[] Ask Homura to at least hear you out. If she still doesn't want them leaving afterward, then they won't be leaving.
[] You already know that they are dangerous and you won't be taking your eyes off them for a second.
-[] Your certain that you can take them both in a fight, if you had to. The only reason Oriko isn't crippled from the pain is because your using your power on her, and you also have a contingency for Kirika.
-[] You would also be keeping their soul gems with you, which you could detonate almost instantly with flicker of your power.
[] And she isn't faking it. She was almost insentient from the pain and honestly looked like half a corpse while Kirika was stressing out. It wouldn't be right to just leave them like this.
-[] And you had checked her soul gem which looked like her power was looping on itself, while your's and Kirika's soul gem looked normal. You think that at least going outside and doing something even for a little bit could really help her.
[] If they had some plan on escaping or coming up with some ambush, then they could have easily done it from inside their house. And you wouldn't just let them run wild outside.
[] If Homura still says no, then just drop it and tell them you'll keep them inside and find some other way to help her then.
[] Tell Oriko and Kirika the news, whatever it is.

I really don't know if this would be at all convincing. But still feels like we should make some kind of effort. Think I'll try and come up with something better later.

I would bring up securing their gems sooner. We need to assure Homura that we are in control of the situation.
 
Problem is, Homura's likely response would be either "So? I don't care." or "Good."

Tends to be the reaction a person has after said person killed their best friend and reason for living.
*facepalm*
Come on, people. You're sharper than this.

The entire point of the point (yeah.) is that Oriko's condition is very severe, and with an unknown condition that seems to be capable of killing Oriko, leaving it totally unaddressed is a real problem--namely, as much as Homura might dislike/hate Oriko, she won't deny that she's a useful asset. Additionally, it's to make sure Homura understands just how debilitating Oriko's condition is--if Oriko were to attack or disable Sabrina somehow, the ring that keeps her from being immediately disabled through sheer pain evaporates.
 
I still want to make sure we do it right. Uh, the talking with Homura bit, not the gem smashing.:V

Would rather not have another repeat of last time. Maybe show a bit more empathy and understanding of where Homura is coming from so it doesn't seem like we're just dismissing her concerns?
Eh, it's still not very genuinely conciliatory:
  1. In Homura's mind the pain is no reason at all to bring them out and about. It was a bad idea to lead with that. The problem is that it's weird shit that may soon be fatal. Certainly it's not clear that it will recede on its own.
  2. Asking Homura to hear us out seems unlikely to work.
  3. We cannot justify taking Kirika as well, to Homura. There's not a medical need.
  4. Deadman's switch on the gem. It shows we're taking her seriously.
  5. Need to make the point that this is the only lead we've got on improving her condition, at the moment.
  6. Well-defined itinerary for all the times Oriko is out.
 
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Okay, so, I've seen about two posts that nitpick a single, minor point in my proposed vote, and little discussion about it aside from that.

If people are convinced that such a plan (whether it needs a little refinement or not) is not the right idea, please explain why. But otherwise, I just don't understand why it isn't the obvious solution here.

Yes, I know it isn't guaranteed to convince Homura, but it's still the best chance we've got, and we lose absolutely nothing by trying it. If it fails, we'd just be in the same position we were before we tried it. We can decide what to do then. Simple.
 
Okay, so, I've seen about two posts that nitpick a single, minor point in my proposed vote, and little discussion about it aside from that.

If people are convinced that such a plan (whether it needs a little refinement or not) is not the right idea, please explain why. But otherwise, I just don't understand why it isn't the obvious solution here.

Yes, I know it isn't guaranteed to convince Homura, but it's still the best chance we've got, and we lose absolutely nothing by trying it. If it fails, we'd just be in the same position we were before we tried it. We can decide what to do then. Simple.
Oh, no, I like your plan. I just want there to be a stronger element to it to show Homura that we're taking her seriously on this. Also, have that assurance early on in our conversation with Homura.
 
