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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[ ] Plan Project Completion Hat Trick
-[ ] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: (2-1) =1 actions, -1 vial of Dragon's Blood-]
--[ ] 1 Action
-[ ] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-3) =3 actions] Productivity Like No Other will proc.
--[ ] 2 Actions
-[ ] [Simple] Defence. In. Depth Pt1: It has finally begun, a concession for getting you involved in this whole business with choosing the hold's new Royal Clan, the hold will implement a strategy of Defence. In. Depth. When planning its permanent defences, which if you were honest wasn't that big a loss for the Hold. With that in mind, such a wonderful piece of work will require a suitably magnificent set of Runes. While someone could never truly have enough defences, building what would eventually be a good seven layers of overlapping kill zones, guard towers and artillery is as good a start as any! [Cost: 2 actions] Productivity Like No Other Will proc.
--[ ] 1 Action + Apprentice Action
-[ ] Teach your apprentices. [Cost: 1 Action] Locked in for 8 turns.
--[ ] 1 Action
-[ ] Order: Magma Dragon's Blood

Or, we could just complete three projects this turn and call it a job well done.
Can't complete DiD with apprentices.
@soulcake , is there nothing the apprentices can do this turn?
 
Can't complete DiD with apprentices.
@soulcake , is there nothing the apprentices can do this turn?

I was under the impression that apprentices can't be the finishing action itself.

I figure that so long as a regular action is alongside it, the apprentice action would be applied first so the regular action is the one that 'finishes' the project.
 
@soulcake , is there nothing the apprentices can do this turn?
No you can use them for defence in depth and runic war machine. When I said you cant use an apprentice action to complete an action that doesn't mean you can't use it in a 2 action item. I would take that as apprentice action first THEN Snorri action. I only had that for- actually Im not sure. You cant use an apprentice action if it's over halfway done anyway. UH. Sorry about confusing you, I just wanted to cover all my bases it seems like, but it only made it weird to understand.
 
Hold on.
- Apprentice Work! Both your shoddy little charges have progressed in skill enough that you deign to trust them with the most basic of tasks. Apprentices can now add 1 whole action worth or progress a turn to a Simple Request up to half of its main total cost rounded down you CANNOT complete a request with the apprentice action. So for instance, if you have a simple request that costs 3 actions, your apprentices could add (1.5 rounded down) = 1 whole actions worth of progress to it. If that action was at 2 actions you could not apply the apprentice action to complete it. You've unlocked this early because I've rolled very well on both their progress and interactions with each other in the background. Narratively this is work you can pass off to them, hauling supplies, setting up scaffolding, heating up ore, things like this. Still dont trust them to actually inscribe the runes of course.
[X] Plan Rune Metal and starting the workshop
-[X] The Rune Metal: The miners say all the Gromril's as pure as anything they've ever seen, purer even, but no word of brilliant silver or pure white streaks. Coming back to the cave days later to see for yourself and you can't say they're lying either. But yet… but yet you can't, almost refuse to get the image out of your head. Maybe it's nothing, but maybe it may not be. Its been decades but the memory refuses to leave you. You've gotten a start, but there's a bit left to go.
[Cost: (6-2) =4 Actions] Student of the Odd will proc.
--[X] 3 actions
-[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now.
[Cost: 2 actions, -1 vial of Dragon's Blood-]
--[X] 1 action
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other.
[Cost: (6-2) =4 actions] Productivity Like No Other will proc.
--[X] Apprentice action
Doesn't the "can progress a simple request up to half its main total cost (6 actions in the case of Pure Gromril) mean the Apprentice action shaved off 3 actions?

Or does the bolded bit mean something else? The wording's kinda weird.
 
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Hold on.


Doesn't the "can progress a simple request up to half its main total cost (6 actions in the case of Pure Gromril) mean the Apprentice action shaved off 3 actions?

Or does the bolded bit mean something else?
I imagine it means that, given a 6-action project, apprentice actions can be used once per turn for 3 turns to bring it up to 3/6, but everything after that must be regular actions.
 
Doesn't the "can progress a simple request up to half its main total cost (6 actions in the case of Pure Gromril) mean the Apprentice action shaved off 3 actions?

Or does the bolded bit mean something else?
by progress I mean you can apply the apprentice action to it until it reaches half(rounded down) the original total cost.

Uh for the confused here's the reworded apprentice action (which I've added to mechanics)


Apprentice Actions:
When applying apprentice actions, you can apply up to half (rounded down) of a simple request's action cost using the apprentice action by however many apprentice actions you have per turn. An apprentice action will not count towards an action bonus because it isn't Snorri actually doing that action himself. If a simple request has had more than half of its actions completed already for whatever reason (grudge bonus, previous turn actions, etc) you cannot apply the apprentice action to it.


