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Discord.

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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[X] Plan Overflow Smelter and Odd Place
-[X] [Simple] Pure Gromril: Somehow you finagled the clans of the hold to agree to the idea of a communal smelter capable of making Pure Gromril. You've got a decent portion of the work down already, and the clans are pitching in and the structure is beginning to take shape. It is a work of art and craftsmanship as the workers have especially good reason to see a job well done; the smelter will be an engine of great wealth for the hold and clans that use it, and of course to show rivals how their clan is better at this task or other. [Cost: (6-3) =3 actions] Productivity Like No Other will proc.
--[X] 2 Actions + Apprentice Action
[X] Expanding the Workshop, Protection: You've a workshop and a home fit for a Runelord, but in your mind's eye you see yet more things to do. Any research regarding the Master Runes will require a level of protection that your current facility simply doesn't have. The cost is irrelevant, it is the materials you need that are the true bottleneck. You've got the Gromril and Dragon Blood necessary for the Rune you need now. [Cost: (2-1) =1 actions, -1 vial of Dragon's Blood-]
[X] Odd Places 1/10: Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. [Cost: 1 action] Roll for usefulness.
--[X] 1 Action
-[X] Teach your apprentices. [Cost: 1 Action] Locked in for 8 turns.
--[X] 1 Action
-[X] Order: Magma Dragon's Blood

Anyway, this is my plan for the turn. The goal of it is to take advantage of our trait bonus and utilize the overflow mechanic on both the Pure Gromril Smelter as it's essential to the development of the hold. The Gromril smelter will be a source of revenue in the future, a way to produce superior weapons and armors with which to defend the hold, and a matter of prestige for both intra-clan relations as demonstrated this very chapter but also through the Karaz Ankor. There is also a potential benefit as mentioned above given there is a millenia year old master blacksmith in the hold we can potentially poke some knowledge out of given we're very likely to pursue Gromril research in the future.

I followed up and finished the workshop as we don't want to ideally leave it unfinished, which left me with a single action. The final action was put on Odd Place as this is the fifth decade we've been here now and we haven't really taken further advantage of actually exploring the area surrounding Kraka Drakk and utilizing one of the bonuses from our teacher. Frankly this option could lead anywhere given how Yorri has been described, it'd be nice to go on a bit of an adventure of our own and follow on his own path with our own apprentices in tow and see what we can find out in the world and we've been shown in the narrative the benefits of inspiration striking.

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Deleted the old post as it was before the threadmark and to make things simpler when tallying.
 
That has us doing 5 actions. Move the apprentices from the war machines and replace one of the Defence actions with it. It's part one of what I am hoping is like 7 parts anyway. Each with one more action requirement for a total of like 8 in pt.7. Just rune that hold.
I'm not doing that one any more.

Also @EVA-Saiyajin when you wake up the Gromril action is missing its bracket and X. @soulcake
 
Only other good combo I can think of is finishing our protections this turn while investing three actions to complete the second part of Rune metal and put apprentice action in Pure Gromril.

That way we would have even more knowledge on Gromril when we make the Gromril Rune which we could spend two actions to overflow next turn.
 
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