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On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Once weve released Windsigh I wonder how Runesmith will be able to ise if they have both eyes.

Will they use it as a 3rd eye or will runesmith now need to replace one of their eyes.
 
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So does that mean that in order to become a proper Ancestor God of the likes of Valaya, Grungni and all the others we have to achieve 10 standing in every hold/Dwarf territory, or at least a vast majority?
To become a proper Ancestor God like Valaya and Grungni we need to be the Ancestor God of something, either by getting so good at it that we supplant (as in be better at than) a previous Ancestor God with a wider portfolio such as Smednir did with smithing and Grungni, or by creating an entirely new thing like Engineering for Morgrim. In Snorri's case, the most likely possibility is Alchemy, being an entirely new thing (at least how it relates to runes) that Snorri is attempting to learn and codify.
 
Snorri is the Gift giver, Dawi Santa in many ways than one. If he is the ancestor god of something it would be education in showing his species a way to reach their forefathers stand beside of them in safeguard the children.

Children and family are a big motivator to dawi on a very base level.
 
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If we get the option to decide how we release the Rune of Windsight, I vote we just quietly add it to the curriculum one day. No big announcements, no fuss, just 'oh, here's a new Rune that solves the Consternation, nothing special, who wants to learn?'.
 
I say show up on Runapaloza, just anounce in the middle of the room "I made a thing!" And let everyone lose their shit.
 
If we get the option to decide how we release the Rune of Windsight, I vote we just quietly add it to the curriculum one day. No big announcements, no fuss, just 'oh, here's a new Rune that solves the Consternation, nothing special, who wants to learn?'.
I hard disagree, that seems very disrespectful of Durin and that sounds very out of character to me.
 
I think Snorri's on the path to becoming the Ancestor of Alchemy, learning, and potentially magic. Basically, I think he's going to be able to pull a Smednir and take part of Thungni's portfolio via alchemy and magic. If we can open the door for dwarfen manipulation of the winds directly, via alchemy products and custom built wind manipulation runes that can be used by every guild that should open up the alchemy/magic route. Additionally, he's started the tradition of higher learning with Khazagar where Masters and hopefully Runelords will come to learn the greater secrets of magic beyond their apprenticeships and master/apprentice relationships. I think that counts as a major change is dwarf society.
 
See, we save that for the improved version. Once we've made the big huge announcement for breaking Durin's Consternation, show everyone how to do it, we then make and release an improved version quietly like you suggested. "Oh this little thing, yeah once I did the hard work, this was easy." kind of look to it.
 
Honestly, unless we plan to dig deepr into this research chain, waiting for next runelord meeting is for the best.

Just imagine, Snorri getting grumbled at over doing Khazgar, he just sits there smugly. Increasingly older runelorda are getting concerned in "what did this madman do this time".

And when its Snorri's time to speak, he presents the rune, explain how this works and braces for wall of sound about to hit him.
 
See, we save that for the improved version. Once we've made the big huge announcement for breaking Durin's Consternation, show everyone how to do it, we then make and release an improved version quietly like you suggested. "Oh this little thing, yeah once I did the hard work, this was easy." kind of look to it.

I remember we caught flak last time because we made a big reveal for metalforger, and then we went and did a quick upgrade and some runelords were like "why release a worse version if a better version was in the wings?"
 
#Rune-Ideas again!

Well some that i realy didn't expected to be rejected and some i didn't expected to be acepted,oh well,here the next list:

