I don't see anything clearly problematic, either by its inclusion or omission. It certainly seems pretty comprehensive to me at the moment. Good job.

I think having an incomplete explanation of the soul gem might be worthwhile. "Meguca brains are dependent on it to function, and removing the soul gem intact is a relatively safe means of incapacitation."

I still like the notion of seeing if we can find a meguca in Thiruvananthapuram, without leaving timestop. I'm currently unsure if we have sufficient sensory powers that work in timestop to make that reasonable.
 
The lichbomb fucking triggers Kyouko, so it's infeasible to talk about it.

Everything else posted here: if people want to slow down then cool I'm good with that. Beyond that, I'll get back to when I'm less frazzled >_>

Though uh to everyone talking about plans and planning -- look there is a reason i am talking about generic stuff here instead of go there do this then the next step is...
 
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Edited this massively so I deleted and reposted.
Question. Has Firn ever put us in a situation that we clearly weren't ready for?
Well, Firn has moved us out of a situation we weren't prepared for, back when we were talking about preemptively potentialbombing Homura.

Beyond that however, my impression, drawn from his talk on Asunaro plans, is that that's not quite how the decision process goes. The talk there being that the Asunaro situation started out almost but not quite trivially solvable on the first week and the longer we waited to get involved the worse it would be. So the dynamic less about what we're ready for and more that either we have a problem come to us or we get out ahead of it.
Throughout this entire affair, I have wanted to take it slower than you because I am afraid. We were planning to talk to people and get details on Iowa today. All of that was abandoned when we rushed in and now we're hoping our allies can pick up the slack. And so I am afraid that this plan of rushing in is arrogant, based on our imagination of our own strength, and could well get our friends and allies hurt or killed if we're wrong about that. I am afraid of hitting Iowa and discovering they have another antimagic-grade trump card that we don't know about, but could have.

You want me to critique your plan or come up with my own? Fine. I'll do that in a bit. But I want you to consider that perhaps speed and ignorance could kill.

You know, I find that I don't have a good answer to this.

Any answer I can give must be related to the present rather than the past. I can't change anything about what I've done, and I will not as of yet apologize for mustering us into the current situation. I continue to see it as having been the right move.

But what the fuck answer am I to give in the present, Phoenixian?

I thought about how I could "slow down", here, over the last hour IRL, because you asked me to and you seem seriously upset.

This is what I came up with in terms of a "slow down" approach, drafted generically:

[] Just... stop. Turn to Mami and Homura. You're going into combat against a team of magical girls you know nothing about, who are presumably "big players" as far as magical girls go. You don't want to lose this. You don't want to lose anyone you're bringing to help not lose this. Unless you've massively misinterpreted things, Mitakihara has pretty well sandbagged in every fight you can remember -- you know you have -- and for all that you tend to be on top of an awful lot of things, you are in fact new to being a magical girl. You don't want this to be a fight where Iowa has a chance. You want to just crush them. Throwing all the sandbags out the window -- using infinite magic, whatever more exotic powers are available to you including those absurd boosters you sometimes throw around, what is the play here? What do they think about how we should fight this, if we want Iowa to go the hell down? And what do we do in order to secure ourselves against the possibility that they have something Interesting up their sleeve?

Which, actually, I really like. I think showing a moment of weakness here would be really great. I think it'd be character building. I think we could run it as a microupdate and Mami would get to be the shoulder being leaned on for once and it would be really awesome.

But I have no fucking clue if this is what you want!

What would you have me do, Phoenixian?

Cancel the timestop?

I am, in fact, worried about this fight. That's why I'm explicitly writing in stuff like "Let's think about throwing around a giant quantity of magic."

But the examples you're throwing around are stuff like "What if Iowa has a power where because we don't know about it it will just kill some of our people?"

You want me to, QUOTE, "consider that perhaps speed and ignorance could kill."

That's fucking great.

But I've spent an hour considering it and the more I think about it the less I see anything useful coming of considering it in this situation.

One of my earlier suggestions -- like, a month old at least by this point -- was that Homura should be backline and use timestop for C&C and intervention. Exactly because I thought to myself, if Iowa throws out something crazy, having timestop backline in reserve is by far our best counter.

Would you like to see that in the vote? Or what?

I have just sat here for an hour and fifteen minutes, now, Phoenixian, because I count you as my friend and you're obviously distressed and you're yelling at me to consider this viewpoint. I saw this quote, I quit my game immediately and I sat down to look at it. I have gotten absolutely nowhere with it.

What do you want, that isn't something I can't do?

