So, it's not
directly pertinent to the argument that just happened, but this "argument from narrative" thing that's been going on for a while has been really bothering me on a fundamental level. Like "I've actually lost some sleep thinking about this shit" bothering me. Whether it's about fighting WPN, grief cleansing experiments, or just about anything else lately-- I don't want to spend a whole bunch of time disinterring and dismantling quotes, nor do I want to single out
@Vebyast-- but I'm seeing a lot of use of the word 'narrative' when it comes to justifying actions, and 'this is the kind of story we're in'/'Firn is telling us to do/not do X/Y'.
You could easily be
absolutely correct, and probably even
are correct to a large extent, but as someone who has a lot of fun trying to understand the metaphysics of the world and create hypotheses to apply them/scientific principles to the world/our experiments (I unironically enjoyed PMKM because it explores the mechanics of the setting in an interesting way, even if it wasn't particularly well-written) it
seriously rubs me the wrong way. I get that metagaming is explicitly a thing that is actively encouraged here, but it strikes me as... not
irrational, but
anti-rational.
Like the argument that Ugolino and I had a long time ago about trying to create a certain item; "This won't work and is a waste of time because it would break the story and Firn won't let us" is a perfectly valid and probably
correct analysis, but it's not actually a
reason within the context of the story itself, and I like things to have some kind of internally consistent justification to them. As much as I like Discworld (it's been far too long since I've read any, so my memory is failing me on that front), the implication that we should base our actual decision-making process on tropes and the vagaries of authorial fiat is something I'm not and probably never will be okay with doing.
It's like that one Banjo-Kazooie game that straight up told it's players to their face "We're going to make you collect random bullshit because this is a video game and collecting random bullshit is what you do in video games." I may be totally off the mark and rambling incoherently at this point, but it's...
insipid might be the right word? It also strikes me as kind of insulting to Firnagzen's ability as an author and a world builder.
Tangentally related, on the subject of the grief-cleansing enchantment: I'm inclined to go with Sabrina and Mami's gut instinct here, the gauntlet is probably what's fucking things up/creating a feedback loop, because we're trying to use our grief manipulation to create an object that manipulates grief (if in a very specific manner). I originally disagreed with
@Muramasa that speckled enchantment was "doing it wrong" per se due to its sheer utility, but then I realized that we're doing
the exact same shit we called Oriko on by trying to use our powers to cheat at enchanting.
This is a
skill that we need to build up manually by actually trying and failing at it a bunch of times, which means we need to get over our time dilation-induced ADHD, knuckle down, and actually put in the work. It wouldn't surprise me at all if Oriko would get a similar migraine from trying to use her future sight to help her enchant a crystal ball that could see the future.