Rune of Alloying:This rune, when placed on a smelter, ensures even mixing and binding of two or more metals, reducing the chance of separation and enhancing material consistency. Alloyed metals gain minor resilience to extreme temperatures. activation/utility/physcial
Rune of Reinforced Framework:Increases the load-bearing capacity of materials by making them structurally dense. Used on beams, pillars, and frames, this rune makes construction materials resistant to compression and bending under heavy loads. constant/utility/physcial
Rune of Rustbinding:This rune, etched into metal or painted onto large surfaces, creates a protective layer that prevents rust and corrosion, particularly in high-moisture environments or areas exposed to corrosive substances. constant/utility/physcial
Rune of Ore Fission:Efficiently separates mixed ores by "detangling" mineral compositions. When applied to mining tools or machines, it automatically separates valuable minerals from stone, reducing the need for labor-intensive refining. activation/utility/physcial
Rune of Friction Control:Applied to conveyor belts, rollers, or other moving parts, this rune can either increase or decrease friction. Adjusting friction levels allows for smoother operation in various mechanical systems,this can alos be used to make slipery traps or super griping equipment and oyher friction related use activation/utility/physcial
Rune of Precision Cutting:Adds an aura to cutting tools, which, when activated, provides highly accurate and clean cuts in materials, even at minute levels, ensuring exact specifications in industrial or craftmanship settings. activation/utility/physcial
Rune of Automated Sorting:Recognizes and automatically sorts objects by material, density,size,color,etc. Applied to conveyor systems, this rune streamlines industrial sorting processes without manual input. activation/utility/physcial
Rune of Temperature Consistency Maintains uniform temperatures in industrial settings. Machines and materials stay at a set temperature within the rune's range, preventing thermal expansion issues in delicate equipment. activation/utility/physcial
Rune of Kinetic Absorption: Designed for heavy machinery, this rune captures excess kinetic energy from moving parts, converting it into stored energy or slowing down parts when overheating risks are detected. activation/utility/physcial/power
Rune of Material Purging: When engraved on refuse containers or channels, this rune neutralizes or purges chemical/organical/other waste, preventing contamination and ensuring safer disposal of industrial byproducts. activation/utility/physcial
Rune of Sequential Mechanism:Ensures that machinery components activate in the correct sequence. Particularly useful in assembly lines, where the rune coordinates the timing of parts, reducing mechanical jamming and increasing production speed. activation/utility/physcial
Rune of Density Adjustment:Used in forges or presses, this rune temporarily increases or decreases the density of metals, making them easier to shape or refine without compromising material integrity. activation/utility/physcial
Rune of Ambient Scent:Emits subtle, customizable scents to create a calming or luxurious atmosphere in a room. When adjusted, the scent intensity can match the environment, preventing overpowering fragrances and maintaining a pleasant background aroma. activation/utility/physcial/AOE
Rune of Harmonized Sound:Softens and balances sound within a room, making it ideal for spaces meant for relaxation or conversation. In music rooms, it enhances acoustics, amplifying harmonies and creating a soothing soundscape for any listener. activation/utility/physcial/AOE
Rune of Refreshment:Keeps food or beverages at an ideal temperature, whether warm or cool, and preserves freshness. Popular in luxury dining areas, this runeused abondendly on the full tableware set is a status symbol among the elite, guaranteeing each sip and bite is enjoyable,more reasonable people just use it on a pantry. constant/utility/physcial/AOE
Rune of Relaxing Weightlessness: Bestows a sensation of floating or near-weightlessness on an object or seat, creating an experience akin to sitting on a cloud. It's popular in luxury seating, baths, and bed for deep comfort.activation/utility/physcial
Rune of Restful Compression: This rune accelerates the body and mind's natural restorative processes, allowing the user to achieve a full, high-quality rest in a fraction of the usual time. It harmonizes with the body's natural rhythms, promoting deep sleep stages more efficiently and compressing restorative cycles,placed on bed frames, pillows, or in bedrooms, this rune is ideal for busy individuals, shift workers, or anyone in need of quick, effective rest without sacrificing rejuvenation,overuse over a long period can lead to reduced effectiveness.Breaks allow the rune to get back to full effectivness maximizing sleep quality when needed most. Activation/Utility/mental/Multi
