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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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The men of Albion don't seem to be doing that well if they've had this many of their number captured along with their magic weapons.

At some point we may need to talk to the elves, as they may have the naval strength to look for where the fimir are getting their slaves, and quite possibly to blockade the Fimir's ports.

Generally, this is probably quite a big deal. The Fimir are the second 'civilised' species that the dwarves have encountered, and (bar the Old Ones), the same is probably true for the elves. The fact that they're evil chaos worshippers is not a good sign, although the existence of the Chaos Dwarves probably means that the dwarves don't assume they're damned as a species.

Even disregarding Albion, if the Fimir have cities on the northern coast of the Sea of Claws, it doesn't seem unlikely for them to have them on the southern coast. Those cities, if they exist, are currently out of dwarven reach, but could still provide aid to the northern cities or launch amphibious assaults on our supply lines behind the front.

OOC we know that the Fimir did have cities there, but IC it would make sense to ask our friendly elves to cautiously sail along the coast looking for such places. It's in their interests as well, as they are trying to establish trade routes along the Sea of Claws, and the last thing they want is chaos empowered potential pirates operating in the region.
 
Yet the greater horror was only realized when the Fimir brought forth vile works of daemonforged artifice to the field in the wake of their thralls; bodies both ally and foe, both dead and dying were picked up by many armed monstrosities and tossed into great cauldrons that depicted butchery and despicable horrors dragged along by brutalized Chaos Spawn. Within moments of being submerged, they erupt from the sickening broth screaming, mutated and insane before running headlong into battle once more. Many a time were beings that had clearly once been Dwarfs, those who had been left behind as the line was pushed back, found their second death at the axes of those they once saw as kin and comrade.
I guess the other Firmir-Groups are also corrupting Albion's arts and crafts.

Slaaneshi-flavored Cauldrons of Rebirth are a very bad sign for the Nurgle-campaign.
 
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Snorri's getting the hang of this steel rain thing...

The circle is now complete. When I was young, I was being tossed around by others, now I toss myself at others.

The stigma around being tossed will probably disappear, sooner, rather than never.

After all, if it was good enough to be weaponized by a living ancestor, it's good enough for you, beardling!

Before it was s newfangled invention, not to be trusted. Now, why it's practically a tradition!

I patiently await for someone to submit the Rune of Deep Striking.
A traditional Dawi assault on a Stronghold a few centuries later

View: https://youtu.be/jwS2KlxKXZ8?t=127
 
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Nitpick, this is the master rune of Valaya. When he got Valaya's basket, Snorri recognized the master rune on it as the compression of his warding combo.
I thought this at first too actually, but I went and double checked. If you look at the Runelist and Existing Combos Snerra's Magic Breaker with Spellbreaking + Warding + Stone is the Master Rune of Valaya.

We *really* should make studying those swords a priority. If they can cut through Gromril that easily, they might actually be able to wound even Snorri. The dwarves losing their main advantage of being nigh invulnerable in their armor would be a bad time.
Fortunately I don't think that's really in the cards for the Fimir here for a while yet. It'd be a bad time, but this kind of magical prowess and sharpness is not easy to make.

I patiently await for someone to submit the Rune of Deep Striking. :V
I think you can find one in Rune of The Bomb. I know someone's done something in that vein before.

Anyway! Postmortem time!

I wrote this up on the discord after the Meargh's Rolls were done up. I also have one for Gustalixx, and Snorri too: I'll post those two after the second half of the update gets posted.


Off the top, the Slaaneshi Meargh lasted 7 Rounds - two more than the Undivided Meargh we have already fought.

Her build used a novel form of Regeneration that was very powerful, by getting hurt and then spawning entities for her to eat and recover. It required her to get hurt in the first place, but being able to recover a wound every single round so long as she has Daemons to eat is broken as hell, and it allowed her to stall the Death Spiral for four entire rounds. I think she might have been able to summon Daemons to eat during the magic round, but that never really came up.

There's a couple of alternative versions of this stall style that, like this one, are pretty nasty.

One that comes to mind is a character having a selection of Daemons in cages in their arena from which they can eat, regaining a Wound for every eaten Daemon. As an added dynamic, Snorri could attack those cages to break them open and kill the Daemons within before consumption by succeeding on a DC of his own.

Regardless, Snorri is extremely optimized to leap onto a single bad round or screw up of an enemy character and then take the lead and never let it go again, the death spiral he creates. This stall style meant that when the Meargh lost and had her bad first round, she delayed him leaping on the opportunity, essentially 'plugging the hole' for four rounds. I'm frankly impressed with the results of this Fimir's stalling method.

Her +5 when eating Daemons at full health didn't kick in, which I'd say was because it relied on her getting hurt and losing rounds, then making a come back from a position where her -10 Slaaneshi special conditional was active consistently enough to return to full health. That's a steep hill to climb, thus making a very narrow window where it would actually trigger.

Her build also had only one piece of Equipment, the Fork of Fimul, and this helped her stall. This kept her pretty consistent throughout the whole battle - though obviously the breaking of her once piece of Equipment in the first Round did not do her any favors, it wasn't catastrophic like the last Meargh. It hurt her worse on the Magic Round than it did on the combat round and Snorri ended up dominating the Magic Rounds, enabling him to store up 3 Loss Cancelations, the maximum number he can store apparently. Didn't help much with her, but it did make it better for the fight with Gus the Daemon.

At the end of it all, her own hubris/the dice ended her faster by her decision to try and eat Gus backfiring, then getting killed by Snorri. It's quite possible that by Eating Gus she could have ended up a lot scarier tbh, and vice versa if Gus had eaten her he could have been more powerful himself which would have been spooky. Worked out for us though, which was nice.

