@linkhyrule5
Been suggested. It wouldn't work.

a)She has no real attachment to it because that's where her father died.
b)She's a fanatic
c)It invites reprisals.
d)No, we are not burning down Kirika's house- it wouldn't be effective because her brains are scrambled egg set to "Oriko", it'd alienate everyone if they ever found out we were behind it, and her family's more useful alive and on-side if we decide to tell them their daughter's become a magical girl and gone insane.
e)No. There are more effective ways of getting to her.
a) Doesn't matter, she still needs to sleep.
b) Doesn't matter, she still needs to hide from hotel managers (she can't rent a room, she's underage and an orphan to boot).
c) Uh, for all we know, this was the reprisal. I'm just sayin'
d) Doesn't matter, she still needs to sleep.
e) Like?
 
Okay, here, how's this as an option.

Go burn Oriko's house down.

No, seriously. She's still human(-ish), she's going to be really sad if she doesn't have a place to sleep. She can try to sneak into an apartment or something - but again, that's going to take time and effort and busywork and make things more difficult for her.

Meanwhile, go tell Homura, privately, that if Oriko goes to live with Kirika, burn her house down, from >100m in timestop, innocent civilians be damned. This is kind of grey morally, but since Homura really will do it if we convince her, Oriko should avoid that option like the plague (since it doesn't get her anything and kills off Kirika's parents, and puts her at risk.)

There. No real way for Oriko do anything about that if we stay in timestop, and we've done some damage to her, without having to track her down or risk an ambush or anything.

(Though we should totally expect the ground to be MADE OF BOMBS wherever we come out of timestop.)
A decent back up plan, but we should try the no warning direct strike from time stop plan first at the very least. We can extend Homura's time stop indefinitely after all, so we have plenty of time to search for Oriko and an extra long range magic detector in the form of Sabrina.
She's not so rich as t' own a city, dude.

:p
Damnit, I was hoping that I edited that quickly enough for no one to notice. The auto-correct function on the kindle fire can be really irritating. Still, I've now added precog to its dictionary, so at least that particular one shouldn't happen again...
 
A decent back up plan, but we should try the no warning direct strike from time stop plan first at the very least. We can extend Homura's time stop indefinitely after all, so we have plenty of time to search for Oriko and an extra long range magic detector in the form of Sabrina.

Damnit, I was hoping that I edited that quickly enough for no one to notice. The auto-correct function on the kindle fire can be really irritating. Still, I've now added precog to its dictionary, so at least that particular one shouldn't happen again...
Will the magic detector even work in timestop?

And there will be warning - 'cause, yannow, precog. We're better off forcing her to make increasingly suboptimal moves until she's forced to give up Kirika or die. And then dies.
 
a)It won't work as harassment in the way you intend it to.
b)And she can do that just fine without it seriously inconveniencing her.
c)Do we really want more of this nonsense to potentially happen, this time with motivation?
d)We are not going to burn Kirika's family alive or put that option on the table.It won't deter the fanatic and the lunatic, and it invites trouble down the line from our allies.
e)Recruit allies, start scouting out things, and cut off any of her recruiting attempts. No stupid charges or "lol kill their families"-tier options. This isn't Game of Thrones.
 
Will the magic detector even work in timestop?

And there will be warning - 'cause, yannow, precog. We're better off forcing her to make increasingly suboptimal moves until she's forced to give up Kirika or die. And then dies.
Well, we don't know how all the power interactions work yet, which is why I think we're best off at least attempting to take out Oriko without ever leaving time stop here. It's worth a shot, and even if we fail it gives us information back so we can refine our approach.
 
Well, we don't know how all the power interactions work yet, which is why I think we're best off at least attempting to take out Oriko without ever leaving time stop here. It's worth a shot, and even if we fail it gives us information back so we can refine our approach.
Yeah, see...

Where is Oriko?

'Cause if there exists a place where we don't look within this timestop, that's where Oriko's going to be.

I guess, with Mami's help, we could split up... but even with 5 people, covering all that ground (plus houses, basements, attics, bushes, trees...) will be difficult.

I mean, fundamentally: Oriko would not have exposed herself like this if she was going to get instantly ganked. This is just screaming "Trap!" to me.

EDIT: Okay, GM ninja makes that easier... but. Still. I'm seriously worried that Homura will get within 100m of Kirika and find out that oops, her time stop fails.

Or worse, that her Soul Gem stops working. 'Cause that's magic too, remember?
 
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Letting Oriko build up is a mistake. Preventing her from recruiting anymore allies is unrealistic. We should strike now.

[x] Suggest locating Kirika first so that we can work around the magic canceller. Your grief/magic senses should be up to the task.
[x] Let them hash it out, with the warning that Oriko will probably be ready for us the moment time stop is released. There's a third magical girl probably cooperating with her at this point and who knows what powers she has.