Rune of Illuminated Cleanliness: Emits a gentle glow that highlights only dust, grime, or other imperfections, making it easier to spot and clean without harsh lighting. A favorite in luxury homes where cleanliness is paramount without glaring lights.activation/utility/physcial/AOE
Rune of Spa Warmth:Imbues water with a soothing warmth and slight mineral-enriched feel, perfect for bathhouses or private tubs. It enhances the natural texture of water and leaves skin feeling refreshed after bathing. activation/utility/physcial/AOE
Rune of Stonekeepe: Enables a small stone to track one's daily path, recording the route and distance traveled. It can replay the route back to the user like a "map," glowing faintly to show the way back,only records paths up to a single day, resetting when manually cleared. (maybe a master version that is less time limited ?) activation/utility/physcial
Rune of Water Draw: Attracts groundwater towards a central point, ensuring a steady water flow from an engraved surface, such as a well or cistern,requires regular maintenance to prevent overuse of the surrounding water table. It's calibrated to draw at a steady rate, unsuitable for sudden, high-demand use. constent/utility/physcial
Rune of Purification peeble: Carved on a rock that is placed in the thing to purrify (a room air or lisuid),the rock/peeble as a filter for air and water by drawing impurities away and binding them to itself. The gaz or liquid is then purified, The rune stone must be "cleansed" regularly, removing accumulated impurities to retain effectiveness. constent/utility/physcial
Rune of Spark: Generates a controlled spark that can ignite kindling or small fuel sources, making fire-starting safe and easy,often placed near forges or cooking areas to light fires efficiently. Dwarven cooks and smiths find it highly useful in their daily tasks,also liked by ranger when plced on a smal rod as a bonefire sarter. activation/utility/physcial
Rune of Metal Scribe: Allows the engraving or marking of metal surfaces without specialized tools, useful for quickly labeling tools, weapons, or storage containers Used by artisans, blacksmiths, and merchants to mark items for identification or decoration. activation/utility/physcial
Rune of Easy Draw: Reduces friction within a scabbard or tool holster, making it easier to withdraw items smoothly,practical for tool pouches or weapon holsters, allowing Dawi to quickly access equipment, whether on the job or in defense. constent/utility/physcial
Rune of Giftbinding: Temporarily seals packages,box or gifts with a magical "lock" that only allows them to be opened by a specific person or on a specific day,popular for gifts or secret exchanges, ensuring that presents remain a surprise until the right moment,set for a one-time use and the "lock" dissolves after activation, allowing only one open-close cycle. trigger/utility/physcial
Rune of Snorri's Swiftness: Provides a temporary speed boost to sleds, carts, or carriages, perfect for delivering goods (or presents!) on time,often used for emergency delivery or by delivery services during peak holiday seasons to get shipments out faster or for joyrides through towns. activation/utility/physcial
Rune of Endless Snowfall: Creates a gentle, magical snowfall around a designated area, with snowflakes that never pile up or melt, creating a perpetual "winter wonderland." activation/utility/physcial
Rune of Gift-Wrapping: Instantly wraps any item placed on the rune in a preset wraper,wether a normal paper or a beautiful, shimmering holiday paper, complete with a bow,saving time while ensuring a perfect presentation.
Rune of Lingering Agony: Inflicts a drawn-out, burning pain on those in it's AOE when it trigger on hiting (wether the ground,a wall or an ennemy), causing non-lethal but debilitating agony that lingers for days,used as a non lethal deterrent in war, sowing fear and immobilizing enemy soldiers for extended periods,often engraved on a balista bolt or a catapult rock and setted to be activated on landing,can also be used to defend a place. Trigger/on hit/curse/offensive/AOE
Rune of Hollow Hunger: Causes an insatiable hunger in those affected, leaving them physically weakened and mentally distracted as they try to satisfy their craving,often engraved on a balista bolt or a catapult rock and setted to be activated on landing,can also be used to defend a place. Trigger/on hit/curse/offensive/AOE
Rune of Withering Pulse: Gradually drains life force from everything within a certain radius, causing intense fatigue and eventual wasting in living beings,often engraved on a balista bolt or a catapult rock and setted to be activated on landing,can also be used to defend a place. Trigger/on hit/curse/offensive/AOE
Rune of Eternal Restlessness: Prevents the affected from achieving restful sleep, leading to physical and mental collapse over time,used on enemy soldiers to break down their resolve and morale through exhaustion,can lead to hallucinations and erratic behavior in affected individuals, who may act unpredictably and violently. Activation/AOE/Curse/Offensive
