Starfleet Design Bureau

[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]

What did we pick superior engines for if not this?
 
[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

Saving on cost is long over time to go all in.
 
[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]

What did we pick superior engines for if not this?
Dodging enemy fire, actually hitting much of anything with our torpedoes in the near future given the size/maneuverability interactions, against the possibility of the Maximum available coverage still having significant gaps (after all, we never actually know what our options will actually be before we get to the relevant vote)... That's about it.
 
[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

15% increase in cost for a 40% increase in coverage. 6 Banks is a false economy.
It's a 15% increase in total ship cost to cover three small blind spots that require a slight rotation that will immediately Blow Away anything small enough to actually fit in that spot
 
It's not a 1:1 correlation, One Phaser is not going to flatline+ a D7's shield.
They might not be exactly 1:1 but it's pretty darn close,we see during the Battle of Andoria a BoP's shields dropping from a pair of Photon Torpedoes:
"Aye Captain, aft phasers ceasing fire." Hadley checked his scopes. "The light cruisers are engaged at the center of the line. D7s still hanging back. Wait - we have a bogey coming up our port. Bird-of-Prey, they're going to overshoot."

"Ready tubes one and two, standby forward phasers."

The Bird-of-Prey swooped past the ship on the right, it's path curving across the bow of the Joyuese. The pair of photons launched almost simultaneously, a pair of cool-blue sapphires slamming into the smaller ship. The first splashed against the dorsal shields, but the second bled through the bubble with the effect of a hammer, the smaller ship's left wing jerking sharply down. Almost wobbling on its axis, the Bird-of-Prey flipped over to face the Joyeuse in a move that saw a scintillating blue phaser beam sweeping through empty space.
The BoP according to the Warbook has 12 Shield Rating and considering the fact that the standard Photon Torpedo Launcher's average damage clocks in at 6 damage having two torpedoes drop a BoP's shields pretty much lines up with the Shield Rating numbers.
ComponentImplementationCostReal CostEffectivenessUnknownsIf TakenImplementation Schedule
Type-1 Photon LauncherMature (-25% Cost)32.256 Average/18 BurstTech Matured
Bird-of-Prey [Active Production]
Mass: 30,000 Tons
Maneuverability: 15,000 Tons (Very High)
Armament: 2 Light Disruptor Beams, 1 Photon Torpedo Launcher
Shield Rating: 12
Cruise: Warp 6
Maximum: Warp 7.2
Estimated Cost: 24
From the same update we see the Joyeuse's full torpedo load drop a fresh D7's shields. While in this particular case the count indicates 8 torpedoes from the Joyeuse we know from the design vote that the Excalibur's only have a 5 torpedo salvo so that's likely a typo especially given what the Joyeuse pulls against the second D7 without any help from a Kea.

We see some variability in how Hull and Shield Rating translate in quest since the Joyeuse's follow-up strike against the second D7 involves it killing the D7 on it's lonesome between a strike from it's phasers followed by it's full torpedo load when the previous D7 took a phaser hit, a full salvo, and another 2 torpedoes from a Kea.
The D7s hadn't even begun to open fire when the Joyeuse opened up, a trio of torpedoes from each of her forward tubes then followed by another two as the rapid-launcher discharged its magazine. The leading cruiser took all of them straight on the chin, its shield perimeter flaring scarlet. Then a phaser beam lanced out and carved deep into its now exposed wing, and it abruptly peeled off at high impulse - straight into the sights of the Kea twenty kilometers to port, which was more than happy to finish the job with a pair of torpedoes as it focused on suppressing the other Birds-of-Prey with its phasers.

...

"Burst main impulse drive, get us some speed and keep the bow on target!" April ordered. The aft and starboard engines at the aft of the Joyeuse's half-saucer glowed a brighter blue as it moved forward and simultaneously rolled to starboard. The D7s kept charging in, and another burst of disruptor fire flashed through the empty space the Federation starship had just occupied. The return phaser fire simply splashed off their shields as the Klingon battlecruisers closed to minimum range.

The next volley was too close to miss. Green beams raked across the port nacelle as drive plasma exploded free of the containment fields to scorch the hull around the breach. The other D7 landed a more obliquely angled strike that opened half-a-dozen hull breaches across the saucer but failed to penetrate deeper to any critical systems. The entire ship seemed to shake, the impulse engines cutting out suddenly.

The D7s soared past, but not before the Joyeuse's photon launchers cycled and spat another full volley of torpedoes into the path of the second D7. At such a close range it was impossible to miss, and being already weakened by the Joyeuse's forward phasers meant the shields were already partially depleted. It was enough - the photons battered down the shields in a two second sequence of impacts and the Klingon cruiser's hull seemed to wrench apart into three separate pieces that went sailing off towards a fiery death in Andoria's atmosphere.
Overall I wouldn't be surprised if a Type-V straight up drops a D7's shields.
 
That's not avg damage though, in your quote. That's burst damage, or 36.
I literally bolded the average damage part of the quote which says 6 and the Battle of Andoria Quote specifically notes 2 torpedoes hitting the BoP which would amount to 12 damage.

You're also incorrect about Burst Damage since Standard Photon Torpedo Launcher burst damage in that same quote clocks in at 18.
 
I literally bolded the average damage part of the quote which says 6 and the Battle of Andoria Quote specifically notes 2 torpedoes hitting the BoP which would amount to 6 damage.

