[x] Suggest Homura use her 'power' so everyone can talk privately.
-[x] Telepathy Homura: Kyubey figured it out somehow and has no problems telling other magical girls. Not much point in hiding it anymore.
-[x] Everything we know about Kirika and Oriko that doesn't involve meta- let Homura choose how much to talk about herself, but we're telling Mami everything we can explain away about Oriko's power, actions so far, and Krika's new power/her probably being unstable.
-[x] Working together to stop a repeat of Sayaka's house, and stopping Oriko & friends, in that order.
 
[X] Plan Muramasa

I feel kinda bad that I am awful at coming up with plans or words to say in a quest. :(
 
[x] Suggest Homura use her 'power' so everyone can talk privately.
-[x] Telepathy Homura: Kyubey figured it out somehow and has no problems telling other magical girls. Not much point in hiding it anymore.
-[x] Everything we know about Kirika and Oriko that doesn't involve meta- let Homura choose how much to talk about herself, but we're telling Mami everything we can explain away about Oriko's power, actions so far, and Krika's new power/her probably being unstable.
-[x] Working together to stop a repeat of Sayaka's house, and stopping Oriko & friends, in that order.
 
[x] Suggest Homura use her 'power' so everyone can talk privately.
-[x] Telepathy Homura: Kyubey figured it out somehow and has no problems telling other magical girls. Not much point in hiding it anymore.
-[x] Everything we know about Kirika and Oriko that doesn't involve meta- let Homura choose how much to talk about herself, but we're telling Mami everything we can explain away about Oriko's power, actions so far, and Krika's new power/her probably being unstable.
-[x] Working together to stop a repeat of Sayaka's house, and stopping Oriko & friends, in that order
 
[x] Suggest Homura use her 'power' so everyone can talk privately.
-[x] Telepathy Homura: Kyubey figured it out somehow and has no problems telling other magical girls. Not much point in hiding it anymore.
-[x] Everything we know about Kirika and Oriko that doesn't involve meta- let Homura choose how much to talk about herself, but we're telling Mami everything we can explain away about Oriko's power, actions so far, and Krika's new power/her probably being unstable.
-[x] Working together to stop a repeat of Sayaka's house, and stopping Oriko & friends, in that order.


Yeah, we should probably leave the reveal of the specifics of her power to Homura herself.
 
Direct Intervention pt. 6
"Homura. What do you know about Oriko?" Mami prompts, fixing the time traveller with an unyielding, steady gaze.

You raise a hand, forestalling any further comment. "Wait. Homura, I think we should speak under cover of your power, just to be sure?"

Mami glances at you quizzically, with a slight hint of impatience, but defers to you and looks back at Homura, waiting for an answer.

Telepathically, you inform Homura, "Kyuubey knows about the timestop somehow, and has told Kyouko, at least. Not much point hiding it from Mami."

Homura's violet eyes shift to look at you, and a long moment passes before finally she bends down to pick up a twig from the ground, and holds it out to you. You grasp the twig, and hold your hand out to Mami. "Grab on, Mami."

"What's this fo-" Mami begins, grabbing your hand.

Homura turns her shield, and time stops. What little noise there is, here in the suburbs at 3AM in the morning, is completely snuffed out, leaving the three of you with nothing but the sounds of your breathing to accompany you. The world falls into hues of lifeless grey, the subtle motion of plants swaying in the wind dying.

Mami doesn't gape, precisely, but she stares at the deadened surroundings, eyes widened from her usual half-lidded expression.

"I can stop time," Homura says simply.

Mami swallows, recovering. "I see. That is a... powerful ability indeed, Homura."

Homura nods slightly. "To answer your question, Mikuni Oriko is a powerful, very powerful precognizant. She works with a time slower, Kure Kirika."

"Uh, that's not true," you inject. "Kirika, I mean. According to Kyuubey, her power is to cancel active magic." Under Homura's questioning glare, you shrug, and add, "I asked. Since he was so free with telling other magical girls about your power..."

A grimace. "Magic cancelling, then. Oriko is... was the daughter of the former senator, Mikuni Hisaomi."

Mami raises her eyebrows. "That Mikuni. I see."

"Oriko goes to school at Shriome," you add. "Kirika... at Mitakihara. I'd say be careful in school, but I don't think that's necessary. Kirika seems... quite unstable to me, when I met her- she's... uh, maybe 'yandere' for Oriko comes close? She's very, very protective of Oriko, but otherwise acts more or less normally. I think her Wish might have messed with her head a little."

Mami nods grimly. Even in her quietly simmering anger, the thought of the Wish intefering with a person like that seems to mildly disturb her.

"Am I to assume Oriko was behind the fire?" Homura asks. You doubt she's really questioning the idea, just confirming.

"Yes, she was," you say. "Or... she was there, when we arrived, watching from a rooftop. Then she just walked away."

"Whether she was responsible or not," Mami snaps, "she is at least responsible for walking away."