As I said, I'll post the Gus postmortem and Snorri's build analysis after the second half gets posted.
 
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So! What's it gonna take for us to get an "Assemble Airborne Unit Among our Hearth Guard" action? :V I'm half serious, btw.
We'd need to compress our Mountainsouled combo, understand it into a Banner type rune, put it on a banner, and give it to the Hearthguard. That way they could survive the impact of the fall, and be more properly steel rain like.

Imagine, a hundred dawi all smashing through ceilings like catapult and cannon shot.
 
One that comes to mind is a character having a selection of Daemons in cages in their arena from which they can eat, regaining a Wound for every eaten Daemon. As an added dynamic, Snorri could attack those cages to break them open and kill the Daemons within before consumption by succeeding on a DC of his own.
Ahh, the good old Darth Malak fight from Star Wars Knights of the Old Republic. It's such a painful strategy to overcome.
 
Ahh, the good old Darth Malak fight from Star Wars Knights of the Old Republic. It's such a painful strategy to overcome.
It'd be a pain in the ass yeah: as shown, a Regeneration special rule with 1 Wound per Round is more difficult than our standard fare. Which makes sense, normally it would break the combat engine into two screaming pieces, but they're fighting Snorri and Snorri is bullshit.
 
On a slightly different note, I wonder if we can commission our elven teacher to examine the Albionese magic items with us. There shouldn't be any issues with runecrafting secrets, as they're not runecraft, and she has the magical senses and probably experience of 'conventionally' enchanted items to allow us to skip over a lot of the basics we'd have to work out for ourself, along with a different perspective.

Examining them might also help develop her skills, which could be useful for us.
 
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Yet the greater horror was only realized when the Fimir brought forth vile works of daemonforged artifice to the field in the wake of their thralls; bodies both ally and foe, both dead and dying were picked up by many armed monstrosities and tossed into great cauldrons that depicted butchery and despicable horrors dragged along by brutalized Chaos Spawn. Within moments of being submerged, they erupt from the sickening broth screaming, mutated and insane before running headlong into battle once more. Many a time were beings that had clearly once been Dwarfs, those who had been left behind as the line was pushed back, found their second death at the axes of those they once saw as kin and comrade.

As the horror of what was occurring became apparent, orders to ensure allied dead and wounded were brought back safe became even more imperative as was burning or utterly destroying the bodies of the foe if they could.
While I didn't know that the Slaanesh forces had these monstrous demonforged weapons, in retrospect I'm glad that we choose to fight Slaanesh forces first. I have no desire for there to be more of these monstrous things in the world.

Man, the Slaanesh forces are cruel and twisted.
 
@soulcake please accept this humble offering, that an airborn dawi unit may soon come into existence in the near future...

Airborne Longbeard to Vanilla Dawi Beardling regarding the lack of resupply and reinforcements upon deployment while surrounded by enemies:

This was funny.

Have a like.

So at any rate some observation of the strategic scale of our combat. Snorri I think unexpectedly fills in the slot of a super Heavy Quick Reaction Force (QRF) .

This was rather random in that we gained that Movement speed from our Brana choice last vote, but the ability and willingness to literally chuck ourselves at the enemy to prevent them from fleeing is I think what makes our throng so deadly. Vragni is similar, but lacks the mobility.
 
Another thought about elves and Albion, is that some living elves may have visited, and there may be elven books about the place.

Pre-Coming of Chaos the elves were sailing around and exploring the world. Aenerion was one such explorer, who returned from his explorations to help defend Ulthuan from the daemons. Before the formation of the Vortex, the druids hadn't raised the Mists of Albion either, so it was possible to simply sail there normally.

Our elven contacts, those who decided to explore to the north east, would presumably have spoken to those explorers and reviewed their records. After all Albion isn't that far from Ulthuan, and it's not far off the direct sea lane from Ulthuan to Norsca. Simply for safe navigation purposes they'd have wanted to do that research so they'd know where to seek shelter from storms or shallows that needed avoiding.

Taken together, it's very possible that the elven merchants we have contacts with would know where Albion used to be found, and may also have access to information on pre-Coming of Chaos contacts between the inhabitants and elven explorers.

Yet another thing that should be followed up on. Maybe Gimli can ask.
 
We'd need to compress our Mountainsouled combo, understand it into a Banner type rune, put it on a banner, and give it to the Hearthguard. That way they could survive the impact of the fall, and be more properly steel rain like.

Imagine, a hundred dawi all smashing through ceilings like catapult and cannon shot.
Honestly our Guys deserve a Legendary Equip atleast it takes time but it would be worth it to give that Banner to then and letting our enemies experience the terror of steel rain.
 
This was funny.

Have a like.

So at any rate some observation of the strategic scale of our combat. Snorri I think unexpectedly fills in the slot of a super Heavy Quick Reaction Force (QRF) .

This was rather random in that we gained that Movement speed from our Brana choice last vote, but the ability and willingness to literally chuck ourselves at the enemy to prevent them from fleeing is I think what makes our throng so deadly. Vragni is similar, but lacks the mobility.
Yeah, its very interesting to see how Snorri has frankly diverged away from being anything like the "squishy wizard" archetype. He's very much more a "fuck that grid square over there" kind of being now.

Honestly our Guys deserve a Legendary Equip atleast it takes time but it would be worth it to give that Banner to then and letting our enemies experience the terror of steel rain.
Also helpfully, making a Mountainsouled banner for them is a good lead on giving them Ash Storm Immunity, if it doesn't do it outright one and done.
 
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