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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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It's best to just call it Rune of Animation.

And the MWaking that Dwarves commonly used is just the version most suited to a dwarven form.

This would mean though, that the epitome of this rune would be the Rune of Anime. Slaneesh would be most pleased with anyone able tp reach this lofty peak.
 
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It's best to just call it Rune of Animation.

And the MWaking that Dwarves commonly used is just the version most suited to a dwarven form.

This would mean though, that the epitome of this rune would be the Rune of Anime. Slaneesh would be most pleased with anyone able tp reach this lofty peak.
Animation is missing the point I think.
It doesn't bring motion, it brings life, and the life produces motion.
 
I honestly don't know much warhammer lore. Are the tomb lord people alive right now? Will be? Do we have a chance of interacting with them?
 
I honestly don't know much warhammer lore. Are the tomb lord people alive right now? Will be? Do we have a chance of interacting with them?
No, to my understanding we are.... something like 2 or 3 thousand years before the tomb kings are a thing?

On a different note, I don't know why people are talking about having to transfer Snorri's mind to a gronti to live forever. You do realise that 1: Soul has said Snorri wont die of old age, and 2: our armour makes us as tough if not tougher than a gronti, right? Like, things can still kill us, sure, but barring exceptional bad luck, anything that kills us would probably also kill a gronit-Snorri.
 
No, to my understanding we are.... something like 2 or 3 thousand years before the tomb kings are a thing?

While the golden age of Nehekara is quite far, they claim they learned the basics of civilization from 'gods walking among the people' and that sounds like pre-Vortex levels of magic. I suspect that if you were to sail to what might one day be the Land of the Dead, you would find agriculture and probably the beginnings of city building.
 
Hmm...Well one way to ensure that Snorri won't die in the next few thousand years is to just build more T5 Personal Armor pieces like a helmet or underwear for example.

One thing that we could also do to further improve our safety is to construct at least a Legendary class Fortification for the Hold.
 
What's the problem with just going to wifey in the afterlife? There's all the ale you can drink there.
And leave the beardlings behind, unsupervised. Bumbling along with no grumbling to correct them?
It should go without saying why that would be a bad idea.
E:

Hmm...Well one way to ensure that Snorri won't die in the next few thousand years is to just build more T5 Personal Armor pieces like a helmet or underwear for example.

One thing that we could also do to further improve our safety is to construct at least a Legendary class Fortification for the Hold.
You know that we can't equip infinite items just by making new ones right?
BA has a helmet, from a mechanical pov our armour slot is filled.
 
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And leave the beardlings behind, unsupervised. Bumbling along with no grumbling to correct them?
It should go without saying why that would be a bad idea.
E:


You know that we can't equip infinite items just by making new ones right?
BA has a helmet, from a mechanical pov our armour slot is filled.
Our armour combo slot is filled, technically we could make a talisman in the shape of a helmet though if it's worse at protection than Barak Azamar's helmet it would probably reduce our mechanical bonus. Also soulcake has said we can equip more stuff than we have combo slots for it just wont count towards our combo.
 
No, to my understanding we are.... something like 2 or 3 thousand years before the tomb kings are a thing?

On a different note, I don't know why people are talking about having to transfer Snorri's mind to a gronti to live forever. You do realise that 1: Soul has said Snorri wont die of old age, and 2: our armour makes us as tough if not tougher than a gronti, right? Like, things can still kill us, sure, but barring exceptional bad luck, anything that kills us would probably also kill a gronit-Snorri.

Ah, but you see, our armour only makes as big and tough as a dwarf-sized gronti.

What if we want to be as big and tough as an ogre-sized or Bloodthirster-sized gronti? Then there is no alternative but to build one and then transfer our consciousness into it.

Then furthermore, once we are a big Gronti, we can build an even bigger Gronti and install ourselves into that Gronti.

Eventually we can be a Karak-sized Gronti and literally shelter the Dawi race within ourselves, while retaining the mobility to move to greener rockier pastures in times of catastrophic danger. What better goal could there be for a Runelord who prides himself on his contributions to Clan, Hold and Race?
 