Update reaction post
"The world's a big place," you say meditatively. "Does it really matter to you that much? Do people you've never met, people who hate you really mean as much to you as people you know and care about?"
[x] The world's a big place. Do people you've never met really mean as much to you as people you know and care about?
Hmm... Not that it matters too much probably, unless Oriko internalizes our 'Hate' word usage but we did change the wording of this in the final vote.

You sort of wonder of you've missed anything important. In general, anyway. You're pretty sure, on this particular little problem with Oriko.
Oh boy. Have we missed something, is Firn prodding us to stop being stubborn and try another track? Homura not going to let us leave the house with them anyways...

Oriko nods slowly. "Will you let me go free, then?"
Hmm... Maybe she really does need her agency back, it could be a scenario 2 issue. Should we give some thought to giving her something to do physical in the home that helps out?

Oriko regards the girl wrapped around her with a thoughtful air. Eventually, she shakes her head slowly. "I... have an inkling of what you're trying to tell me, Sabrina," she says. "But I don't think I understand."

You purse your lips and exhale slowly. "We'll find a way to fix this. Really."
Hmm.. She still doesn't understand, but it might just be a thing that takes time/action to internalize. And then we just change the subject in a weird Sabrina way. :D

"I know, I know," you say. "But she's in pain. I... I was thinking maybe Oriko and Kirika could follow me for a while today, at least until lunc-"

"No." Homura's voice is glacially remote.
Well, I can't say I didn't see this coming. Oh Homu.
 
Okay, so, I've seen about two posts that nitpick a single, minor point in my proposed vote, and little discussion about it aside from that.

If people are convinced that such a plan (whether it needs a little refinement or not) is not the right idea, please explain why. But otherwise, I just don't understand why it isn't the obvious solution here.

Yes, I know it isn't guaranteed to convince Homura, but it's still the best chance we've got, and we lose absolutely nothing by trying it. If it fails, we'd just be in the same position we were before we tried it. We can decide what to do then. Simple.
OK, some earnest feedback:
  1. We're not being genuinely conciliatory if we ask to bring Kirika. The only basis on which we should be trying to argue at this point is medical need. If we're taking precautions, and taking them seriously, even if it's just for Homura's benefit, we shouldn't even ask about trying to be one guard on two prisoners.
  2. Sabrina hasn't crushed a soul gem before. For her to think about doing so would cause her a lot of hesitation and a little dread in the anticipation. If we offer to hold the gems hostage, without giving that impression to Homura, Homura will understand that we don't really see it as necessary, which would infuriate Homura since we didn't take her seriously, and make it potentially nonfunctional as a precaution, due to hesitation.
  3. I seriously recommend a deadman's switch here, in order to make it clear to Homura that we take this seriously and to fix the above problem. A pyrophoric explosive separated from air, or a binary explosive separated from itself, with grief, would be a good choice.
 
They're already somewhat chafing at being restricted to a building. Trapping them in their soul rocks is a terrible idea.

If they'd prefer being rocked, that's their decision. I could see myself taking up the offer.

We abide by the decision. Of course, that means we're on a time limit for figuring it out and fixing it.

Alright. Let's do this.

Case 1: The pain is caused by a bad reaction from Oriko's powers to probability or timeline manipulation, due to unknown parties that orchestrated Sayaka's kidnapping.

Case 2: The pain is caused by Oriko's powers reacting negatively to her not acting, due to being cooped up.

Case 2a: Being unable to act has caused Oriko's powers to go into a feedback loop of foreseeing her foreseeing her forseeing...

If the damage is caused through her powers, conceptually disabling them through grief manipulation should prevent the damage. This should be visible through her soul gem.

For Case 2a, giving Oriko a Ring of Mind Blank from D&D (stops mind control, clairvoyance, and precognition) should help. It should also prevent adverse mental effects on her in general, for instance Sayaka's hypothetical power.

Not sure how to test for Case 2, or what the quick fix would be. Also, there are probably other possibilities. Throw some ideas, people!

Right. Testing:

A: Get Oriko to draw. See if activity reduces her symptoms.

