Thinking about ways to ensure that we do as good a job as possible on the runiversity, I think we want to complete Wardstone research before we spend a turn full of Snorri's actions on it.
One of the worst ways this could fail is if enemies could magically scry on the place and listen in on runesmiths discussing runelore.
Now, other runesmiths may know of anti-scrying runes, but seeing as this is Snorri's project this doesn't matter, as he won't commission another runesmith to do what he can't.
In conclusion, we need to have completed Wardstones before Snorri gets around to installing the runic arrays on the place, otherwise there's unlikely to be space for them.
There's also a (small) chance that Thungni will come and inspect the physical infrastructure for flaws or potential failure modes like this, rather than having to wait for them to happen.
I'd prefer to get Wardstones (and possibly Mind of Things for the library holocrons) done in advance for this reason as well, so we'd have our keep infrastructure and defences installed.
Are there any other key research projects that are needed to secure or otherwise make the runiversity successful people can see?
I understand that the capstone project can be completed later and separately
We have the:
Rune of Fogginess | All | Rune | Induces a fog that messes with perception and senses of intruders, multiple copies strengthen effect |
Rune of Gazul's Flame | All | Rune | Generates a field of burning flame that deals extra damage to daemons around or in a structure |
Rune of Obfuscation | All | Rune | Muffles and distorts the words spoken by those in the room for those outside and instills a desire to leave the vicinity |
Rune of the Hidden Door | All | Rune | Doors and entrances are made invisible/unnoticed to mundane vision, only slightly obfuscates against magic, multiple copies increases potency |
Rune of Singular Path | All | Rune | Doors to structure or room are seen as only openable in one direction by enemies |
Rune of Security | All | Rune | Reinforces door hinges and locks against tampering |
For the sake of creating a variety of private speaking rooms, so I don't think Wardstone is necessary to do before we make it. Also, if we happen to do Wardstone after its completion, I figure we can just build some warding stones as little statues in Snorri's off time, as they contain regular runes.
The primary thing that must be completed is Movement of Things Part 6 so that we have Static Siphoning, because festooning the place with runes of Siphoning is a good idea and there's another idea floating around to build a truly massive Siphoning rune beneath it in secret depths for the sake of more boosts to Runes. Also Static Siphoning in the lair of the capstone gronti.
As for the names. Had an alternative idea
@Talon TigerDino @MoonSerpent. Izdok I feel reads more like an Orc name like: that one over there, Boss IzDok! This does mean it is kinda funny, but also doesn't fit to my ear.
[X] [Name:] Write-in. No more than 3, preferably 2, syllables.
-[X] Izgrom (Brave Copper), The left hatchling with beaten Gromril spines and copper flecked eyes.
-[X] Zharrok (Cunning Fire), The middle hatchling, with some spines that look as if they were subjected to flames.
-[X] Grimgal (Harsh/Unyielding Gold), The right hatchling, larger than its siblings with shifting eyes.
Izgrom however is drawing on Kraka Grom and the idea of bravery and defiance against a world that wishes to kill you, to be tough and hardy enough to survive it. So a name based on a color that is a part of it, and a statement on what we hope it can achieve: bravery.
Also it fits with its sibling's names, who all also have a sort of emotional component: one for cunning, one for unyieldingness, both qualities dwarves favor and find virtuous. Grom is another of those, so there's a thematic line up for these three. Bravery, Cunning, Unyieldingess.