Second, the "accept our prize for our hard political work" plan. Suggestions, additions, and critique are welcome. I've refined it a bit from the protoplan, so please read through this even if you read the protoplan. I don't plan on changing the plan's broad goals (de-escalate, keep Keiko's word and contract if possible), but am happy to improve methods or add contingencies and whatnot. Given what happened this update, I'd far prefer to have too many contingencies than too few.
Note that this action plan has several points where we are not actually going to follow Takahashi's ruling e.g. Kouta responses, lethal force responses,
not splitting up (aside from Keiko), not letting Akane take punishment regardless what happens for the Kouta situation.
Edit: Added suggested edits. This plan no longer supports brinkmanship.
[X] Action Plan: Summon Seekers
We've maneuvered ourselves into having some pseudo-allies with the elders, and it's resulted in the offer Takahashi gave us. Let's take it (and investigate it) and settle down, do some research, have Keiko train the summon technique, and stop all our overt attempts at politics. This achieves our primary objectives of interaction with the village. We just need to deal with our final problem, specifically, Kouta. Let's de-escalate and go from there.
Overall idea: De-escalate and support Keiko's decision. Everything else is details.
Goals:
- Survive
- Prevent hostilities from breaking out
- Learn Summoning
- Perform Seal and Jutsu Research.
Methods:
- De-escalate situation with Kouta
- Stop Kagome from murdering people right now
- Call out to him saying this doesn't warrant a hostile (explosive) response
- If he doesn't immediately respond, physically stop him, use MEW to protect village ninja if he attacks.
- Let Kouta and the others run away, we're not going to go after them
- Yell out to Kouta calling him a traitor for trying to hurt us a second time.
- If someone asks, insist that it was not our fault, they'll need to wait to talk to our sensei once she and us have rejoined to sort things out. Tell them to check to see if the cut is lethal or not. Reassure them if Akane or us had wanted Kouta dead we wouldn't have given him a shallow, non-lethal cut.
- When back at the fort, give Akane a hug and tell her that it wasn't her fault (because it wasn't), and that Kouta is just a terrible person.
- Send a "something happened, return, but it's not an immediate need signal" once we are back in our fort.
- When Inoue gets back, abide by Takahashi's ruling on the Kouta situation, so long as it doesn't involve punishing Akane. Insist that Akane didn't do anything wrong.
- Suggest that Kouta is a hotblooded idiot trying to stir up trouble. If Takahashi doesn't care what we do with Kouta,
- Relinquish Kouta from our care. We want nothing to do with him. Warn him and others that he is not to approach us again or else there will be consequences.
- When Yoshida or Gasai eventually seeks us out, have Inoue talk with her about it. Work with her and Takahashi to de-escalate tensions. Don't break our word to Takahashi. Leave Akane and Kagome at the fort if we have a choice --> ask Akane to keep Kagome from murdering people while we're gone.
- The next day, have Inoue talk with Takahashi sensei to sensei
- Try to make sure Takahashi is legit.
- Thoroughly vet Takahashi and his family. We're ok stepping out of politics, but we need reassurance he's not going to backstab us, and that we're getting what we came for.
- We want to know why he accepted Keiko.
- Figure out explicitly what it is Takahashi is ok with us doing (and do our best to honor that, so long as our safety isn't compromised)
- Explain we're not willing to just die for Takahashi, so we'll have a clear policy: if something happens, we'll warn people with an explosive, then try to take them out non-lethally.
- Assuming Takahashi is reasonably legit, have Keiko go for lessons with Takahashi.
- Encourage her when she's back, congratulate her on successfully completing the mission and being super brave.
- Give her an escort there and back in the mornings and evenings. Akane babysits Kagome and Inoue, Noburi, and Hazou go with her.
- While Keiko is with Takahashi, have a chat with Inoue about how to check for and combat persuasion, brainwashing, replacement, or possible mistraining.
- Have Kagome investigate the summon technique skill scroll. Look for suspicious things. He's clearly mildly knowledgeable about summons (knew they popped when killed), have him make sure Keiko's not screwing herself.
- Have Akane lay low and not leave the fort, the village hates her. Don't let her go places alone, preferably stay in the fort.
- Have a group chat about our experience with politics. Debrief on where we are now, things we did well, things we didn't expect, ways to improve, etc. Be cheery.
- Observe Keiko, look for oddities in her behavior
- Changes in her confidence
- Changes in her view towards the village
- Changes in her breathing
- Changes in her talking patterns
- Have Noburi give her regular medical checkups (don't want tapeworms after-all)
- If Inoue thinks it appropriate, interrogate Keiko using her memory erasing jutsu about her training.
Contingencies:
- If anyone talks to us, before we meet up with Noburi Inoue and Keiko, Hazou is point-person. Placate, don't promise anything, get back to the fort.
- If combat breaks out, hold nothing back, win. Reassess at that point, but be prepared to retreat into the forest and rig the fort to explode as we leave.
- Maintain basic explosive communication system:
- Two quick explosives followed by one later means meet at fort at earliest convenience
- Two quick explosives followed by two quick explosives means meet at fort immediately
- Three quick explosives followed by one later means meet at forest fallback at earliest convenience
- Three quick explosives followed by two quick explosives mean meet at forest fallback immediately
- Single explosive is used as warning
- Any other use of explosives means battle is engaged: disengage and support
- If someone comes to our fort for healing or talking, indulge them, be courteous, don't wander away from the fort, make a less-trapped building near the fort if it becomes common. Otherwise, keep to ourselves (unless Takahashi asks us to do something else). Don't offer sparring.
- If Kouta approaches us again, be aware, and subdue him. Don't let him rejoin our group unless Takahashi orders us to, and even then, don't let him out of Inoue's sight while with us.
- If we receive strong evidence of Takahashi betraying us, giving Keiko wrong training ect, be prepared to explode his house when we pick up Keiko.