You're also incorrect about Burst Damage since Standard Photon Torpedo Launcher burst damage in that same quote clocks in at 18.
That is you misunderstanding the numbers imo. Avg damage incoproates the time spent in reloading cycles. Whereas burst is the two torps hitting in quick succession, as they do in your quoted update text. I do not agree with your conclusions.
 
I literally bolded the average damage part of the quote which says 6 and the Battle of Andoria Quote specifically notes 2 torpedoes hitting the BoP which would amount to 12 damage.

You're also incorrect about Burst Damage since Standard Photon Torpedo Launcher burst damage in that same quote clocks in at 18.
I'm afraid I also see that as the Torpedo doing 18 damage, every third round. This averages at 6 damage per round. This is the reason we use them - that big burst damage alpha strike to try to deal enough damage that the other ship is weakened or disabled instantly.
The reason the Rapid launcher does 3 times the damage is because its literally firing 3 standard photon torpedoes. 3 hitting for a total of 54 damage, then two rounds to reload.

Type-1 Photon LauncherMature (-25% Cost)32.256 Average/18 BurstTech Matured
Type-1 Rapid LauncherStandard121218 Average/54 BurstMature: 2260
 
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That is you misunderstanding the numbers imo. Avg damage incoproates the time spent in reloading cycles. Whereas burst is the two torps hitting in quick succession, as they do in your quoted update text. I do not agree with your conclusions.
I'm afraid I also see that as the Torpedo doing 18 damage, every third round. This averages at 6 damage per round. This is the reason we use them - that big burst damage alpha strike to try to deal enough damage that the other ship is weakened or disabled instantly.
Well the issue here is that the D7 fight part of the Battle of Andoria quote from my post shows the Joyeuse firing all it's launchers against both the first and second D7 with Phaser fire in between.

While I did cut out a little bit of text unrelated to the torpedoes I didn't cut out that much and have included the entire passage in the below quote for clarity's sake.

If we were using your interpretation only the Rapid Fire Launchers should have been able to fire and they wouldn't have been firing full salvos either since they shouldn't have reloaded in time.

Note that the Phasers fired an equal amount of times as the torpedoes at two volleys per weapon.
The D7s hadn't even begun to open fire when the Joyeuse opened up, a trio of torpedoes from each of her forward tubes then followed by another two as the rapid-launcher discharged its magazine. The leading cruiser took all of them straight on the chin, its shield perimeter flaring scarlet. Then a phaser beam lanced out and carved deep into its now exposed wing, and it abruptly peeled off at high impulse - straight into the sights of the Kea twenty kilometers to port, which was more than happy to finish the job with a pair of torpedoes as it focused on suppressing the other Birds-of-Prey with its phasers.

The other two cruisers, however, were not to be dissuaded from their attack run. Disruptor beams and a pair of plasma torpedoes slammed into the ship's shields, and the bridge lighting flickered.

"Shields are failing!" Riley shouted, ducking her head as a shower of sparks rained down over her head.

"Burst main impulse drive, get us some speed and keep the bow on target!" April ordered. The aft and starboard engines at the aft of the Joyeuse's half-saucer glowed a brighter blue as it moved forward and simultaneously rolled to starboard. The D7s kept charging in, and another burst of disruptor fire flashed through the empty space the Federation starship had just occupied. The return phaser fire simply splashed off their shields as the Klingon battlecruisers closed to minimum range.

The next volley was too close to miss. Green beams raked across the port nacelle as drive plasma exploded free of the containment fields to scorch the hull around the breach. The other D7 landed a more obliquely angled strike that opened half-a-dozen hull breaches across the saucer but failed to penetrate deeper to any critical systems. The entire ship seemed to shake, the impulse engines cutting out suddenly.

The D7s soared past, but not before the Joyeuse's photon launchers cycled and spat another full volley of torpedoes into the path of the second D7. At such a close range it was impossible to miss, and being already weakened by the Joyeuse's forward phasers meant the shields were already partially depleted. It was enough - the photons battered down the shields in a two second sequence of impacts and the Klingon cruiser's hull seemed to wrench apart into three separate pieces that went sailing off towards a fiery death in Andoria's atmosphere.
 
[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

For those arguing about maneuverability overriding coverage concerns, it's not going to work out that way given this ships mission profile. We're designing a ship for fleet engagements, where this heavy cruiser serves as the anchor for our forces or even takes out multiple enemies at once. In such situations 100% coverage is ABSOLUTELY NECESSARY because in either case this ship's maneuverability is either irrelevant (with multiple targets coming in from multiple directions, it's easy for them to exploit the gaps so only one or two of the targets are in the line of fire at a time) or not being utilized (in the case of a fleet engagement wildly breaking formation in order to keep the enemy in our firing arcs is a great way to lose control of the battle). And as the tactical heavyweight of Starfleet, this ship is going to be expected to lead fleets in wartime and be able to be dispatched either alone or with very light escort to deal with things like pirate bases in peace.

Not to mention that maneuverability is a sliding scale. Not only will the march of progress mean that today's high manuverability will be tomorrows mid, we're still exploring the galaxy and have several powers that in the cannon timeline are either hostile or problematic for the Federation that we're probably going to encounter very soon. And while the Gorn can probably be treated like the Klingons in terms of ship combat, the Tholians are fond of swarm attacks which we will need full coverage in order to have a hope of countering.


TLDR: Unlike a non-tactical focused ship maneuverability CANNOT make up for gaps in coverage due to their role in battle.
 
[ ] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]

For a Moment I was weak and tempted but ... Push IT to the Limit!

[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]
 
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