Rune of the Vile Fog: Creates a thick, putrid-smelling fog that induces coughing, shortness of breath, and a sense of dread and difficulty to see more than a few feets away,prolonged exposure can cause respiratory irritation, temporary blindness, and intense nausea, making it hard for foes to concentrate or continue fighting,getting the runes near where they sleep is the difficulty. Activation/Defensive/curse/Physical/AOE/IFF
Rune of Sinister Illumination: Emits a pulsing, sickly green light that causes disorientation and mild hallucinations, making walls and shadows seem to twist and breathe,prolonged exposure causes nausea, vertigo, and even temporary blindness. Activation/Defensive/curse/Physical/Light/AOE/IFF
Rune of the Malevolent Whisper: Produces eerie, disembodied whispers that instill fear and paranoia in those who hear them, becoming more intense the longer they stay nearby,prolonged exposure can lead to auditory hallucinations, paranoia, and even a breakdown of rational thought.Activation/Defensive/curse/Mental/AOE/IFF
Rune of Haunting Phantasms: Projects ghostly apparitions that appear to lunge or scream at those who pass by, leaving them rattled and unable to tell illusion from reality,these phantasms induce fear so intense it may cause physical effects like chills, cold sweats, and heart palpitations, potentially incapacitating those with weak constitutions.Activation/Defensive/curse/Mental/AOE/IFF
Rune of Horrifying Transformation: Alters the appearance of walls, floors, or statues to look like faces frozen in terror,objects covered in blood and decay or whataver will be horiffic and destabilizing for the victims,prolonged exposure causes intense fear, hallucinations, and a weakening of the senses, making it harder to detect threats or navigate the area.Activation/Defensive/curse/Mental/AOE/IFF
Rune of Creeping Shadows: Causes shadows to appear sentient, reaching out or slithering along the walls to stalk those passing through, Prolonged exposure induces visual distortions, where shadows seem to grow claws or teeth, leaving victims frozen in terror or driven to lash out irrationally.Activation/Defensive/curse/Mental/AOE /IFF( maybe a master version where the shadow are solid and in fact can attack ?)
Rune of the Beastly Howl: Generates deep, animalistic growls,howls and other sound the fucke-up bestiary of malus can produce, instilling a primal fear of being hunted by something dangerous,the sound triggers adrenaline spikes and panic, with prolonged exposure causing intense heart palpitations, which can be fatal in vulnerable individuals.Activation/Defensive/curse/Mental/AOE/IFF
Rune of Phantom Pursuit: Produces the illusion of heavy, echoing footsteps that seem to follow anyone in range, growing closer the longer they remain,the persistent sense of being pursued leads to anxiety, paranoia, and an eventual breakdown of mental focus, increasing the likelihood of accidents or disorientation. Activation/Defensive/curse/Mental/AOE/IFF
Rune of the Grimacing Horror: Projects a twisted, shadowy face that looms in the periphery, its grin widening each time someone glances away,prolonged exposure can cause visual hallucinations and panic attacks, with the face appearing in victims' vision long after they leave.Activation/Defensive/curse/Mental/AOE/IFF
Rune of Molten Marrow: Causes the bone marrow of any victim within range to turne to molten lead, leading to excruciating internal painwound and death,engraved on dungeon walls, doors, or weapons to deter intruders or incapacitate foes. Activation/Defensive/physicall/AOE/IFF
Rune of Burning Blood: Make the blood boil, causing severe burns, death, and intense pain in the veins and arteries. Activation/Defensive/physicall/AOE/IFF
Rune of Heart Squeezing: Forces the heart to beat irregularly and then seize up painfully, causing a heart attack.Activation/Defensive/physicall/AOE/IFF
Rune of Searing Sinews: Causes the sinews and tendons in the body to snapp or sear, resulting in limited movment,weakness and sharp, stabbing pains throughout the limbs,placed in narrow hallways or thresholds to weaken or disarm intruders.
Rune of Resented Corrosive Breath: Makes each breath feel as though the lungs are filling with acid, causing a burning sensation in the chest and throat.Activation/Defensive/physicall/AOE/IFF
Rune of Biting Frostbite: Induces frostbite on exposed skin,flesh and eyes, making flesh (and other) froze and shatter.Activation/Defensive/physicall/AOE/IFF
Rune of Imploding Organs: Creates a horrific pressure on internal organs, making them being crushed from the inside out. Activation/Defensive/physicall/AOE/IFF
Rune of Brainfire:Cause intense, searing heat in the brain, causing migraines, impaired vision, and confusion.Activation/Defensive/physicall/AOE/IFF
Rune of Melting Eyes:Cause the eyes to melt or boil within their sockets until they pop, impairing vision and causing agony.

