We have a
lot on our plate.
Megucas are adorable bundles of trauma and issues, and we've surrounded ourselves with some of the worst basket-cases and are actively adopting more. The system is unfair, actively out to get you, and above all...largely self-sustaining and breaks anyone who learns too much about it. And it's HUGE. Like really, really big. And everything about it needs to be broken and reshaped into something we can accept. And then there's the more directly dangerous stuff that even we can't grief-rend away, not to mention conversational pitfalls...
A truly meaningful success in PMAS is caused by Social backed up by necessary SCIENCE while still not forgetting to do everything we can to deal with existential threats. Anything else is window dressing and shouldn't come ahead of those goals. This seems to be a somewhat controversial point whenever it comes up so I'll explain my reasoning further below.
Our problems fall under three main categories- social, SCIENCE, and existential threats. There's overlap between them, of course. (Spreading cleansing needs both social AND science, Feathers is all three...) But this'll be the shorthand I use in the rest of this overly long rant.
Social- What it says on the tin. Interactions with others, making friends, building trust and getting allies, smacking down people doing things we can't accept, helping others deal with their issues directly or indirectly. Befriending, BEFRIENDING and putting the metaphorical heads on metaphorical pikes (hopefully) all fall under this.
SCIENCE- Finding stuff out and blowing stuff up. Put on the goggles and lab coat. Dewitching, learning more about soul gems and different kinds of seeds, getting over our range limits, saving Oriko, wacky spur of the moment shenanigans with our powers that might blow up spectacularly in our faces...This is what it falls under.
Existential threats- stuff we CAN'T forget about, or it'll kill us. Not in the sense of a failure at our self-appointed role such as if we never spread de-witching or mass cleansing...but in the sense of BAD END. Madoka contracting and witching, Feathers, and pissing Homura off to the point where she wants us dead all qualify. Even Mami
dying doesn't quite qualify even if it effectively ruins any victory and makes it bittersweet at best.
So. Post 1 by Firn. What does it tell us?
invite you to use as much meta-knowledge and reasoning as you like
This is not going to be an easy Quest.
Not to mention....
Fair's fair, though. Make a wish. I'll let nearly anything pass, save anything story ending: No pre- or post- cognition for you, no immunity thereof, no "I wish to always succeed", no "I wish for Oriko to drop dead", no Path to Victory for you. Just about anything else is fair game, though! You can wish to 'never become a Witch', or to be able to turn Witches back into puella magi, and so forth, though! Oh, but no multi-clause lawyer wishes.
Firn's declared that a)metaknowledge is fair game, b)that no matter what, we're going to have difficulty, c)ANY wish that allows for a story is fair game, implying that it wouldn't have made a significant difference to the general course of events if we'd wished for strawberry ice cream or grief cleansing.
In other words, we can deduce that
our getting a good ending of some kind is only tangentially related to our wish and powers in the first place. Science isn't NEEDED for us to do well.
But what about the rest? Why is metaknowledge and the quest inevitably being difficult important?
Because PMAS's true win (or at least not-lose) condition is based on Social. The cast, and their issues. At it's core? PMAS isn't about us, it's about
them. Sabrina's character development is tangential to theirs, as much as she can be said to
have character development. We could do all the SCIENCE in the world and it wouldn't make a difference if Mami died, Sayaka witched, Madoka wishes, and Homura loops. By this logic, arguably nothing outside of Mitakihara matters- but that's just a burden we've chosen to assume and add onto the truly minimal social for anything resembling a happy ending. Even so, the point stands- to win, we technically don't NEED Science.
But what about results, some people might ask. Let's
look at results. By default, post-wish, we had griefhax and wings. Already cool. What did we get out of SCIENCE? Not just random power usage whenever we had an emergency- what did we get from dedicated research sessions. We found out we could TK grief, that we had a range limit in the first session. Grief music, grief armor, grief's effects on rebar, and grief dissipation in the second. Session 3- post Sendai- was examining soul gems, grief seeds, and clear seeds. Object and meguca weapon properties. "Session 4" was trying to steal a familiar followed by griefhax while hunting a Witch. That...went badly. Session 5 was grief barrier, aka: effectively duplicating what we were doing via timestop. Then we uprooted a rosebush for some reason. Session 6. Oh boy, session 6. Sonic showers and the infamous witch barriers. That one just got Kyubey's attention. The one we brought Mami for? Traumatized her, sent us catatonic briefly and may have caused Sayaka to get attacked by a Feathers-caused Witch and eventually contract because of it. Our latest science sessions gave us a censor bar for private communication, again just an improved grief bubble that was an improved timestop chat, and some failed enchantment shortcuts and stuff. Oh yeah there was a combat bracer too, that for a ranged oneshot caster meguca was a bit like putting lipstick on a pig.
Overall..looking at it pragmatically and just going by facts...dedicated SCIENCE sessions haven't been productive, and even less so when we do it without specific, quest-relevant goals in mind. Nothing we've done in them would be worth missing out on chances to do-good or fix things over. SCIENCE is nice, but the sessions? They haven't been vital, and they still aren't. Especially if we aren't going to focus on specific things to do for them.
This definitely isn't an argument against doing SCIENCE at all. For our (extra, but in-character) goals to come to fruition, we are going to need some SCIENCE- at the bare minimum to save Oriko, for dewitching, to spread reliable and regular cleansing worldwide and for other things that come up. However, it seems to be a fairly common trend in-thread to act as though SCIENCE plays a large role, even a central, role in doing well and winning the quest. I believe this to be a mistake. SCIENCE is a useful tool, but it's a supplement. Something we put aside some time for, but need to have very specific and vital goals for during that time.
Now that we've established SCIENCE is useful but not the core of the quest, what should we be primarily focusing on instead? Social and existential threats. Social is what will make or break us. We need to spread word of our abilities and willingness to use them, to make friends, to mend bridges and right wrongs such as groups bullying others, posing a threat to others (cough cough Sasa and the twins) and to save girls from themselves where we have to. (Damnit Ono.) Without social, all our SCIENCE skills don't do very much. Right now, with clear seeds and cleansing? We can support a fairly large network of girls. Larger than we have now. And going by what Oriko said, that's what we'll need for Walpurgisnacht and what comes after.
Closer to home, social is how we save Madoka, convince Homura to work with everyone else and trust this is the last loop, help Mami be stable and happy, get Kyoko to come back, make Sayaka a true Hero of Justice...Basically, it's how we
win.