Starfleet Design Bureau

Am I understanding correctly that the production run is suggesting that what industry used to build the desired amount will be made available in time for an NX vessel? And that we're just voting on how much, if any industry will be left to increase itself during these four years?
 
[ ] Six Ships over Four Years (-24 Industry)

I feel like 6 is a good number, one thing is we likely want a new model once we have warp 5 tech out so I would not want to produce too many and unlike the Stingray I don't think this is worth refitting. This also leaves a bit more industry for continued growth because I want a lot of Industry for when we make our NX and other warp 5 classes to pump them out in numbers
 
[X] UES Iowa, for the state where many of its new components were manufactured.
[X] Six Ships over Four Years (-24 Industry)

I think it's a good idea to save some industry for growth and so we have more to splurge on the NX with. It will definitely be more expensive to produce than the Stingray.
 
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[ ] Four Ships over Four Years (-16 Industry)
Lets be as cheap a possible with this for the maximum industry increase before the Nx class is on the docket.
 
I'll back Six Ships, gives us a decent amount to hopefully streamline a few trade lanes, but still leaves us with the industry to expand to hopefully prepare for the NX-Class.

I wonder if the game will let us do the Engineering Section on the first version of the NX.
 
On the flipside, using a state name for an up-gunned cargo trawler feels like a bit of a back-handed compliment to Iowa and other states used to name them - "you contributed enough we're naming a ship after your state, but it's only a small cheap cargo hauler".

Yeah, I feel name like Iowa should be reserved for some sort of giant battleship instead of just a cheap cargo hauler.
 
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[ ] Four Ships over Four Years (-16 Industry)

Starting at 35 Industry, this would leave us with 19 unused Industry, giving +15.2 Industry over four years. Total afterwards, with the Stingray construction also finishing, is (16+19+15+20) 70 Industry.

[ ] Six Ships over Four Years (-24 Industry)

This would leave us with 11 Industry, giving +8.8 Industry over four years. Total afterwards is (24+11+8+20) 63 Industry.

[ ] Eight Ships over Four Years (-32 Industry)

This would leave us with 3 Industry, giving +2.4 Industry after four years. Total afterwards is (32+3+2+20) 57 Industry.
 
We were saving industry before for the NX, but the industry we saved hasn't had time to take full effect yet. It's only been 2 years.

Spending it now means we were saving up for this instead of saving it up for the NX.

[ ] Four Ships over Four Years (-16 Industry)
 
[ ] Four Ships over Four Years (-16 Industry)

Starting at 35 Industry, this would leave us with 19 unused Industry, giving +15.2 Industry over four years. Total afterwards, with the Stingray construction also finishing, is (16+19+15+20) 70 Industry.

[ ] Six Ships over Four Years (-24 Industry)

This would leave us with 11 Industry, giving +8.8 Industry over four years. Total afterwards is (24+11+8+20) 63 Industry.

[ ] Eight Ships over Four Years (-32 Industry)

This would leave us with 3 Industry, giving +2.4 Industry after four years. Total afterwards is (32+3+2+20) 57 Industry.
Thanks for putting the numbers out there, given the NX class should cost more than the Stingray... might have to go for the 4 ships as I kind of want enough industry to see if we cant pop out 2 NX class a year. I was leaning towards 6 but with these numbers pulling back to 4 gives us a good chunk of industry to play with for the NX class.
 
If we build 6 our industry will grow by 6.4 over four years. Right now we're spending 20 industry on the Stingray and have 32 available which means 52 will be available for the NX-02 and beyond. If we build 6 that will increase to 58-59 industry.

NX-01 cost projection: 32 industry (with 6 phase cannons)

A 4 ship order will grow our industry by 12.8 (16 × 0.2 × 4) leaving us with 64-66 industry. Which should be enough to build 2× NX types per year.