Because as far as I can tell, the primary thing I can do is tell our team to quit sandbagging, which is what I am doing with the "let's throw around however much magic it takes" deal. I don't see any other thing I can really do in this vote where we aren't yet on-site. "Split this into two votes" isn't actually an action.

What do you want from me?
 
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I know I only started posting here recently, so I'm really sorry if I'm overstepping boundaries here, but just remember that everyone wants what's best for Sabrina. Everyone is really passionate about doing what they think is best, and that's good! It's a sign of how well the quest is written and how much we all want to help others in the story. But it's important to channel that passion responsibly when addressing others, whether you're defending your own points or critiquing someone else's.

Everyone is trying to do what they think is best, and everyone has good ideas. We're all a part of this, and we're planning the best we can based on limited information. Regardless of whether we could've been doing something better before, or even if we can do something better now, the spirit of cooperation and helping others is how we chose where to take Sabrina's character. We should extend that attitude to our fellow posters. We're all just doing our best and I think everything everyone has suggested so far has merit.

I know this all might sound a little silly or obvious, but I just think it's important to reiterate that no one is trying to do something detrimental, and I don't think anyone is really trying to attack anyone else, either. We're all just really invested in Sabrina's actions and it's easy to get heated if it feels like certain actions might put the things in jeopardy. That being said, it's easier to find something everyone can agree on if we're careful to be neither too aggressive or too defensive and just talk it out without letting our investment get the best of us. It's okay to take a breath or take a break if you're getting too caught up in things and come back later. Just remember that at the end of the day, everyone is trying to help. And again, I'm sorry if I've overstepped my boundaries or misread the situation. I just don't want anyone to get too tense over this, since it's a big moment and I think it's most important to make sure no one's having a bad time.
 
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Because as far as I can tell, the primary thing I can do is tell our team to quit sandbagging, which is what I am doing with the "let's throw around however much magic it takes" deal. I don't see any other thing I can really do in this vote where we aren't yet on-site. "Split this into two votes" isn't actually an action.
The risks with Iowa relate to the unknowns. If we knew what we were up against, we could surely counter it.

Thus, I once more recommend that we first go to Thiruvananthapuram and see if we can find a survivor of Iowa's raid there.
 
again, I'm sorry if I've overstepped my boundaries or misread the situation.
Don't ever be sorry for trying to lift the mood of the thread. It does get heated in here at times, mostly because everyone do want to see everything going well for all the characters we've grown to love, and letting people know that it gets a bit TOO heated is probably for the best. As long as you say so in good faith, and I have no doubt you do, then don't apologize. Ultimately we all want to have fun here.
 
The risks with Iowa relate to the unknowns. If we knew what we were up against, we could surely counter it.

Thus, I once more recommend that we first go to Thiruvananthapuram and see if we can find a survivor of Iowa's raid there.

If you and Phoen want this, the precondition I have is that you express concerns IC and find an emotional way to talk about it as an option, and give Mami + Homu a chance to convince you otherwise -- something like what I drafted up there, where we express worries to our friends and ask them for their thoughts.

We aren't putting the whole team through an extra hour(s) of unsettling timestop to take everyone to India, because that represents exactly as much of a negative force impact as India might be a positive modifier, and once at India we will need to find Magical Girls in timestop in a giant city. It will be a needle-in-haystack operation taking yet more hours.

The last time we tried to do that, Firn jimmied us out of timestop gradually (as he should). So, my concern is that this idea represents an emotionally appealing "route to assurance" which is practically speaking completely absurd and requires Sabrina to drop six to ten hours plus on doing this thing, leaving her sluggish, tired, and btw Sabrina doesn't know how to use magic to counter sleep deprivation.

If you want it, Mami and Homura have to not tell us it's foolishness. Because it has looked and continues to look like foolishness to me.

E: to be clear, what I mean to say is, if you vote to ask Mami and Homura such questions in such a way I will support doing so, and if they tell us it's not foolishness and actually sounds like a good idea, I will automatically back actually doing it.
 
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well said. For now, I think having everyone go over their skillsets in-depth, both solo and with their allies, is the best we can do, along with some theory crafting for priority targets that have generally common(healing, AoE elemental effects, melee bruisers, cloning) or extremely dangerous skills(teleportation, fine particle manipulation, anti-magic, combat precognition). Of course, we don't know what we're going to face, but outlining procedures for generally established powers(as far as I know, the only magic I mentioned that we haven't seen is combat precognition, and we've probably got all except healing in our task force, though I don't remember all our allies' magic) is a sound strategy, even if the fine details are missing(anti-magic=target with melee bruisers, AoE elemental effects=try to target the user with anti-magic, etc).
 
