This reads like trying to find an excuse for why Dwarf culture/mindset/values would mandate this, and allow for reaching an objective a human values due to OOC knowledge. i.e. It's like looking at events and trying to find... mrgh.
There's a disconnect, basically.
You have a goal you want to reach or steps you want to pursue. And you look at what has happened and what you know about Dwarfs and events, and you look for a way to use them to achieve your goal... ... Agh, this is difficult to voice exactly...
Me too. The idea that the Brana should be honored for the much lesser service of saving the dwarf holds of the North above the elves who saved the world upon which all of Karaz Ankor is founded makes the dwarfs looks at best myopic and at worst blindly paranoid and suspicious. To be entirely blunt in keeping the Asur at arm's length Karaz Ankor is failing to live up to its principles. Of course it goes both ways, the elves are being overly cold as well given the great service that was done them, but the principles of the dawi should not depend upon an exchange like trading carrots on market day
Good. That's as it should be. (Not just for Dwarfs, even. But for real life too, at that.)
The Brana were
right there, with us, standing side by side! The King of the Sky spoke to us personally, and said he would go out and delay the Hold-killer Kholek Suneater, to give us time to prepare! And then he was saved by a Yorri interrupt, and he came back, and we stood together and slew Kholek Suneater!
That should be acknowledge, and rewarded, and given more weight and value in a Dwarf's eyes.
Firsthand accounts and firsthand experiences are important, dammit, and using them as the basis of diplomacy or culture is what
should retain primacy over far-distant knowledge!
Again: that's as it should be.
Except I'd challenge the assertion that the dwarfs are myopic at best and blindly paranoid and suspicious at worst...
for lacking the meta knowledge and the outside-context certainty that we the players do about Warhammer history and myth.
I'd rather play like real people, and like Dwarfs. Furthermore, I'd like to handle quest story-arcs and history
in a way that would be compatible with the Dwarf mind, rather than focusing only on achieving a given objective as fast as possible.
Because even if we
can reach that objective as fast as possible, that does not mean we
should.
There are harms that can be done by going too fast or too weird or too radical, when it comes to being Dwarfs rather than humans.
I'd rather respect that and play with that, and reach the objective
as a Dwarf rather ignoring Dwarf values and mindsets.
Like...
... You know how one person went "Huh, are Dwarfs actually
comforted by having a Longbeard around to grumble at them and their things?" at some of the Karag Dum updates?
That. That sort of thing.
As a human, we might prefer Dwarfs not grumble at us or at stuff. As Dwarfs, we would prefer Dwarfs grumble at us or at stuff. We should not try to change Dwarfs to stop grumbling. Just because we are humans and don't like Longbeard grumbling. We should play with it and embrace that aspect of Dwarf psychology and culture.
And... The paragraph I quoted feels like a human trying to look for
rationalizations/ustifications for how/why Dwarfs (or their culture/mindset/psychology) could be rationalized or harnessed to achieve a goal that the human values and knows due to meta knowledge.
I'd rather be... more delicate, sorta, with things than that?