't even get you to the nearest star over. How are you responding to anything you're not already right on top of?
I think that without the Warp 7 cap all of these options would have the same Warp 7.4 max cruise.

The big deal with sprint is about being able to retreat from or force engagements. Almost all starships favor forward torpedo armament, so the pursuing ship if it can overtake will win the pursuit if both are equally sized.
 
While Sprint isn't as great for fuel efficiency we've got a ton of Pharos Starbases whose job is to keep our ships topped up with antimatter.
For the fleet the Pharos-type can push the boundaries of exploration by acting as a resupply hub for shorter-ranged vessels that would otherwise be confined to the edges of Federation space, as well as support a substantial fraction of Starfleet at any one time. Had a Pharos-type been within ten light years of the Kzinti border then a number of offensives could have been significantly expedited with a source of antimatter close-to-hand.

...

Most important of all is that the station is cheap - relatively speaking. Shipping twenty million tons of material for assembly on site is far from a simple logistical task, and the saving grace is that the design exercises a certain amount of frugality that means the most valuable and expensive components only make up a small part of the mass budget. Initial projections suggested that eight stations should be constructed, but that number has been revised up to ten in light of the less-than-expected costs associated with the design. The various transport services and guilds of Federation Member States will certainly be happy with the contracts, and the Design Bureau closes their first official project out of the Utopia Planitia headquarters.
The Archer's with their extra antimatter storage should also be able to help with refueling and that task would synergize pretty well with the Archer's main job during the war which was to drop in after fights to help with repairs.
The ships became a common sight at both the Pharos Bases and smaller Starfleet outposts, forging logistic routes from port to port as they travelled from the core member worlds out towards the edges of Federation influence. The majority of their duties consisted of bulk transport, but the ships soon developed a warm reputation in the outer colonies as the ships that would arrive to assist with major infrastructure or supply shortages. The Archer-class UFS Stephenson was the first responder to the Tarsus IV Massacre, having transported over forty kilotons of grain to relieve the famine. Their reputation was somewhat less warm among the crews of combatants in the Four Years War, where the Archer-class was sometimes derisively referred to as 'the Vulture-class' due to its assignment of hanging back a fifth of a light year behind its accompanying fleet and then only moving in to assist with repair and rescue after any victorious engagement had concluded.
 
[ ] Cruise Configuration (6.6/7/8.2) [287c/343c/551c]

Efficient cruise speed also gives us range, and there has been talk of commerce raiding with this ship.

One thing a commerce raider loves, is range.

It would also help if we do a post-war refit for exploration duties.
 
I think that without the Warp 7 cap all of these options would have the same Warp 7.4 max cruise.

The big deal with sprint is about being able to retreat from or force engagements. Almost all starships favor forward torpedo armament, so the pursuing ship if it can overtake will win the pursuit if both are equally sized.

Yeah in that sense it's very useful for a military ship. We shouldn't sell it as reaction time but as warp for fight applications.

I'm sold.
 
...It's a little heartbreaking that our new super-engine we apparently almost wrecked the timeline getting and are actively compensating for right now is a bit of a dud, but them's the breaks.
Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?

@Sayle : I'm having trouble picturing what the Linear configuration even looks like.
 
The Type-3 Nacelles are 47 years old now. Sounds like we need a new Nacelle type soon just to keep up with the Warp 8 engine.
Sadly we've not got the time to design a new nacelle at the moment. Something for after the war, perhaps.

But yeah, I think I will be voting for the Sprint configuration as a primary and approval voting for the linear arrangement in hopes that the Cruise Mafia can be outvoted on this one.

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Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?



@Sayle : I'm having trouble picturing what the Linear configuration even looks like.

It's the time crunch. sure, we'd like to design a new nacelle that can handle the power load, but with the Four Year War looming we need the ship yesterday and don't have time to actually do that, so we're still on the Type Three nacelle, which is, as mentioned, nearly a half century old at this point. but sometimes that is the way the cookie crumbles.
 
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Yeah, going to be honest that it's a little baffling that the super Warp 8 Engine can only comfortably cruise at Warp 6 no matter what we do. Like...Starfleet didn't think making sure the key components of the Warp travel system need to be up to par for the Warp 8 Engine to actually get its intended performance was essential?
The limiting factor is the warp nacelle, we're ahead of time with the core so naturally the enabling elements like the nacelles will be a bit behind.
 
Is it just me or this is starting to look like 200 year old ship of Theseus class between new nacelle types and compatible warp 9 core the only clear limitations im seeing is the hull material but for the ship to not have even a internal patrol role has 3rd line the material has to be 3 or more gen behind. Tl dr i think this class will stick for longer than we think.

[ ] Sprint Configuration (6.2/7/8.6) [238c/343c/636c]

Im leaning this because 3 reasons:

1-max cruise is equal to all vessels. Until new nacelle comes it makes no difference on confg.

2-at max warp its a difference of 44 ly in coverage not to mention higher response times seems critical in war.

3- it will be at this time if im not mistaken the fastest warp of any class known, allowing it to pick engagements in offensive actions.
 