I think that if it was possible to get any info on the Iowa group safely, from survivors and such, Benouna would have done that already and be selling it.
 
well said. For now, I think having everyone go over their skillsets in-depth, both solo and with their allies, is the best we can do, along with some theory crafting for priority targets that have generally common(healing, AoE elemental effects, melee bruisers, cloning) or extremely dangerous skills(teleportation, fine particle manipulation, anti-magic, combat precognition). Of course, we don't know what we're going to face, but outlining procedures for generally established powers(as far as I know, the only magic I mentioned that we haven't seen is combat precognition, and we've probably got all except healing in our task force, though I don't remember all our allies' magic) is a sound strategy, even if the fine details are missing(anti-magic=target with melee bruisers, AoE elemental effects=try to target the user with anti-magic, etc).

Agreed. The group that comprises the attack team needs to be well-coordinated and know of each other's strengths and weaknesses, plus have a few high-level plans. Some planning is needed because I don't think anyone of us want a free for all to happen. We technically have unlimited time in the timestop so we could go to SEA, scout out everything and work out the details from there, but maybe some immediate plan for what to do if Iowa can somehow interfere with a time stop would be great (gain distance + any good sayaka-powers to use as smoke screen?)

The risks with Iowa relate to the unknowns. If we knew what we were up against, we could surely counter it.

Thus, I once more recommend that we first go to Thiruvananthapuram and see if we can find a survivor of Iowa's raid there.

How long ago did that happen? I'm just thinking that we don't want to leave the timestop and we may not be able to easily gather details from within it. Interesting plan though!

P.S. @Neebles: well said!
 
E: to be clear, what I mean to say is, if you vote to ask Mami and Homura such questions in such a way I will support doing so, and if they tell us it's not foolishness and actually sounds like a good idea, I will automatically back actually doing it.
I agree on your breakpoints. To be clear, I don't think it's worth doing if the flight is a big ordeal eating into our limited go in one timestop while everyone stays reasonably fresh. Or if we have to search by, like, canvasing the city on foot.

The travel time doesn't have to be so long. I'm slightly offended by the notion of having to mitigate sonic booms while in timestop, but it's Homura's magic so it is what it is. We ascend to 60 km at 300 m/s, then go on a least-time course to Thiruvananthapuram, 8000 km away at 200 m/s^2 acceleration limit, then descend at 300 m/s. That's 200 s for each vertical leg and 400 s for the supersonic bit, for a 13 minute flight. 20 g should be fine for meguca. (Edit: 80 km up and down, 16 min flight to get into sufficiently low density air to actually make a reasonably quiet boom, where by reasonably quiet I mean 10 Pa according to my simpleminded analysis where the boom amplitude at 10 m from the flight path is equal to the dynamic pressure at our maximum speed of 40 km/s and it attenuates like 1/r).

In order to search at the end we need magic that can see out of timestop, something sensitive to soul gems. I don't know if we have this, so we describe the option and ask about it. Possibly the ribbon trick with Mami can be modified to not bring the whole city into timestop, maybe Oriko can usefully scry, maybe even one of our other allies has something. If all we could do is search a city of a million people by gumshoes, we don't go.
 
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I feel like there is going to be a massive spanner in any plan we make, i dont know what gives me that feeling. Not at all.
A.) Iowa is led by nega-Sabrina, who is attempting to conquer the world in order to save it.

B.) Iowa wants to turn a new leaf, and was planning to defeat Walpurgisnacht in order to burnish that new reputation.

C.) Iowa lives in terror of Kyubey, who controls them utterly, and will desperately ask to be protected from it when we arrive.

D.) Iowa is actually from Ohio, and that's just as bad as it sounds.

E.) Iowa has been tragically misunderstood; they strictly save magical girls from local despots, and heard that a new tyrannical queen was attempting to seize control of Japan.

F.) Iowa has just been looking for an escape from the magical girl system, and given a clear seed will simply retire.

G.) Iowa directly uses witches in combat somehow, or is otherwise partnered with or even led by one. When we arrive, they will have already retreated into a particularly nasty barrier.

H.) Iowa is led by mundane humans, who use them for business purposes. Once they take over an area, they loot the area magically, or sabotage competitors, etc.

I.) Iowa is led by older magical girls back in the United States, and the task force we encounter are mostly or entirely young conscripts.

J.) Iowa just immediately witchbombs everyone they meet.

K.) Iowa has such powerful antimagic that our only useful weapon is whatever gun Homura has out at the time - but it affects them too, and they only had a couple guns prepared themselves.
 