So I think we should do a trial run of 4.
We need industry left over for the sake of growth. 6 a year should be fine and give us infra to make more down the road

It's not 6 a year, it's 6 total.
[ ] Four Ships over Four Years (-16 Industry)

Starting at 35 Industry, this would leave us with 19 unused Industry, giving +15.2 Industry over four years. Total afterwards, with the Stingray construction also finishing, is (16+19+15+20) 70 Industry.

[ ] Six Ships over Four Years (-24 Industry)

This would leave us with 11 Industry, giving +8.8 Industry over four years. Total afterwards is (24+11+8+20) 63 Industry.

[ ] Eight Ships over Four Years (-32 Industry)

This would leave us with 3 Industry, giving +2.4 Industry after four years. Total afterwards is (32+3+2+20) 57 Industry.
We have 32 industry not 35 though, so it should be 32-16 =16.
 
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This ship isn't really suited to picking up additional roles considering we skimped on the manoeuvrability and firepower so I'm inclined to only build a small number.
 
Thanks for putting the numbers out there, given the NX class should cost more than the Stingray... might have to go for the 4 ships as I kind of want enough industry to see if we cant pop out 2 NX class a year. I was leaning towards 6 but with these numbers pulling back to 4 gives us a good chunk of industry to play with for the NX class.
There's no way the NX Class will only costs 35 Industry.
 
Looking at the dates, by next year the first batches of Stingrays should be finished opening up the 20ic used there for the NX Class.

I'd say go for the 6 or 8. This vote is more for the expanding ic by the looks of it.
 
There's no way the NX Class will only costs 35 Industry.
Worst case is it leaves us enough industry to refit the stingrays to warp 5 and build a smaller than the NX as a new warp 5 class. Or we have enough industry that what is not going to NX and refits allows enough growth to get a 2nd line of NX production out after a few years

Looking at the dates, by next year the first batches of Stingrays should be finished opening up the 20ic used there for the NX Class.

I'd say go for the 6 or 8. This vote is more for the expanding ic by the looks of it.
Keep in mind it takes industry to refit ships to warp 5 (such as all the stingrays) and we dont get the stingray industry back until the entire production run is done as at is 20 industry per Stingray at 1 per year for 5 years this year we had the 2nd or 3rd depending on if 2146 counted, so there are still 2 to 3 more years of having that 20 industry tied up, not next year
 
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Right so
4 ship 35-16 = 19 × 0.2 × 4 = +15
6 ship 35-24 = 11 × 0.2 × 4 = 8.8 (9?)

4 ship leaves us at 55+15=70
6 ship leaves us at 55+9=64

NX-class cost Projection
2x Hull = 2
2x Impulse = 6
1x Warp 5 Engine = 2 (estimated)
1x Deflector = 1 (maybe 2 for a prototype?)
1x Antimatter Pod = 1
1x Optical Computer = 1
2x Polarization Relays = 2
6x Phase Cannons = 12
3x Spatial Torpedoes = 3
Total: 30 Industry
 
[ ] UES Zheng He, a Merchant-class starship line named after famous mercantile people.
[ ] UES Iowa, for the state where many of its new components were manufactured.
To be honest I kinda don't want to use either of these names, but I don't know if @Sayle will allow write ins, and even then I wouldn't actually know what to call it. I'll probably just go with Zheng He.
[ ] Six Ships over Four Years (-24 Industry)
I would like to save a bit of industry so more can be made by the idle factories, so for that reason I want to go for 6 instead of 8.
 
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I doubt it carries 3 spatial torpedoes and assuming it is the next one we build and we get a choice on trying to push some tech forward I would pick a prototype. So probably see some additional expenses from that, we also will likely want to try and tweak it for any edge that we can get.
 
[ ] Six Ships over Four Years (-24 Industry)

I don't know, I guess I'm inclined to go with the middle option given a choice range like this. Cargo ships are supposed to be manufactured in quantity, so doing only four is like... why did we even bother? On the other hand, don't want to spend all our industry on cargo ships. So six I guess?
 
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