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What if we nix the the warp core and Nacelles completely and just have another ship tractor beam it to the location it's needed..
May as well just build more of the combat satellites we already have.
What if we nix the the warp core and Nacelles completely and just have another ship tractor beam it to the location it's needed..
My thinking would be that this system still strongly favors large ships. Having a higher warp-sprint speed than your enemy is an immensely important strategic advantage, especially for dedicated warships.
Well, I'm not too sure about it mechanics wise but I was of the mind that there were limited shipyards to support the larger ship classes. With each ship class becoming larger than the next, it means the corresponding size yards need to be built ground up to support the new ships. And while that happens, the older yards meant for certain sizes get repurposed for next generations ships. Until the larger yards get up in number, I imagine there would be a period of build up for the yards for the larger ships and incentives to maintain size for a generation so as to not waste them.So having a mull over the smaller ships issue. I do think that mass-inflation is something that Just Happens as tech improves, but the current system does kind of incentivise building the largest possible ships because of the flat costs involved massively outpace mass-based cost. There needs to be a reason to build light cruisers. Having a look at the sort of 'generations' of ships, you see a fairly clear size gradient, and that's only counting ships that look the same/reuse components or clear design philosophies, not the post-Wolf 359 shipbuilding burst.
My thinking would be that this system still strongly favors large ships. Having a higher warp-sprint speed than your enemy is an immensely important strategic advantage, especially for dedicated warships.
How about this?
- Small warp cores can provide just a much power as their larger brethren relative to their size, but he large ones are more economical in terms of energy per cost. (Advantage to large ships)
- Engines, shields and structural integrity fields require energy to power them. The larger the mass of the ship, the more energy is needed to power them. (Advantage to small ships)
- The two-phasers rule is abolished. Instead, phasers need energy from the warp core to power them, which means the number you can fire at once is bottlenecked by the size of your warp-core and how much energy you're using for defenses and engines.
While cruise is important at the Strategic/Macro level, sprint is king at the Tactical/Micro level. It allows one to set the terms of engagement, and that is a huge part of winning a fight at the tactical level. We see that in the Age of Sail which Star trek was inspired by, with the Constitution of the Age being able to outrun anything it couldn't out fight and vice versa. We see that with the Kea class, whom despite the meager armament could outrun anything looking for a fight with ease. We see that with the Excalibur who stopped the Klingon juggernaut by forcing them to guard supply convoys instead of pushing in hard to smash apart more Federation infrastructure; D7s being nearby was not enough, if they were not nursemaiding the convoys on site the Excalibur would smash apart anything and run well before the slower Klingons could respond.So having a mull over the smaller ships issue. I do think that mass-inflation is something that Just Happens as tech improves, but the current system does kind of incentivise building the largest possible ships because of the flat costs involved massively outpace mass-based cost. There needs to be a reason to build light cruisers. Having a look at the sort of 'generations' of ships, you see a fairly clear size gradient, and that's only counting ships that look the same/reuse components or clear design philosophies, not the post-Wolf 359 shipbuilding burst.
For the Excelsior-generation, you have the Centaur (Light Cruiser/Heavy Frigate)/Resolute (Science Ship) and the Excelsior (Explorer/Heavy Cruiser).
For the Galaxy-generation you have the Niagara (Light Cruiser), Nebula (Heavy Cruiser), Galaxy (Explorer/Dreadnought).
The problem is those flat costs means you have no reason to build the Niagara rather than the Galaxy. Looking at the components some are dialed to mass (hull/shields), others relate to mass (thrusters), others are just the same across all sizes (standard nacelles). But that leaves the deflector, computer, and warp core. The deflector and computer I feel like are probably no longer relevant as cost, being pretty cheap. I'm inclined to reduce nacelle costs as well, as the previous cost-logic was largely based around increasing flat costs with advancement rather than increasing mass. Also allowing different sizes of deflectors allows interesting capability choices. So really the place to adjust things is the warp core.
So my thinking is the easiest way to fix that is scaling the warp core, with larger cores having higher sprint speeds and smaller cores becoming increasingly slower until they can barely make their efficient cruise. This creates a dynamic where powerful/larger ships can run places very fast ("you're the only ship in range"), medium sized ships can run at their maximum cruise (good for combatants/cruisers), while the cheapest specialist ships are effectively useless in maneuver warfare.
Current-system minimum 100k ship cost: 30
Alternate-system minimum 100k ship cost: 15
Comments or criticism welcomed, obviously.
3. I think the main problem with this is the usual answer that you then stop building Starfleet-style pre-TNG phaser layouts. I think the answer to that is that some ships focused almost entirely on tactical applications should get the option of special weapon systems, like the Reliant-type Miranda having a pair of heavy forward phasers on the rollbar.
I think that's kind of the point that the small cores would then be reserved for speciality ships that aren't expected to run to the other side of the Federation to be part of a conflict. I find it difficult to picture the Oberth being involved in the Dominion War fleet actions.
1. I can buy this as an alternative. But it does work against the thesis of the correction being to make smaller ships less-bad/too expensive.
2. Engines and shields already kind of have this, with engines moving a set amount of mass and shield cost being by mass.
3. I think the main problem with this is the usual answer that you then stop building Starfleet-style pre-TNG phaser layouts. I think the answer to that is that some ships focused almost entirely on tactical applications should get the option of special weapon systems, like the Reliant-type Miranda having a pair of heavy forward phasers on the rollbar.
Mmm.So the option is between more useful life and bigger orders while being worse at science vs more science and capability but a smaller run and likely shorter useful life
Well, we were asked to build a fairly focused design. Archers and civilian freighters between them can handle the bulk cargo needs of Starfleet fairly well, so I'm inclined to focus on cranking that science rating.The second option is instead to lean even further into the mission and build an exceptional science ship that will likely see only a small coterie of ships launched from the yards.
A valid concern, though any industrial output not going into Project Darwin could be poured into a simpler platform more suited to mass production. An Akula equivalent, perhaps - a simple saucer with modest cargo and lab spaces, and a rapidfire launcher ahead. It would also be another opportunity to do something interesting with nacelle configuration.But I am still concerned is that the bulk of the fleet will still have outdated armaments until our next cruiser design is produced.
We did see our older ships getting wartime refits to modern armaments. The only thing they can't be refit with is Warp 8 engines.But I am still concerned is that the bulk of the fleet will still have outdated armaments until our next cruiser design is produced.
well maximum after all that firepower we threw into this thing.
well maximum after all that firepower we threw into this thing.