Starfleet Design Bureau

[x] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[x] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.
 
So basically an entire cadre of Worfs.

Wow. The Federation would have lost the Dominion War hard if all their commanders were contractually required to lose to aliens. Thank god this didn't happen.

But yeah, that does sound interesting. The Klingon honor culture is one of their more interesting aspect (when written well) and seeing it get filtered through the egalitarian default of Starfleet would be pretty unique.
What do you mean? Dominion War Era Worf kicked ass. So long as he's not on a ship called 'Enterprise' that clause in his contract doesn't apply.

Edit:


View: https://www.youtube.com/watch?v=0hZqOdsRoKU

I love how the first reply is literally:

Garak: Starts to beat Worf.
Worf: Wait, this isn't TNG
*instantly begins to win
 
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The transport logistics already exist. They may be politically inconvenient for Starfleet, but from a more objective perspective it's a waste of time to duplicate what'e already there instead of making a force multiplier for humanity's presence as a whole.
But THEY SUCK!

The current Boomer warp cargo ships are too pathetically slow at Warp. 9+ months to get somewhere is WAY too long.

Sure, we can escort them, our escorts will be stuck at the same speed as the ships they are escorting.

Just replace these too-slow-to-be-effective cargo ships with a new generation of faster ship with more cargo space- bristling with phase cannon turrets to shred swooping pirates!
 
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[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.

Changed my mind - we don't need cargo ship escorts, because our cargo ships are SLOW AS SHIT!

the enemy may approach our slow ungainly ORBS, but they will regret it!

Covet not mine ORB, for it is mine and will curse ye if you do.
 
But THEY SUCK!

The current Boomer warp cargo ships are too pathetically slow at Warp. 9+ months to get somewhere is WAY too long.

Sure, we can escort them, our escorts will be stuck at the same speed as the ships they are escorting.

Just replace these too-slow-to-be-effective cargo ships with a new generation of faster ship with more cargo space- bristling with phase cannon turrets to shred swooping pirates!
It might take a long time to fully replace the current cargo fleet. But even just a single production run of warp 3 escort ships could do a lot to cut down on piracy. Warp 3 cargo ships can come afterwards, but as a first step I think the escorts will address the problem quicker and more effectively.
 
Particle cannons have crushed thrusters, but the other vote is very tight so far heh.
 
Congratulations, you have an expensive ship that has no other purpose but fighting, and probably very quickly gets a reputation for being maybe the worst class of ship to serve on in the Federation, now that you've stripped out almost every crew comfort or amenity possible. How are you going to convince Starfleet Command to accept this total break from their fundamental ethos of exploration and scientific advancement, especially in a time where there isn't a war going on, and very likely won't be for years at least? How would you justify continually supporting these ships that can do nothing in peace-time?
How did FDR, Kaiser Wilhelm, the French Republic, and the British Empire justify their naval buildups in peace times? As for starfleet command you can cherry pick from the combined history of all federation species. There will be enough examples of "Those who hammer their guns into plows will plow for those who do not" If that is not enough to convince them just shoot the morons or join the Klingon empire a clearly the federation is only one peer deciding to conquer them way from non-existence.

We have absolute proof that the Federation would loose a war against the Klingons from Yesterdays enterprise. These things are there for the safety and security of all federation citizens. When not on training/active combat they dock to a starbase and wait with their crew having the comfort of a starbase.
At minimum, considering the massive expenditure of resources a starship represents, and how rare [time spent in combat] is compared to [time spent not in combat], any given ship must be able to be useful in those [time not spent in combat] periods by meaningfully contributing to some other need.
??? So why has america so many warships that can not do that then? Or Japan? Or anyone else? Historical Battleships are useless for anything but hammering others with their guns yet everyone still build them by the dozen.

A warship is an investment of resources into a pure combat platform. They are next to useless in non combat roles. But once the shooting starts their worth rises several times over that of the multirole designs by simple dint of them being close by and ready to go out and fight. That is why I am for differences. Even just a few heavy armed Battleship equivalents could have turned the Battle of wolf around from defeat.
 
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.

I like big ships.
 
Honestly, I want a dedicated patrol ship now because it helps our ships punch up considering we are drastically behind on tech. As soon as we can though I want to do Starfleet style ships because we're Starfleet. If we wanted to make Klingon style ships we should be in a Klingon shipbuilding quest
 
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2145: Project Daedalus (Spaceframe)
[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on a small ship for short-range interception and basic patrol duty.

With the significant technology gap between Earth and most species, more effective weaponry is necessary. This is especially the case with the intention of designing a short range patrol ship for home duty. Given the Warp 5 Engine is expected to be back-compatible with the Warp 3 engine, you have to expect that whatever you design may be in service for ten or twenty years. With that in mind you have every incentive to excel in your first outing into starship design.

The first question is one of shape, which in turn is determined by the main deflector. Strictly speaking you don't need one for a starship to be warp-capable, as the warp field itself will passively guide interstellar dust around the ship. It's only when incoming velocities and mass exceed the innate deflection force of the warp shell that a deflector becomes necessary.

So the first option is to eschew a deflector entirely. This will enable a much more compact bow section, reducing mass and complexity. Giving the ship an arrow shape would reduce its profile significantly, a useful trait when every part of the hull needs polarisation relays for defensive purposes.

The second option is to fit a deflector in the forward hull. Given its width it seems sensible to at least make the front a half-saucer. That would provide plenty of space for weapon systems, but at the cost of needing more polarisation relays and hull material for a faster and more heavily armed interceptor.

[ ] Arrowhead Hull
[ ] Half-Saucer Hull

Project Daedalus
Tactical:
Engineering:
Science:
Warp:
 
Well, since we want to spam these as much as possible, vs getting them to where they need to go. I'd suggest Arrowhead Hull myself.

But I can see the desire to test out saucer engineering before the 01... It'd just be less of them, meaning we'd have to pack more in to make sure they can do their jobs.
 
[X] Arrowhead Hull

I have to imagine we have a chance to build at least one more ship before the NX series so making an effective patrol ship that can actually be mass produced seems like a good idea. (We want that manufacturing score high)
 
[X] Half-Saucer Hull

Let's make it look like the ship from the kelvin timeline.

Also we defiantly should test the deflector dish before hand
 
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There's certainly something happening in at least SNW, from how the Romulan temporal-assassin was saying that Khan should've happened in the 1990s instead of the 2020s, and something like "time keeps inserting these events back into the timeline." Though whether that's just the usual time-agencies or something weirder...

There is a very tired Ensign stuck at the "Guardian" of Forever, trying to get back to their original timeline where the Wrath of Khan uniforms remained standard. Every time they return and see they've just created yet another slight modification that still lacks a spiffy belt buckle they die a little inside.

They have no idea about all this time cop stuff, and vice-versa. Nobody tells Ensigns anything.
 
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