Starfleet Design Bureau

A Romulan civil war is pretty likely just from the internal forces we see shaking it during that era. And that's not even including things from PIC and the movies, such as Shinzon assassinating the entire senate, and losing the home system to a supernova.

I did have a fun story idea I wrote some paragraphs for a few years ago where the Klingons saw the Enterprise-C go down and the political side of the High Council saw it as a sign that Starfleet was too militarily powerful, and if the Klingons were going to remain a major force they had to strike immediately when the Federation was still a foe they could defeat. So they doctored information about the battle and went to war, but of course the truth came out and immediately imploded the Empire into civil war into multiple divided factions: including one that sided with the Federation and became tightly affiliated. Even getting a lot of Klingons living on Federation worlds.

It all came out of an idea of what would TNG Starfleet look like if that was the time where a lot of Klingon Starfleet officers were beginning to show up in command positions and what their intensely honourable culture would look like in a Federation context. Which I think would have been really cool!
 
It all came out of an idea of what would TNG Starfleet look like if that was the time where a lot of Klingon Starfleet officers were beginning to show up in command positions and what their intensely honourable culture would look like in a Federation context. Which I think would have been really cool!
So basically an entire cadre of Worfs.

Wow. The Federation would have lost the Dominion War hard if all their commanders were contractually required to lose to aliens. Thank god this didn't happen.

But yeah, that does sound interesting. The Klingon honor culture is one of their more interesting aspect (when written well) and seeing it get filtered through the egalitarian default of Starfleet would be pretty unique.
 
I could see the warrior aspect of their culture shifting to take on more of a protector role in such a situation.
 
[x] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[x] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.

The transport logistics already exist. They may be politically inconvenient for Starfleet, but from a more objective perspective it's a waste of time to duplicate what'e already there instead of making a force multiplier for humanity's presence as a whole.
 
I did have a fun story idea I wrote some paragraphs for a few years ago where the Klingons saw the Enterprise-C go down and the political side of the High Council saw it as a sign that Starfleet was too militarily powerful, and if the Klingons were going to remain a major force they had to strike immediately when the Federation was still a foe they could defeat. So they doctored information about the battle and went to war, but of course the truth came out and immediately imploded the Empire into civil war into multiple divided factions: including one that sided with the Federation and became tightly affiliated. Even getting a lot of Klingons living on Federation worlds.

It all came out of an idea of what would TNG Starfleet look like if that was the time where a lot of Klingon Starfleet officers were beginning to show up in command positions and what their intensely honourable culture would look like in a Federation context. Which I think would have been really cool!
...Hey, do you mind if I borrow this idea for game/GSRP stuff?
 
The transport logistics already exist. They may be politically inconvenient for Starfleet, but from a more objective perspective it's a waste of time to duplicate what'e already there instead of making a force multiplier for humanity's presence as a whole.
The point brought up is, the transports we have now putter along at a snail's pace of warp 2, whereas this new design would be breaking warp 3.
 
The point brought up is, the transports we have now putter along at a snail's pace of warp 2, whereas this new design would be breaking warp 3.
Well, sure, but even with that higher speed, how many of those ships would it take to seriously supplement, let alone replace, the cargo capacity of the existing warp 2 vessels? I feel like it's safe to assume it's a pretty big number compared to future (let alone current) Starfleet production runs, where by contrast having even a handful of decently armed 'coast guard' vessels immediately makes the entire existing merchant fleet safer, both materially and by reputation.
 
The warp 2 ships take more than a month to reach the nearest colony, and start looking at trips of 1 to 2 years to get to farther out. So yeah, I think cutting that travel time in half would be a huge help for the colonies. It also makes it harder to intercept cargo ships.

Even at warp 3 it would take weeks to get to anyone in trouble on the space lanes. I think the patrol ship is more about locking down the solar system and getting the colonies themselves a bit more secure.
 