While the golden age of Nehekara is quite far, they claim they learned the basics of civilization from 'gods walking among the people' and that sounds like pre-Vortex levels of magic. I suspect that if you were to sail to what might one day be the Land of the Dead, you would find agriculture and probably the beginnings of city building.
You may find more than that, even. This seems to indicate that some sort of ancient human-populated civilization had already popped up before. Likely slaves, though.

"Ka-Sabar, the Temple of Sorrow, is one of the major city-states of ancient Nehekhara. Hidden amongst the dunes, it is said to be covered in glyphs carved by beings older than Nehekhara itself.[1a]"​
 
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Our armour combo slot is filled, technically we could make a talisman in the shape of a helmet though if it's worse at protection than Barak Azamar's helmet it would probably reduce our mechanical bonus. Also soulcake has said we can equip more stuff than we have combo slots for it just wont count towards our combo.
Erm... I think a talisman shaped as a piece of armour would be a piece of armour.
Oh never mind, apparently FAQ disagrees with me.
Technically what counts as a Talisman can range from a helmet ...
Rune categories are weird.
Can't find the place where soulcake says we can equip more than a set of items, but if we can why don't we have like 50 different talismans? Seems like a bad decision from a game design pov.
 
Erm... I think a talisman shaped as a piece of armour would be a piece of armour.
Oh never mind, apparently FAQ disagrees with me.

Rune categories are weird.
Can't find the place where soulcake says we can equip more than a set of items, but if we can why don't we have like 50 different talismans? Seems like a bad decision from a game design pov.
I was misremembering this line:
(You can be carrying more weapons, but the ones being wielded are what count towards a set bonus.
As applying to more than just weapons.
 
Honestly Snorri dying of old age is so far of it might as well not be a thing. The quest would need to run like twice its current lenght just to get to Kragg the Grim kind of age. Which is something even normal, non-runelord dawi can do nowadays. The quest is more likely to die before Snorri does, barring being a combat casualty. I honestly don't know why it keeps getting brought up.
 
I was misremembering this line:

As applying to more than just weapons.
Fair enough.
Honestly Snorri dying of old age is so far of it might as well not be a thing. The quest would need to run like twice its current lenght just to get to Kragg the Grim kind of age. Which is something even normal, non-runelord dawi can do nowadays. The quest is more likely to die before Snorri does, barring being a combat casualty. I honestly don't know why it keeps getting brought up.
Kragg is absolutely not normal. However the relevant thing is that soulcake has said Snorri won't die of old age so the important question assuming we don't mess up is how long soulcake will be able to run before life circumstances means that he can't apply so much time to keeping it running.
 
Kragg is absolutely not normal. However the relevant thing is that soulcake has said Snorri won't die of old age so the important question assuming we don't mess up is how long soulcake will be able to run before life circumstances means that he can't apply so much time to keeping it running.
Kragg is a legendary runelord. What i said is that even normal dwarfs in quest timeline can achieve that kind of age on pure stubborness and unfinished perceived commitment. By normal i mean ones not tied to the glimmering realm like runesmiths are. So, if a "normal" dwarf can achieve age that only legendary runelord did in canon timeline, i assume legendary runelords in our times could easily go for much, much longer, baring very unfortunate circumstances (which are less likely to matter the older the dwarf gets, because goddamn dwarfs age like a fine wine). Not to mention that Snorri is not even a thousand yet.
 
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Kragg is a legendary runelord. What i said is that even normal dwarfs in quest timeline can achieve that kind of age on pure stubborness and unfinished perceived commitment. By normal i mean ones not tied to the glimmering realm like runesmiths are. So, if a "normal" dwarf can achieve age that only legendary runelord did in canon timeline, i assume legendary runelords in our times could easily go for much, much longer, baring very unfortunate circumstances (which are less likely to matter the older the dwarf gets, because goddamn dwarfs age like a fine wine). Not to mention that Snorri is not even a thousand yet.

Not really, Ancestors and possibly Yorri aside, I think we only know one dwarf whos over 1000 in this quest, the head of the Karka Drakk blacksmithing guild. Possibly Gemlin and some other Runelords we met from Brotherhood of Drom.
So while its more possible in this time period its still misleading to say imply that its in anyway common.
 
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