Weather this works or not, we need to test and find holes in Oriko's precognition. They're there. We just need to find them.
 
I'll nip this in the bud.

Kirika does not, cannot, sever the Soul Gem link to the body, nor the functioning of a Soul Gem. Instant death radius is stupid and unfun. Her power is to cancel out active magic use, as coobie said.
Okay, good.

That at least means we can walk into her range and not instantly die.

... *sigh* I'd still rather wreck her infrastructure than attack her personally at this point, though. Though now that I think about it, if we were going to do that we'd have to attack her anyway, to keep Kirika busy...

(unless we attack her house and Kirika shows up there alone, which would help a lot...)
 
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[x] Suggest locating Kirika first so that we can work around the magic canceller. Your grief/magic senses should be up to the task.
[x] Let them hash it out, with the warning that Oriko will probably be ready for us the moment time stop is released. There's a third magical girl probably cooperating with her at this point and who knows what powers she has.

I think the 3rd girl might be the Masumi? since she was asking for Mami to give her 'space'

Okay, good.

... *sigh* I'd still rather wreck her infrastructure than attack her personally at this point, though.

She doesn't have infrastructure Linky. She runs off of Kirikalove and batshit crazy.
 
Also sleep, glucose, and a body temperature around 98.5F. She can compensate with magic, but that takes, yannow, magic.
Steal food. Sleep outdoors. Crash at Kirika's place. Crash at Masami's place. Sneak into hotel rooms at night. Have Kirika do the witchhunting because Kirika is a really good hunter.

Fact is, we're just not going to get Oriko to quit by attacking her roots because Oriko has no roots. Well, she has one, but we're not going to attack that, either.
 
Steal food. Sleep outdoors. Crash at Kirika's place. Crash at Masami's place. Sneak into hotel rooms at night. Have Kirika do the witchhunting because Kirika is a really good hunter.

Fact is, we're just not going to get Oriko to quit by attacking her roots because Oriko has no roots. Well, she has one, but we're not going to attack that, either.
The goal is not to get her to quit. The goal is to weaken her, making her an easier target for the next round of sabotage.

Stealing, sleeping outdoors, crashing at Kirika's place (which I already proposed a method of dealing with), sneaking into hotel rooms... all these things take effort, cost mental stability, cause frustration and tension. The goal is not to take them out all at once, the goal is to make them easier to hit next time. Beat them piecemeal, through attrition.
 
Bombs have collateral damage, but I do like using grief to gauge Kirika's radius.

Also, thought I'd add to the paranoia: depending on the nature and extent of Oriko's knowledge, she could counter a timestop attack containing Mami by walking around with a picket sign reading "magical girls turn into witches".
 
So guys we can sense grief while timestopped.

We can scout while timestopped to try and sense where Oriko and Kirika are to get a better read on the situation before we do anything, like say SURPRISE THERE'S A BOAT HERE NOW!? Let's try and throw her off any future plans she has.
 
Bombs have collateral damage, but I do like using grief to gauge Kirika's radius.

Also, thought I'd add to the paranoia: depending on the nature and extent of Oriko's knowledge, she could counter a timestop attack containing Mami by walking around with a picket sign reading "magical girls turn into witches".
Mami: *pff* *snicker* "Oh, right, yeah, like I'm supposed to believe that."

awkward silence

Mami: "Uh, guys?"
Homura (deadpan): "Yes. She is lying."
Sabrina: "Yeah. Totally lying. Totally!"
Mami: "...uh. Right." *becomes Candeloro*

Also, that idea depends on Kirika's radius being a passive thing. Which would be good to find out, at least...
 
Stealing, sleeping outdoors, crashing at Kirika's place (which I already proposed a method of dealing with), sneaking into hotel rooms... all these things take effort, cost mental stability, cause frustration and tension. The goal is not to take them out all at once, the goal is to make them easier to hit next time. Beat them piecemeal, through attrition.
You seem to be underestimating how nutsy Oriko is. In fact, most of this stuff is stuff she'd enjoy quite a bit. Sleeping at Kirika's house in particular; she was probably going to do that this weekend anyway.

Also: your solution was kind of terrible, because, you know, Kirika has family and I'm not sure any of our friends is going to be behind a plan that could easily result in the deaths of innocent people.
 
You seem to be underestimating how nutsy Oriko is. In fact, most of this stuff is stuff she'd enjoy quite a bit. Sleeping at Kirika's house in particular; she was probably going to do that this weekend anyway.

Also: your solution was kind of terrible, because, you know, Kirika has family and I'm not sure any of our friends is going to be behind a plan that could easily result in the deaths of innocent people.
That's the nice thing about precog. Watch her house, get Homura to burn it down if and only if she shows up; therefore Oriko will not show up and nobody needs to actually die.
 
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