I imagine it means that, given a 6-action project, apprentice actions can be used once per turn for 3 turns to bring it up to 3/6, but everything after that must be regular actions.
Everything but the strikethrough is totally correct. The strikethrough is technically correct, but uh, I realized it covers more to just say "by however many apprentice actions you have,"
 
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I believe it's been 2 hours/


[X] Plan Betting on Synergy
-[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: (2-1) =1 actions, -1 vial of Dragon's Blood-]
—[X] 1 action
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-3) =3 actions] Productivity Like No Other will proc.
--[X] 2 Actions
-[X] [Simple] Defence. In. Depth Pt1: It has finally begun, a concession for getting you involved in this whole business with choosing the hold's new Royal Clan, the hold will implement a strategy of Defence. In. Depth. When planning its permanent defences, which if you were honest wasn't that big a loss for the Hold. With that in mind, such a wonderful piece of work will require a suitably magnificent set of Runes. While someone could never truly have enough defences, building what would eventually be a good seven layers of overlapping kill zones, guard towers and artillery is as good a start as any! [Cost: 2 actions] Productivity Like No Other Will proc.
--[X] 1 Apprentice Action
-[X] The Rune Metal Pt. 2: You've found a connection between Runes and Gromril, but it feels like just the beginning of something greater. You've found that in a moment of clarity, that Pure Gromril is especially important for the Master Rune of Gromril because of that inherent purity. [Cost: (6-3) =3 Actions] Student of the Odd will proc.
--[X] 1 Action
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 8 turns.
--[X] 1 Action
-[X] Order: Magma Dragon's Blood

What synergy? We DiD our workshop, now apply that and the extra protection stuff to the defenses of the hold.

Spend a lot of time around Gromril to make a smelter for it? Research into Gromril.

Gromril works really well with runes And it's deeper mysteries are rooted in metaphysical concepts? Special runic research in the workshop requires special construction.

Worse case scenario there's no synergy in anything but we've still completed the Smelter and Workshop.
 
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[X] Plan Oddity Exploration
-[X] Odd Places 1/10: 1 Action
-[X] Teach your apprentices. 1 Action
-[X] [Simple] Pure Gromril: 2 Actions
-[X] [Simple] Defence. In. Depth Pt1: 1 Action, 1 Apprentice Action
 
[X] Plan Project Completion Hat Trick
-[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: (2-1) =1 actions, -1 vial of Dragon's Blood-]
--[X] 1 Action
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-3) =3 actions] Productivity Like No Other will proc.
--[X] 2 Actions
-[X] [Simple] Defence. In. Depth Pt1: It has finally begun, a concession for getting you involved in this whole business with choosing the hold's new Royal Clan, the hold will implement a strategy of Defence. In. Depth. When planning its permanent defences, which if you were honest wasn't that big a loss for the Hold. With that in mind, such a wonderful piece of work will require a suitably magnificent set of Runes. While someone could never truly have enough defences, building what would eventually be a good seven layers of overlapping kill zones, guard towers and artillery is as good a start as any! [Cost: 2 actions] Productivity Like No Other Will proc.
--[X] 1 Action + Apprentice Action
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 8 turns.
--[X] 1 Action
-[X] Order: Magma Dragon's Blood
 
[X] Plan Betting on Synergy

I am loathe to break up the continuning narrative of satisfying insights our Runelord has into the relationship of Gromil and Runelore.

I also look forward to the day our apprentices reach the point where we can guide them to the path of coming to the realizations we did, and perhaps even surprising us with new insights.
 
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by progress I mean you can apply the apprentice action to it until it reaches half(rounded down) the original total cost.

Uh for the confused here's the reworded apprentice action (which I've added to mechanics)


Apprentice Actions:
When applying apprentice actions, you can apply up to half (rounded down) of a simple request's action cost using the apprentice action by however many apprentice actions you have per turn. An apprentice action will not count towards an action bonus because it isn't Snorri actually doing that action himself. If a simple request has had more than half of its actions completed already for whatever reason (grudge bonus, previous turn actions, etc) you cannot apply the apprentice action to it.



Everything but the strikethrough is totally correct. The strikethrough is technically correct, but uh, I realized it covers more to just say "by however many apprentice actions you have,"
PRAISE BE!

DADDY'S GETTING HIS WORKSHOP TODAY!

I was gonna do a thing of my plan, but honestly not doing overflow on the defense is meh. So! Time to set that up ahead of time.

[X] Plan Betting on Synergy
 
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