...

I drew this up and then honestly I stared at it and I went and re-read Phoenixian's posts and I almost talked myself out of voting for it before I redrafted it to what it is now.

Phoenixian appears to believe it is possible for Iowa to be a Force of Nature-tier party. That's rather the point of writing something like this:

If, for instance, they've got a guca that can weaponize Feathers as a phenomena, I'd like to know that too. Because fighting an enemy that stitches time would be... problematic. I don't expect that to be the case, by any means, but "the worst known factors we can imagine" are a good stand in for "completely unknown and dangerous trump card." Or hell, even just knowledge of their fundamental character. If we know they absolutely will or absolutely won't weaponize the witchbomb, for instance, that makes a difference.

and the thing is, actually, "the worst [factors] that we can imagine" (not "known factors", because what he's describing is not under any definition "known") are terrible stand-ins for anything.

It's plausible that Iowa has counters to our bigger shticks: timestop, in particular, I think we all expect isn't going to buy a free win here, because that means no big fight scenes.

But what I read you as arguing here, Phoenixian, is that Iowa in this universe is plausibly a peer or superior opponent to us. And that's absurd.

If this were IRL, that would be one thing. But this is a game, and that means meta-level thought is in play. We've heard from both Nadia and Yuki on Iowa, and neither of them have remotely suggested that Iowa is somehow a walking Force of Nature, which is exactly what they need to be to remotely take us in a serious fight, because by God, Mitakihara Group is a walking Force of Nature, we've just sandbagged all the way down to "strong" at every fight we've ever been to.

Iowa isn't two orders of magnitude more powerful than an average magical girl group, or their reputation and the things we've heard about them would be very different -- they would be walking, chaotic evil demigods. One order of magnitude is plausible, but one order of magnitude over an average group, even assuming that timestop is irrelevant against them?

That's not in our weight category unless we sandbag hard.

So to be blunt, insofar as my reasonable belief extends, either the fear you're writing (your words, not mine) is right, or the storytelling is right. And I know full well which of those I believe.

...

I have had a lot of trouble reconciling that belief with actually voting for something like this, much more than I initially expected I would. I do not go for things that I think wrong. You're basically going to have to take this as-is if you want me to bend on this, I think, because I can't see myself doing anything but outright reverting to my previous vote if you're not interested in this.


[X] Express that you're worried:
-[X] Some part of you is pretty sure that you won't just get to wipe Iowa out from timestop.
-[X] You are, in fact, actually new to being a magical girl and aren't completely certain of how to evaluate "Iowa is strong" relative to your own strength, given that you know so little about their capabilities.
--[X] You're pretty sure they're beneath the six of you standing here plus Kyouko. But that's because you're pretty sure virtually everybody is beneath the six of you and Kyouko. And you know things like, keeping Homura in reserve during the fight would allow for pretty much no-selling any attempt at surprise via timestop. And that in practice there isn't actually anything stopping you from pulling out enchanted grief-based force multipliers, and having people just... actually make full use of your ability to, to give them not just infinite magic but also better multitasking, to let them simply drown Iowa in magic. You want to crush Iowa, not give them a chance to hurt any of your friends, or anyone who has decided to stick their necks out for you against Iowa.
--[X] But you'd expected to do a lot more intel-gathering on Iowa before fighting them, and part of you is saying that you could just... take an orbital flight path in timestop at 20-Gs to the last place Iowa is known to have been, find someone to ask about their capabilities. Ask Mami if you could engineer a way to let Oriko or Sayaka scry Iowa's specific location, outside whatever interdiction they have, from timestop here in Japan. That you're rushing in arrogantly, and that it'll be your fault if someone of your side ends up dead because of it.
[X] Listen to your friends.
 
We've heard from both Nadia and Yuki on Iowa, and neither of them have remotely suggested that Iowa is somehow a walking Force of Nature, which is exactly what they need to be to remotely take us in a serious fight, because by God, Mitakihara Group is a walking Force of Nature, we've just sandbagged all the way down to "strong" at every fight we've ever been to.

Iowa are the single most dangerous magical girl based threat on the entire planet, by Nadia's estimation.

What part of that makes you think they're pushovers, knowing full well how bullshit magical girl powers can be?

They might (might!) not be as "powerful" as us by some arbitrary potential based metric, but with a sharp edge focussing all that power to a small point, it doesn't take much to draw blood.
 
Iowa are the single most dangerous magical girl based threat on the entire planet, by Nadia's estimation.