Is it me or many defensive runes would work if they wher carved into a rock/balista bolt and sent into the ennemy army ?
Ah jeez.

Accepted with little to no changes
Rune of Snorri's Swiftness:
Rune of Endless Snowfall:

I think I might be hit with choice paralysis here. A lot of these are fine but thres just a lot to go through. I appreciate the effort to be clear, don't think otherwise, but its a lot and there's a lot of checking I have to do before adding. A lot of the alloying and metal/refinement stuff is good but Is already in the works/spoilers.

The fear Runes are neat as well, but IDK if they work as they are. A Dwarf would have had to consider these Runes to exist, and idk if that sort of mentality is common among Runesmiths. They'd have to be really malicious, maybe HMMmm. Tentative okay? Lemme think about these.

The exploding organ stuff is honestly just too specifically grotesque for Rhunrikki. Not afraid of gore but uh yeah, nah.

The concept is basically "Hey, it makes fire, but also, oof, recoil" with the MR as an explicit failure because you can't use the damn thing, it just yeets itself into the distance. Rocket engine rune, basically.

And yes, I want the MR as a failure rune, as an example of Runic Research being fucking weird.

Structural Flork is "fuck siege monsters/rams/siege weapons"
HMMM. Me think about it.
#Rune-Ideas
So I have up with two
Rune of Rending (Weapon) - The space in between the armor of the enemy is expanded and thus weakened, like overdrawing a metal plate and making it brittle. Forcibly weakening the armor to allow for more damage to be dealt, and for a weapon, particularly an edged weapon to go deeper into the foe with every blow.

"You call that armor, you filth? I made better before my Kumenouht!" - Unknown

On-hit/Offensive/Curse/Physical/Solo/Stacking

Rune of the Drill (Engineering) - This rune imparts force upon projectiles shot from Bolt Throwers and the like, increasing accuracy and penetration of the projectile.
On-Attack/Offensive/Utility/Enchantment/Physical/Solo

"Spinning, that's a neat trick." - Skywalker the Branakroki
Rending: thats a neat idea. Dunno if I wanna add it tho, we already have so many Runes that do similar stuff.

Drill: Accuracy may already do that, so does penetration. HMM.
#Rune-Ideas

Had a single rune I wanted to share:
Rune of a Thousand Cuts (Weapon): This Rune takes the regular damage any hit would do, doubles it, and then divides it into as many tiny strikes as possible. These strikes are distributed semi-randomly over target's body (area hit by weapon and vulnerable areas prioritised).

Basically, if a hit would regularly do 100 damage, and you need at least 5 damage to pass the target's defences, then this Rune would double the damage to 200 and then divide it by 5 for 40 small hits over the target's body.

If the target was more armored, and you need at least 20 damage for the target to actually feel the hit, then the Rune would divide 200 by 20 and deliver 10 small hits to the target.

Also, yes, the "area hit by weapon" and "vulnerable area" priorities can stack, causing the strike to do almost the full double damage to the area hit by the weapon, if it was vulnerable.

Bit complicated, but I thought it was a fun idea.
Doesnt feel particularly Dwarf-minded but that hasnt stopped me before, admittedly I need to check if there's a similar Rune before I add it.


Lonely Master Rune of Fimbulwinter (Banner): A rune that can summon the coldest of winter storms of the Far North, that protect alies and freezes enemies in a instead. (Think a cold version of Snorri's ash storm)

#AOE, #Constant, #Offensive, #Defensive, #Magic, #Elemental, #physical, #Extreme Cold, #Lonely Rune

Lonely Master Rune of Fimbulwinter (Weapon): A rune that carries the coldest of winters of the Far North that freezes every thing in seconds.