Well, sure, but even with that higher speed, how many of those ships would it take to seriously supplement, let alone replace, the cargo capacity of the existing warp 2 vessels? I feel like it's safe to assume it's a pretty big number compared to future (let alone current) Starfleet production runs, where by contrast having even a handful of decently armed 'coast guard' vessels immediately makes the entire existing merchant fleet safer, both materially and by reputation.
We don't need to replace the Boomers immediately (god it sounds weird writing this), we just need to start providing a much faster and safer transport service than they can.
 
[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.
 
[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.
 
We don't need to replace the Boomers immediately (god it sounds weird writing this), we just need to start providing a much faster and safer transport service than they can.

It would be interesting to see what happens if the boomers aren't replaced tbh, they aren't necessary, but if we can keep them alive longer; the history of Starfleet could diverge in a pretty major way.
 
Oh I just checked the wiki, but its slang for someone who has spent all their life in space, I assume they are less common after the ENT era.

Also according to the wiki.

"Mayweather was also nicknamed 'resident boomer' by his crewmates"
Well eventually boomers would no longer exist because ships get fast enough that you aren't spending years in deep space. They just naturally get replaced by the normal freighter crews we see, people like Kasidy Yates.
 
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[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.

Better make the shipping lanes safe first.

Starfleet production runs, where by contrast having even a handful of decently armed 'coast guard' vessels immediately makes the entire existing merchant fleet safer, both materially and by reputation.
Agreed to this. Once this ship is successful, then we can begin to replace the spacers (Boomers sounds more like old people, tbh) in their role as merchant marine.
 
So basically an entire cadre of Worfs.

Sort of, though of course the deal with Worf is that he adopted the Klingon honor code from the outside. Raised by humans, trying to be a Klingon according to what they say they believe and completely ignorant of grubby reality and compromises that so many actually make.

What I'm saying is, other Klingons see Worf as the purest boi in the galaxy.
 
I mean there is an issue with the ships in ENT, but it's not that they look too human. It's that they look too advanced, since they're all basically retrofitted DS9 era designs. It's hard to see how we get from the NX to the Constitution, and that's something I'd love to see Sayle rectify with more era-appropriate designs.
Have you seen the NX-01 Refit?


[x] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[x] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.

The transport logistics already exist. They may be politically inconvenient for Starfleet, but from a more objective perspective it's a waste of time to duplicate what'e already there instead of making a force multiplier for humanity's presence as a whole.
Current civilian transportation cruises at Warp 1.8 and in a deadly situation can sometimes push to warp 2 foe brief sprints. Warp 2 is 8 times the speed of light. Warp 3 is 27 times the speed of light.

In ENT one of the Starfleet characters points out that upgrading from the Warp 1.8 engine to the Warp 3 engine would cut a 5 year trade mission down to 6 months.

There's also the industrial base issue. Every choice looks like it's going to put points into a section of our industrial base spreadsheet. The Frieghter option puts points into hull plating and warp coils, while the interceptor puts points into polarization circuits. Hull plating and warp coils seem more important to build up than polarization circuits since they'll always be in demand, but hull polarization eventually gets replaced by shield technology.
 
[X] The current impulse thrusters are too bulky and space-inefficient. (Reaction Thruster -> Type 1 Thruster Prototype)
[X] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.
 
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.
 
[x] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[x] Focus on a small ship for short-range interception and basic patrol duty. Will require more polarisation relays.
 
[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.

Changed my mind - we don't need cargo ship escorts, because our cargo ships are SLOW AS SHIT!

the enemy may approach our slow ungainly ORBS, but they will regret it!
 
[X] The particle cannon yields are too low to inflict meaningful damage to heavily polarised plating. (Particle Cannon -> Phase Cannon Prototype)
[X] Focus on providing cargo and transport space for the United Earth Starfleet. Will require more warp coils and hull plating.

Changed my mind - we don't need cargo ship escorts, because our cargo ships are SLOW AS SHIT!

the enemy may approach our slow ungainly ORBS, but they will regret it!

If we get the option to remove the neck part of the ship we should, why, because O R B; that's why.
 
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