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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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She didn't know if it was expected of her, but it was what she expected of herself. Karstah wouldn't dishonour her Clan, the one who took her in so freely and openly, nor the effort her master put into her education.
Wait, what? Karstah was actualy adopted into a clan?

"Aye, Karstah Khazadsdottir, Journeyman Runesmith of Clan Winterhearth, and who might you be?" she responds.
Ah, I see. Still don't like it. :p

Aye, Karstah Khazadsdottir, Journeyman Runesmith of Clan Winterhearth, and who might you be?"

Calling it now, this will be her girlfriend before three turns pass. We'll, that or her girlfriend girlfriend.

I insay we don't tell the cult about the chain maker, I just don't really see a point to it. They can find out with everyone else.
 
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Guys, for the love of Grimnir, no more commissions for a while! Let's finish what's on our plate and knock out some research.
 
"Listen... I think our defense is a little too deep now, Gift Giver. We have completely penetrated the magma sea and surfaced somewhere called 'Cathay'. Silk is nice and all but, really, if your defenses are leaving you open to invasions from completely different fronts you are probably doing something wrong."
...
"We need to go deeper."
 
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I say after we get all the stuff due in a couple turns done we start on expanding our retinue again just for those sweet sweet retinue actions. So many more things we could do if we can throw our retinue at them first to soften up the actions needed.
 
"Listen... I think our defense is a little too deep now, Gift Giver. We have completely penetrated the magma sea and surfaced somewhere called 'Cathay'. Silk is nice and all but, really, if your defenses are leaving you open to invasions from completely different fronts you are probably doing something wrong."
...
"We need to go deeper."
HE SPEAKS THE TRUTH! DELVE EVER DEEPER, THERE ARE NO BALROGS HERE TO STOP US! MWAHAHAHAHA!
 
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I say after we get all the stuff due in a couple turns done we start on expanding our retinue again just for those sweet sweet retinue actions. So many more things we could do if we can throw our retinue at them first to soften up the actions needed.
Absolutely not.

We have three retainer actions. We spend most of our turns just throwing our retainers at Render Aid because we don't have any other purpose for them.
 
Guys, for the love of Grimnir, no more commissions for a while! Let's finish what's on our plate and knock out some research.
Conversely, knocking out commissions may provide enough future boosts to research actions to more than pay for itself if we put in the time and sweat. We don't have a good baseline or expectation for what standing 10 with a Cult might mean though, so that's going to come down to personal preference and gut calls.
 
Okay, here's my plan proposal. No taking more commissions, no distractions, just get the job done.

[ ] Plan: Nose to the Grindstone
-[ ]1 Action Hold Founding: [Cost: 1 action, 1 retainer action] Locked in until end of turn 40. The political and technical finagling required to get an expedition equipped to form a Hold is one that requires a good deal of attention to make sure things get done properly. For the survivors of Dum this is an even greater necessity, as they quite literally suffered a near-total collapse of their Guild and Clerical system after the betrayal. Apprentices will need proper Masters and the Dawi of Dum caught up to speed, and finding the right Dwarf for such a task is one of great effort indeed.
-[ ]4 Actions [Simple] Armoured Maidens: [Cost: (12 -6) =6 actions] Due end of Turn 40. Productivity like No Other will proc. Gain 70 Favour and 1 Standing with the Cult of Valaya. The Clergy of Valaya are making plans to expand the Valkyrie Guard in preparation for what they believe is a coming wave of colonization across the Karaz Ankor in the future. Given your history with the Cult, they've come to you wondering if you had the inclination to create armour for some of the future Valkyrie Guard that will no doubt come from the endeavour. The number is not the sum total of suits, but ones specially made for their eldest and most veteran Matrons. The foundational core of the future Valkyrie Guard in these future-Holds. The Cult will hold the suits in their vaults until such a time they are needed.
-[ ]2 Retainer Actions Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
- [ ] Elderly Expertise: Gain 40 Favour +? With Stormpeak. The Brana are actively looking for aid in the construction of their new home. While the work of the Kings is certainly a great deal of aid, they are never ones to look away from any Dawi willing to lend hard-won experience and knowhow to be given the task of helping them design and build their next settlement.
 
Conversely, knocking out commissions may provide enough future boosts to research actions to more than pay for itself if we put in the time and sweat.
I... that's not how it's ever worked. Even if we burn favor with the cults, we still have to actually use the research they send us to create our own findings.
 
Well, the plan for this turn is rather obvious at least as Armored Maidens is due this turn so that'll take up all four of our slots. It's also notable that if not accepted this turn the Gnolbarag commission will be passed on to someone else.

Other than that I motion that we tell the cult of our plans to release the runes and don't accept the commission.

Edit: I meant the new cult commission but I don't want to accept the Gnolbarag commission either.




we need to forfill an oath to resore somones sight with runecraft remember
 
render aid is their purpose
Yes, and they can do that with their current numbers.

Okay, here's my plan proposal. No taking more commissions, no distractions, just get the job done.
I already made a plan exactly like that.

I'm not seeing the part that's negative here. The more aid we can render the better things will be for the North and potentially beyond.
Because retainer size is a sign of how important the Dwarf thinks they are. And 180 is far too much for me.

As far as I am concerned this is just Numbers Go Up rather than any neat narrative and I will actively vote against expanding the Hearthguard further.
 
I'm not seeing the part that's negative here. The more aid we can render the better things will be for the North and potentially beyond.
Except how it'd be seen as undermining the kingship? We're already pushing it with a retinue as big as Otrek's own. I'd want Gloin to be firmly established before we expand again. Living down his father will be difficult.
 
Except how it'd be seen as undermining the kingship? We're already pushing it with a retinue as big as Otrek's own. I'd want Gloin to be firmly established before we expand again. Living down his father will be difficult.
soul cake explicitly said after 180 is it could have been seen that not before, also we are gift giver people aren't gonna view it that way, your extrapolating it way to far
 
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I'm not seeing the part that's negative here. The more aid we can render the better things will be for the North and potentially beyond.
We're only getting two or three render aid options per turn anyway so why should we expand it beyond what we have it'll be a waste of action points by just having them stand around? If some time in the future we get more render aid options then I may consider it but right now it's not necessary at all. And would only cause us to waste action points by doing nothing.
 
We're only getting two or three render aid options per turn anyway so why should we expand it beyond what we have it'll be a waste of action points by just having them stand around? If some time in the future we get more render aid options then I may consider it but right now it's not necessary at all. And would only cause us to waste action points by doing nothing.
wait we lose a action point extending it? our or hearth guard?
 
We're only getting two or three render aid options per turn anyway so why should we expand it beyond what we have it'll be a waste of action points by just having them stand around? If some time in the future we get more render aid options then I may consider it but right now it's not necessary at all. And would only cause us to waste action points by doing nothing.
To be fair, we can put multiple retainer actions on Render Aid, or Dreng, or whatever.

I just don't want to expand because the narrative behind it is displeasing for me.
 
Yup it takes them an action every turn until they reach the new cap.
It costs a retainer action. But frankly I agree that at the moment they're good. When it gets closer to the Beastmen coming our way though, I think we might want to expand.

ohhh in that case nvm they doing job fine right now with retainter actions being same for last couple turns/ yah I agree when beastmen start their attack yah expand guard
 
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