#On Attack, #On Hit, #Magic, #Constant, #Offensive, #Elemental, #Physical, #Extreme Cold, #Lonely Rune

#Rune-Ideas

@soulcake dose this work?
Other ones were added already, I may make them lonely tho.
Master Rune of The Inviolate Will: Purity, will, protection. No evil of magic or metal can harm they who wield the power, they who hold the staff, they who claim victory over Doom and Fate itself, nor their chosen band. The talismanic form must be inscribed on a Runestaff and protection requires active casting which leaves the bearer incapable of anything but casting but in return what can pierce it has not been discovered...yet.

#Defensive, #Cast, #Magic, #Augment, #Multi

Child of Duty, Blood of Grungni, Blood of Thungni. There is no flight from her duty, but there is hope.

Master Rune of Smednir (Structural): What fire and whither force that can match the blows of Azulokrid? What might greater than the thews of Grungni's son? The walls are made strong as the hardest of steel, the purest of Gromril, and at the will of the lord of the place a fire like Smednir's furnace erupts to consume the enemy, a great storm of it that can devour entire formations in the blink of an eye and which destroys shoddy work.

#Defensive, #Offensive, #Cast, #Elemental

"Of course it kills them before they get to me. I don't like to fight, Beardling."
-Smednir


Master Rune of Smednir (Armor): Not unlike the talismanic form, the wearer is rendered resistant to fire and granted durability. Like the weapon form, the wearer's attacks are sheathed in fire. The armor itself is hardened, strengthened, purified. Most notably the wearer can release a fire blast, long and potent if not dragon fire, which destroys shoddy work it touches even if the enemy should survive.

#Defensive, #Offensive, #Augment, #Constant, #Cast, #Elemental

A potent Rune indeed, fitting for that which bears the name of Smednir.

Rune of the Thunder Caller: Grungni's lightning sheathes the weapon, whether ax or hammer or pick or sword or spear or a rock. Aside from the general benefit of such electricity, it is somewhat more potent on those with Grudges.

#Constant, #Augment, #Offensive, #Elemental, #Grudge

Sometimes a man wants to shock and to use an ax. Is that so wrong?

Rune of Channels (Talismanic): A straightforward if deeply odd Rune. Enemy spells are broken of course, but where that power might normally go to the Runesmith instead the magic is channeled to a friendly wizard, to help empower their own spells.

#Odd, #Augment, #Trigger, #Magic, #Solo, #Power

Radical Runesmiths with Brana friends from the Far North wanted to help their friends.

Master Rune of Valaya (Weapon): Shimmering shafts of light emanate from the weapon's edge, twinkling between the color of good golden ale and the bright moon in the sky. Blows are mightily strong against all wizards and spellcasters, and even moreso those abominations born of magic: Daemons, Incarnate Elementals, Ghosts, it matters not, all are cast asunder by the will of Valaya and her terrible rage.

A thing of spite for magic, a thing of spite for daemons.

#Constant, #Enchantment, #Offensive, #Mental, #Grudge

#Rune-Ideas


I will say, a thing I don't know if I conveyed it but the Debuff would Just Keep Happening which would be part of why they're a Master Rune, that and Meta Wise "if gee-dubs had made it" perspective there's clearly got to be some way to keep it from being toxic for caster heavy Chaos armies so they don't rage quit the picosecond Dwarf players show up.
Inviolate Will: Strange, neat. May have too many drawbacks, but the bones of this idea is neat. Will think about it.
Smednir (Structural): effect neat, may not match Smednir. Good idea.
Smednir (Armour): Not vibing with this one.
Thunder Caller: I think this already exists no? If not, added, may change the name.
Channels: neat idea. maybe future Rune.
Valaya: HMMMM, will think.
Been a long time since I've done this but wanted to contribute a few Gazul-themed runes.

#Rune-Ideas

[Armor]
Master Rune of Slayer's Resolve
(Applies a boost to all the wearer's physical capabilities that is proportional to the level of a Grudge Rune that is paired with it. The more personal this Grudge is to the wearer the greater the potency of this effect.)
When not paired with at least one Grudge rune, this Master Rune applies only a minor buff to the bearer's offensive and defensive abilities. When paired with at least one Grudge rune, the buff the wearer receives grows stronger relative to that Grudge's target as well as the personal nature it has to the wearer. The greater the grudge and/or the more specific the target the greater the buff that is applied to the bearer. If vengeance is taken and the grudge is struck out the Master rune's ability is reduced as if there was no Grudge rune.