What part of that makes you think they're pushovers, knowing full well how bullshit magical girl powers can be?

They might (might!) not be as "powerful" as us by some arbitrary potential based metric, but with a sharp edge focussing all that power to a small point, it doesn't take much to draw blood.

Cite. Now. If you have some reason to actually suggest the specific words you wrote there are fact I want to hear it because it will change my approach to this dramatically.

Somehow we've gone from "strong" to "single most dangerous threat on the planet." When, where, and how did that happen?
 
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A.) Iowa is led by nega-Sabrina, who is attempting to conquer the world in order to save it.

B.) Iowa wants to turn a new leaf, and was planning to defeat Walpurgisnacht in order to burnish that new reputation.

C.) Iowa lives in terror of Kyubey, who controls them utterly, and will desperately ask to be protected from it when we arrive.

D.) Iowa is actually from Ohio, and that's just as bad as it sounds.

E.) Iowa has been tragically misunderstood; they strictly save magical girls from local despots, and heard that a new tyrannical queen was attempting to seize control of Japan.

F.) Iowa has just been looking for an escape from the magical girl system, and given a clear seed will simply retire.

G.) Iowa directly uses witches in combat somehow, or is otherwise partnered with or even led by one. When we arrive, they will have already retreated into a particularly nasty barrier.

H.) Iowa is led by mundane humans, who use them for business purposes. Once they take over an area, they loot the area magically, or sabotage competitors, etc.

I.) Iowa is led by older magical girls back in the United States, and the task force we encounter are mostly or entirely young conscripts.

J.) Iowa just immediately witchbombs everyone they meet.

K.) Iowa has such powerful antimagic that our only useful weapon is whatever gun Homura has out at the time - but it affects them too, and they only had a couple guns prepared themselves.
L) The Iowa groups heavy hitter is miss Rou Other-Shoe, who is, as you know, even now waiting in orbit ready to deploy.
 
I mean, Iowa has two weapons that are effectively an I Win button against our group.

They drop the Lichbomb, and it's gonna disable some of us, including BestGirl.

They drop the Witchbomb, and Mami goes Murder Mode. Then our only real choice is to see if Homura can take us back in time with her.

And there's really nothing we can do to overcome those weaknesses right now.
 
I don't think we ever had them described to us as most dangerous. They are just the ones most likely to come to us and we've built them up ever since. Nadia fears retaliation from them, same as she fears retaliation from other "bad actor" groups. We infer they are the most dangerous because rather than oppressing a specific area, they instead regularly clean out cities full of superhumans. There's no reason to assume they are on our power level, but they are likely an order of magnitude above the average magical girl group. It is likely that the "most dangerous" magical girl threat is actually of the domain holding type, powersets that accentuate home-field advantage are more troublesome for us due to our preference for avoiding civillian casualties.

It occurs to me Iowa themselves might just be puppets of such an entity, victims of the same tactics they employ to keep seeds flowing back to somebody with leverage over them. Not a thought worth proceeding with, but this fight is likely going to turn out to be more morally complex and difficult than challenging. Call it meta-gaming, but we haven't had a black-and-white straight allignment clash yet.
 
Cite. Now. If you have some reason to actually suggest the specific words you wrote there are fact I want to hear it because it will change my approach to this dramatically.

Uh, literally since the moment they were introduced? We asked Nadia about the worst magical girl groups in the world, and they were literally the top of the list.
 
I mean, Iowa has two weapons that are effectively an I Win button against our group.

They drop the Lichbomb, and it's gonna disable some of us, including BestGirl.

They drop the Witchbomb, and Mami goes Murder Mode. Then our only real choice is to see if Homura can take us back in time with her.

And there's really nothing we can do to overcome those weaknesses right now.

I mean, look.

There's only so fucking much to be done here.

People are going around yelling things and I'm just sort of standing here trying to sort them out.

You know what, can we just get one thing really actually clear, where we're all on the same page about it.

@Redshirt Army @The Phoenixian @Genial Precis:

The Plan as I understand it is to have the following things occur at the following times:

1. Any further Intel gathering to happen *now*, before picking up anyone more except maybe Kyouko
2. All general planning, which is what I was aiming at with my previous vote, to happen en route to within, say, 25 miles of Iowa's location in SEA
3. Localization of Iowa via scrying, prep work for combat initiation to happen again something like 25 miles out

If you feel any of those numbers are not careful enough for some specific task, fucking speak up and say so, let's at least figure out the goddamn basic details instead of having one of us write a vote ending at some point that they think means one thing and everyone else thinks means another.

Like, seriously. I should've done this sooner.
 
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