You nod. "What else do we know she's done? She gave me that threat to our house, she sent Kirika to talk to me... she... might have been responsible for having Kirika push Hitomi down the stairs? And apparently she was hiring? Homura, have you seen her?"

The time traveller shakes her head. "No."

"Ugh," you grunt, feeling the urge to rub your temples, but both of your hands are occupied. "What the hell is her game? She's a precog, she can't simply be doing this for fun or something. If she wanted us dead, we'd probably be dead already."

"Irrelevant."

"That doesn't matter-"

Mami and Homura both reply at the same time, before looking at each other in surprise. Homura inclines her head for Mami to continue.

"It doesn't matter, Sabrina. Whatever her game, this was completely unacceptable, and she will answer for it," Mami says.

"Yes, she will!" you agree. "But if we don't do this carefully, we're probably playing right into her hands! We need to come up with some kind of plan, here- we need to stop this from happening again."

Mami grimaces. "I agree, Sabrina." She looks off into the distance, considering for the moment.

All three of you are quiet.

It's eerie, here in the time stop, with nothing to accompany you apart from the thundering of your heart and the slow breathing of the three of you. There exist, apparently, acoustic chambers soundproofed so perfectly that the silence drives people mad, and the longest anyone has ever lasted in one of those is about twenty minutes. You imagine much the same applies here.

You should be thinking of a way to beat Oriko, but here and now, you're coming up blank.

At length, Mami asks, "Homura. Your timestop. Could we use it to find Oriko and... deal with her?"

Homura's eyes widen fractionally, but she nods. "I am intending to try. The biggest issue will be finding her."

"Good. Can you bring us with you?" Mami asks.

[] Attempt to head off this plan
- [] With what reasoning?
[] Let them hash it out
[] Suggest improvements
[] Write-in


=====​

Phone typing again. Oh well.
 
....I can see why many PMMM QM refuse to do a precog antagonist, no matter what the players do its all for-fucking-nothing but tears and them dancing to their tones because if they don't soo many more will die because of them....I'm having Witch Quest flashbacks if you can't tell.
 
Precog with a magic canceller. I can only imagine how well that plan will go.
The sum total of Homura and Mami's reasoning is: She can't do anything if she's timestopped.

You may, of course, do a write-in to refute that.

....I can see why many PMMM QM refuse to do a precog antagonist, no matter what the players do its all for-fucking-nothing but tears and them dancing to their tones because if they don't soo many more will die because of them....I'm having Witch Quest flashbacks if you can't tell.
So do something to change that. I've not set an impossible task before you guys.
 
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I'd have thought Mami usually preferred to go for the "polite last warning at gunpoint" approach. Guess the Oriko thing really got under her skin.

Precog isn't as annoying as the fact that Oriko is actually in a good position overall and is holding most of the cards- we have things to defend, she doesn't. She knows what makes us tick. We mostly don't. She has a relative unknown trump card who hard counters >ALL of the magic.

[JOLLY COOPERATION intensifies]

[] Attempt to head off this plan
-[]Precog and antimagic. What if she goes after our friends again while the three of us try and track her down?
-[]We have no idea how antimagic's supposed to even work, but could it shut down timestop if Kirika knew we were coming?
[]We'll follow Mami's lead as always, but we could try and get in contact with the neighboring magical girls first. Between the three of us, we could make sure something like this doesn't happen again while we prepare.
[] Let them hash it out
 
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The sum total of Homura and Mami's reasoning is: She can't do anything if she's timestopped.

You may, of course, do a write-in to refute that.

Precog and Power Canceler she can just set things up so that in the course of Timestopping to get to her, we'd end up getting Power Canceled.

Unless that's what she wants us to think, we should use Timestop to check everyone first, and then use it to long range find Kirka and Oriko ah wait...

It wouldn't be a big jump to assume Kirika can move during timestop due to Power Negation right?
 
Precog and Power Canceler she can just set things up so that in the course of Timestopping to get to her, we'd end up getting Power Canceled.

Unless that's what she wants us to think, we should use Timestop to check everyone first, and then use it to long range find Kirka and Oriko ah wait...

It wouldn't be a big jump to assume Kirika can move during timestop due to Power Negation right?
More like Oriko gives her the warning, Kirika sets her power to maximum, Homura gets no-selled.

Ironically, depending on if power negation extends to inherent weaponry, she still might be the most effective of the trio.
 
There's no point in being so paranoid that we don't do anything. Right now, we're theoretically 3 on 2, but the odds will only get worse the more time we give to Oriko to plan. We cannot keep wasting time and waiting for assurances that we are never going to get, when any time we give to Oriko to prepare is inherently more valuable to her than it is to us.

[X] Agree with the plan. With your ability, Homura can stop time for as long as needed, and if we act now, it's possible that Oriko won't yet be prepared for us. The longer we wait, the more prepared Oriko is going to get.
 
Precog and Power Canceler she can just set things up so that in the course of Timestopping to get to her, we'd end up getting Power Canceled.

Unless that's what she wants us to think, we should use Timestop to check everyone first, and then use it to long range find Kirka and Oriko ah wait...

