Starfleet Design Bureau

Space is big. Incredibly big, frankly it doesn't matter how big or fast these patrol ships are if they're not in position to respond and while individually any of these half saucer designs have a larger area they can respond to, having more hulls is likely going to create a more rapid response network.

[X] Arrowhead Hull
Unfortunately, the size of the space we're working with militates against a QRF model.

Warp 3 is about 27x lightspeed, I think, so assuming an hour's response time is acceptable, our patrol ship can cover a 27 light hour radius, or 54 lighthour diameter sphere. In order to cover one lightyear of interstellar route, then, with one ship within an hour's call, we would have to station a little more than 162 ships. To cover just the Earth-to-colony routes, we would need 7955 ships.

This is why I want to go with a convoy system until we have the ships to start hunting pirate bases directly. A QRF could work around a stellar system, but not for covering interstellar routes.
 
Unfortunately, the size of the space we're working with militates against a QRF model.

Warp 3 is about 27x lightspeed, I think, so assuming an hour's response time is acceptable, our patrol ship can cover a 27 light hour radius, or 54 lighthour diameter sphere. In order to cover one lightyear of interstellar route, then, with one ship within an hour's call, we would have to station a little more than 162 ships. To cover just the Earth-to-colony routes, we would need 7955 ships.

This is why I want to go with a convoy system until we have the ships to start hunting pirate bases directly. A QRF could work around a stellar system, but not for covering interstellar routes.
Yeah, I think the short-range hull is specifically for patrolling the Sol system, along with some convoy work with the Boomers to the other colonies.
I just don't want all the ships to look the same, in my opinion in this quest only the Ushaan and the singular nacelle design have looked unique.
I kinda disagree about everything looking the same, but I also wouldn't say no to more design/aesthetic options.
 
I just don't want all the ships to look the same, in my opinion in this quest only the Ushaan and the singular nacelle design have looked unique.
The Renaissance had two nacelles, one above and one below the saucer. And the Ushaan isn't really that unique, it's just the canon Saber with a different hull shape. It even has the same nacelles.
 
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Unfortunately, the size of the space we're working with militates against a QRF model.

Warp 3 is about 27x lightspeed, I think, so assuming an hour's response time is acceptable, our patrol ship can cover a 27 light hour radius, or 54 lighthour diameter sphere. In order to cover one lightyear of interstellar route, then, with one ship within an hour's call, we would have to station a little more than 162 ships. To cover just the Earth-to-colony routes, we would need 7955 ships.

This is why I want to go with a convoy system until we have the ships to start hunting pirate bases directly. A QRF could work around a stellar system, but not for covering interstellar routes.
Assuming stationary patrol ships yes, but if they're actively patrolling the route back and forth, while there's going to be gaps in coverage it's going to drastically decrease the window of time piracy and to operate.

As well as the simple fact counter piracy isn't always about prevention as much as punitive action to hunt pirates down. Realistically, even acknowledging we can't possibly have perfect coverage, having more ships gives us more flexibility to cover more space, escort convoys, launch punitive anti-piracy hunts, and establish naval garrisons over colonies. Having a flag we can show is more important now than trying to make the flag slightly faster to be waved. I understand I'm sorta shifting goalposts here, but my original argument was trying to refute that having faster ships would be more capable of responding than more ships- which I still don't think your numbers have disproven even if they've shown the inadequacy of that alone.
 
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Can people back off a bit on the whole 'oh but this design doesn't work' thing? Like, if someone had managed to make a cube work as a design for a warp capable starship we can likely experiment.

Plus look at something like the Prometheus or the Hydra they manage to do an Arrowhead just fine.
 
2145: Project Daedalus (Propulsion)
[x] Half-Saucer Hull

Eventually the decision is made to use a deflector and build a larger vessel than the minimalist approach. The half-saucer is sharply truncated just before the midline, a flat aft-facing surface being formed through the four decks it practically bisects. This will be the idea place to put loading bay doors, docking hatches, and the main sublight thrusters. But before you can get to the weapons or even the main engines, you need to make sure the spaceframe is capable of faster than light travel.

As far as you can tell you have two options. The first is to sharply bring the nacelles up over dorsal surface of the ship. This would allow clear forward line of sight and compact the warp bubble for increased stability and a slightly higher cruise speed. The alternative is to shift the nacelles out more to the sides at an almost horizontal displacement, creating a distended warp field that will emphasise higher maximum warp factors.

[ ] Dorsal-Hugging Nacelles (+0.2 Warp Cruise Factor)
[ ] Horizontal Axis Nacelles (+0.4 Maximum Warp Factor)

 
I like the prospect of a more stable warp bubble here.

[X] Dorsal-Hugging Nacelles (+0.2 Warp Cruise Factor)
 
The Renaissance had two nacelles, one above and one below the saucer. And the Ushaan isn't really that unique, it's just the canon Saber with a different hull shape. It even has the same nacelles.

Think I'm just a little salty for some reason, unwarranted but I've always preferred the background designs in Star Trek to the various enterprises and other somewhat Similar looking starfleet ships. In this quest most of the designs we've made so far are all just the enterprise(Saucer, neck, two cigar nacelles), which is boring to me personally. At least we're moving away from that here, as both these options diverge from the saucer, but the arrowhead design has the potential of making future designs we make in this quest more visually distinct from the canon ships.

(I mean look at STOs playable Terran empire ships, they are all just normal Starfleet ships but painted differently, like I would expect the ship design of the Terran empire to diverge to a greater degree than it does.)
 
As far as you can tell you have two options. The first is to sharply bring the nacelles up over dorsal surface of the ship. This would allow clear forward line of sight and compact the warp bubble for increased stability and a slightly higher cruise speed. The alternative is to shift the nacelles out more to the sides at an almost horizontal displacement, creating a distended warp field that will emphasise higher maximum warp factors.

[ ] Dorsal-Hugging Nacelles (+0.2 Warp Cruise Factor)
[ ] Horizontal Axis Nacelles (+0.4 Maximum Warp Factor)
So more cruising speed versus more sprint, is what I'm hearing.

My gut says more sprint. Warp Three is already more than enough to keep up with the convoy, and more sprint speed means it has a little more margin for intercepting at Warp.

[X] Horizontal Axis Nacelles (+0.4 Maximum Warp Factor)
 
[X] Horizontal Axis Nacelles (+0.4 Maximum Warp Factor)

I would normally prioritize cruising speed, but we chose to build an interceptor in the role vote.
 
Think I'm just a little salty for some reason, unwarranted but I've always preferred the background designs in Star Trek to the various enterprises and other somewhat Similar looking starfleet ships. In this quest most of the designs we've made so far are all just the enterprise(Saucer, neck, two cigar nacelles), which is boring to me personally. At least we're moving away from that here, as both these options diverge from the saucer, but the arrowhead design has the potential of making future designs we make in this quest more visually distinct from the canon ships.

Yeah but it's the Starfleet design quest. We're not not going to be making Starfleet-style designs.
 
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