[Talisman]
Rune of Gazul's Gaze(or Rune of Death Sight)
(Must be inscribed on lenses. Allows the user to see the general health of living creatures based on the concentration of Shyish magic around them. Those closest to death or the potential of death will have greater concentrations around them.)
This Rune was created as a means of allowing healers to innately know which of their charges were most at risk of dying. The Creator did not know the exact workings of the Rune, and had concluded that it touched upon the domain of the Ancestor Gazul.

[Talisman]
Rune of Gentle Repose
(Must be placed on a necklace. Rune will activate when the wearer is unconscious and dying. The wearer's natural body process will drastically slow down and enter a coma-like state.)
When the wearer is near death the Rune will activate and place the body in a form of near-suspended animation. Extending the time that healers might have to save the wearers life. It can also be used as a method to preserve the remains of dawi that have passed away.

[Talisman]
Rune of Borrowed Time
(This Rune's effect is proportional to the amount of unbroken time it is worn by a single individual.)
This rune provides a regeneration effect to its wearer whenever they receive injuries. The potency of this rune's effect is greatly influenced by length of time the wearer has worn it. This Rune's effect will decrease in potency the longer it is actively used. This Rune's potency is reset if a new person wear's the inscribed object.
Slayer's Resolve: Idea is, and the interaction is creative, but a lot of Grudge Runes already exist. May make it a variant or use it for a future combo though.
Gazul's Gaze: already got done.
Gentle Repose: hmmm unknown /lost Rune maybe.
Borrowed Time: I like the idea, may change it a bit.

Im gonna have to re-institute the max number of Runes you submit to 3 again gang. I wanna give these adequate time to consider, but I can't think about this many.

Also no apologizing, its a problem of my own making.
 
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Im gonna have to re-institute the max number of Runes you submit to 3 again gang. I wanna give these adequate time to consider, but I can't think about this many.

Also no apologizing, its a problem of my own making.
he proceeds to do a snorri and hands out 3 runes to everyone in the quest to submit for him :V
 
No in order to become an Ancestor god of the like the White Dwarf, he needs to hit 10 Standing in every hold (or at least a vast majority).
In order to become an Ancestor god like Valaya or Grungni he needs to hit 11.

Basically to reach Ancestor god Tier requires that we fundamentally change the way that Dwarven Society functions. In our case... if we keep pushing... if we actually succeed...

We would be the Ancestor god of Generosity.

We would change how Dwarves view debts, charity, etc. My best guess, one of the ways that we can do this is by putting Dwarf Society so deep into our debt that they never can dig their way out from under it. Then while this state of being is in place... changing how this effects their psyche. So rather then being a weight that is pressing down on their shoulders subtly... it becomes an inspiration for them instead.

Basically rather then a negative that they use as a to drive them onwards it still fundamentally drives them forward but now rather it is because they aspire to follow his example. Perhaps viewing it as a the ideal way to live. I don't really now how we would go about this but this is what I got right now.
 
If we get the option to decide how we release the Rune of Windsight, I vote we just quietly add it to the curriculum one day. No big announcements, no fuss, just 'oh, here's a new Rune that solves the Consternation, nothing special, who wants to learn?'.

If that happens to be the method that ends up being most wide spread. I'll always vote for the option that spreads the knowledge as wide as possible even if it isn't the most benefit to ourselves... in fact I prefer it if it isn't the most benefit actually.
 
Ideally, we should inform the Burudin and the Brotherhood at least, so that they may escape the eventual rush that will materialize if the Windsight runes turns out to effective in any manner to improve runecraft. Our peers would thank us for letting them avoid the absolute deluge of runesmiths that can be predicted to be the result of the rune actually helping.
 
Pt2 is going to be hype. I fully expect the first thing Snorri does is make a rune of stone while wearing the eye to see if he can see the forging process. I don't think it'll work because that would be too easy and runesight is noted to be adjacent to windsight proper. Idk if improving the rune to actually do that is possible at our current level of understanding but I also don't know where we'd have to look to unlock it if it is locked.
 
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