It wouldn't be a big jump to assume Kirika can move during timestop due to Power Negation right?
Don't try to convince me, convince Mami and Homura.
Do we know IC about Kirika's ability?
Coobie told you a few updates back.
 
There's no point in being so paranoid that we don't do anything. Right now, we're theoretically 3 on 2, but the odds will only get worse the more time we give to Oriko to plan. We cannot keep wasting time and waiting for assurances that we are never going to get, when any time we give to Oriko to prepare is inherently more valuable to her than it is to us.

[X] Agree with the plan. With your ability, Homura can stop time for as long as needed, and if we act now, it's possible that Oriko won't yet be prepared for us. The longer we wait, the more prepared Oriko is going to get.
We have at least two megucas that we could conceivably convince to at least watch Madoka and company, clearing us up for the attack. Leaping in when Oriko has Kirika as a known trump card, probably a few we don't know about, and a guaranteed plan for "they charge in yelling at the top of their lungs" seems like a bad idea.

All she'd have to do to shut down our attack is to reveal the witchbomb to Mami.
 
You know, we're in timestop right now. Oriko probably hasn't gotten too far. With us cleaning Homura's gem we could probably track her down in this very timestop, and have Homu put a bullet through her head.

Unless Kirika's nearby and the speculation about the anti-magic and how it relates to timestop is accurate.
 
Well we at least have all the time to plan right now assuming Kirika can't keep herself and Oriko moving during a timestop.

Let's make full use of Maximum Timestop to just wall them in a cage of steel?

Also don't we still have a grief seed? We can try WitchBombing them after using a timestop to explain and console Mami.

I'm also not saying we shouldn't go after them due to the possibility Kirika can keep acting in a timestop, it'll be safer to assume she can though and be prepared for it. Much better than finding out she can keep moving when we turn our backs on a 'frozen' Kirika.
 
We have at least two megucas that we could conceivably convince to at least watch Madoka and company, clearing us up for the attack. Leaping in when Oriko has Kirika as a known trump card, probably a few we don't know about, and a guaranteed plan for "they charge in yelling at the top of their lungs" seems like a bad idea.

All she'd have to do to shut down our attack is to reveal the witchbomb to Mami.
If Oriko is as omniscient as you're assuming, and Kirika's ability as powerful as you're assuming, then giving Oriko more time to act just screws us over even harder. I'm not getting the logic here. Either Oriko is so powerful that we can't hope to beat her because of her precognition and we might as well not even be playing this game, or she's not unbeatable and giving her more time to act and prepare only gives her more advantages ad sets us up for failure when we could just deal with her instead of being paralyzed by paranoia.
 
...Oriko is in a good position. Ours isn't as strong as it could be. We can fix that, but not if we charge in heedless of the potential for disaster. We recruit Masami/Kyouko and we're suddenly much better off.

Timestop gank seems easy. Too easy. I'm betting there are several potential catches- that'll come up in the next few seconds of planning.

And intentionally witching them out? In front of Mami? That's really, really, really, really, really not a good idea.

If we go after them right now, Oriko's unlikely to stick around long enough to die, she probably anticipated it and brought Krika and/or other friends both because precog and basic common sense and it'll be messy.

That said, it's not a completely stupid plan, just reckless, poorly planned, and likely to have major consequences even on a partial success.
 
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I was talking about reviving the Grief Seed in our pocket after throwing at them... which I guess isn't exactly the same meaning of Witch Bombing them. I thought we still had a Grief Seed at any rate.
Considering us sneezing attracts Witch aggro, that seems like a desperation move...though a Barrier would stop them from running away. We'd have to try not to spawn a superwitch though.
 
...Oriko is in a good position. Ours isn't as strong as it could be. We can fix that, but not if we charge in heedless of the potential for disaster. We recruit Masami/Kyouko and we're suddenly much better off.

Timestop gank seems easy. Too easy. I'm betting there are several potential catches- that'll come up in the next few seconds of planning.

And intentionally witching them out? In front of Mami? That's really, really, really, really, really not a good idea.
Oriko only gets stronger the more time we give her. We simply can't utilize prep time as effectively as her, almost regardless of your interpretation of her power, simply because she can see the future. The key to beating precogs is always to give them as little time to act as possible and so not let them actually use their future knowledge.

Oriko gets stronger over time faster than we do, it's as simple as that.

We need to at least try the obvious solution, and if it doesn't work, then we can back off and plan. But if we continue to do nothing, we're only playing directly into Oriko's hands, and I have yet to see a convincing argument against that fact.
 
Considering us sneezing attracts Witch aggro, that seems like a desperation move...though a Barrier would stop them from running away. We'd have to try not to spawn a superwitch though.

Well if we can control all the Grief we feed back into the seed, we might be able to puppet the Witch made of the Grief we've fed back into it.
We haven't exactly tried doing this before so it might work. Also it let's us make a pokemon reference!
 
...Actually, isn't our grief seed the SB witch too? We need to never lose that seed so we can figure out a way to make it into a soul gem again.
 
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