If the numbers in the update are representative, 12 hours for one lightyear doesn't even get you to the nearest star over. How are you responding to anything you're not already right on top of?
True, but it does mean the enemy can't easily run away from you when you're kicking their butt. You pursue, and they get blown up. Alternatively, it also means you get to run away from the enemy when you're getting your butt kicked. Which is important if you want to avoid being blown up yourself.

A high sprint speed will allow our captains to be much more decisive when choosing engagements. Which, I believe, will prove crucial in ending Klingon aggression. Fouredged Sword is probably correct in his assessment that the best way to end their raiding is by inflicting severe loses on the raiders.
 
As a primary warship responding to assaults and running down aggressors suggests a sprint focus would be a very potent deterant and could easily catch them by surprise. On the other hand faster cruise speed means far faster patrols covering more volume of space before requiring refueling making area's outside fueling range now an actively influencable sphere.
 
The limiting factor is the warp nacelle, we're ahead of time with the core so naturally the enabling elements like the nacelles will be a bit behind.
Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?
 
[] Sprint Configuration (6.2/7/8.6) [238c/343c/636c]

What we're primarily going to be doing with this is either opening the distance or keeping the fight going. Dictating the fight basically.
 
Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?
Because you can't just demand a breakthrough in materials science to occur?

It's still a significant uplift in warp performance, and we presumably expect to develop better nacelles at some point.
 
I specifically voted for underslung thinking it would make it easier to justify picking the cruise focused nacelle configuration, but that nerfed max cruise kinda makes it pointless.

[X] Sprint Configuration (6.2/7/8.6) [238c/343c/636c]

I do understand the appeal of zoom at least.
 
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As a primary warship responding to assaults and running down aggressors suggests a sprint focus would be a very potent deterant and could easily catch them by surprise. On the other hand faster cruise speed means far faster patrols covering more volume of space before requiring refueling making area's outside fueling range now an actively influencable sphere.
The main issue is that this ship has exactly one job: Kill Klingon Battlecruisers. It's not a patrol ship, it's not a raider, it's certainly not an exploration vessel; it's a big knobbly stick with nails in to bash Klingons over the head with until they stop trying to conquer the Federation. That's it.
 
[ ] Sprint Configuration (6.2/7/8.6) [238c/343c/636c]

We don't know what the max sprint speed of the D7 is going to be. I don't think we should risk having the slower sprint speed in every fight.
 
Right, it's just that you'd think Starfleet would look at its Warp 8 Engine project and realize at some point over 14 years that it would need to also need to design a more advanced nacelle to properly take advantage of the new engine. Otherwise, why the rush to make the Warp 8 Engine if the nacelle technology wasn't ready to properly harness the engine in the first place?
Likely we need actual testing of the Warp 8 Engine before full prototypes of the Type-4 Nacelle can begin.
 
The main issue is that this ship has exactly one job: Kill Klingon Battlecruisers. It's not a patrol ship, it's not a raider, it's certainly not an exploration vessel; it's a big knobbly stick with nails in to bash Klingons over the head with until they stop trying to conquer the Federation. That's it.
Well, so far anyway. I do think there's merit to designing with an eye for longevity, which does mean ensuring the ship isn't just a one-purpose stick to beat the klingons with until they fuck off.
 
Shield/Phaser Scaling
Emitter TypeSizeShield Power/100ktCost/100ktBase CostPower per Base CostStatusMaturity Date
Type-1 CovariantLight157.57.52.00Standard2260
Type-1 CovariantStandard2011.411.41.75Standard2260
Type-1 CovariantHeavy2516.716.71.50Standard2260


Shield Generators come in three sizes: light, standard, and heavy. The lighter the generator the more efficient it is at producing shield power, but the less output it has. Every generator is equally efficient to a generator of the same size, regardless of technological advancement, but more advanced generators have higher outputs.

Larger ships innately have more powerful shields. The larger the ship, the more overall output the shield system has and the more damage it can weather.

But the shield generator becomes less efficient as a ship becomes increasingly large. After 100kt, every extra ton is less efficient at producing shield power, and this effect compounds. Ships under 100kt are perfectly efficient. But a ship at 500kt is only 95% efficient. By the time any ship reaches 4 million tons its shields are only 50% efficient overall, so it is effectively paying double for each point of shield power compared to a much smaller ship. After 4.1M tons ships gain no more advantage to shield strength by becoming more massive, but do still have to pay the cost of the extra mass in generators.

As technology advances, new shield generators are introduced that have higher outputs. In a new technological generation, medium shields have the same output as a last-generation heavy shield, but retain the better efficiency ratio of their medium size.

The same rules for cost as other technologies apply, with prototype shields costing 25% more and mature shield technology costing 25% less.


Phasers scale from 100kt up to +50% damage at 400kt.

 
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Efficient cruise vs max cruise is in practice Mostly a matter of fuel efficiency. And thus range. Which can be compensated for with additional anti-matter tanks. Other than that running at max cruise more of the time just means hitting the repair yards for maintenance slightly more often. So efficient cruise speed is less relevant, so long as we're willing (and allowed) to use some of our internal space on fuel tanks.
 
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