B: Imbue ring with property of "blocks Oriko's ability to use precog on the wearer". See if wearing it improves Oriko's symptoms.

C: Imbue ring with property of "protects wearer from external magical influence". See if wearing it improves Oriko's symptoms.

D: Imbue ring with property of "protects wearer from damage from alien tech". See if wearing it improves Oriko's symptoms.

E: Imbue ring with property of "shifts meguca's field of influence via her meguca abilities three kilometers to the left". See if wearing it improves Oriko's symptoms.

F: Imbue ring with property of "blocks wearer's personal meguca power". See if wearing it improves Oriko's symptoms.

(Some of those may be useful for other purposes later, so bonus)

Quick fixes:

A: Create grief object with property "forges and enchants input material into permanent ring of pain-blocking"

B: Create grief object with property "switches a soul gem's meat puppet with designated object" to turn Oriko into an animated piece of furniture and see if that relieves the pain now that she has no nervous system. We can change her back later, but it might be an improvement on rocking if she can keep some senses and move around.

C: As B, but try having Kirika share her body with Oriko. They might find it romantic. They unfortunately may also find it uncomfortable and inconvenient, but it's an idea.

D: This one's tricky. Create grief object with property "permanently reroutes designated sub-sense away from brain and to designated object". Random rock now feels Oriko's pain for her.

Just some ideas.

*sigh*
And again, she's murdered them repeatedly in retaliation. Whose karmic outlook is darker, hmm?

The repetition is irrelevant as it's cancelled out by each rewind. Retaliation would only apply if she killed the very same Oriko that killed Madoka, which she never bothered to do, which disproves that she is motivated by retaliation. Oriko started it. The one with the darker karma is irrelevant. What's relevant is who is more vulnerable. And that's Homura.
 
Hmm... Maybe she really does need her agency back, it could be a scenario 2 issue. Should we give some thought to giving her something to do physical in the home that helps out?
If it's just a matter of using her power to do things, something as simple as winning (or losing) at games should help. We should ask if Oriko has any board games lying around.
 
Create grief object with property "switches a soul gem's meat puppet with designated object" to turn Oriko into an animated piece of furniture and see if that relieves the pain now that she has no nervous system.

Wat.

But... That's...

Furniture has no sensory organs or means of movement. It's no better than being rocked, if it works at all! And it's not her meatpuppet being damaged anyway, if it was then standard meguca pain disabling would have fixed the issue. Her soul is the thing being damaged, which incidentally means rocking her wouldn't fix the problem, just make her more portable.

Same with sharing a body with Kirika. While they might enjoy it (I don't judge...), the second we leave, Oriko will be in pain again.

And in any case, pain is a symptom of damage. While blocking it makes Oriko more comfortable, it doesn't stop whatever is going on from slowly killing her.
 
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Wat.

But... That's...

Furniture has no sensory organs or means of movement. It's no better than being rocked, if it works at all! And it's not her meatpuppet being damaged anyway, if it was then standard meguca pain disabling would have fixed the issue. Her soul is the thing being damaged, which incidentally means rocking her wouldn't fix the problem, just make her more portable.

Same with sharing a body with Kirika. While they might enjoy it (I don't judge...), the second we leave, Oriko will be in pain again.

And in any case, pain is a symptom of damage. While blocking it makes Oriko more comfortable, it doesn't stop whatever is going on from slowly killing her.

A: Corpses don't have any means of movement either, but meguca move them around perfectly well (yes, they're corpses. Their hearts and breathing stops they instant they leave their range).

B: Word of god is that a sufficiently educated and experienced meguca retains all her senses and combat and motion capabilities even when her body is utterly destroyed and she has nothing but a soul gem left. Operating a piece of furniture should be easier than operating a soul gem. They really do puppet motion. And that should be easier with something with moving parts.

C: I'm not claiming the damage will stop. I'm just preventing her from feeling it with her nervous system. Bringing them around with us would have been less helpful as we'd still only be blocking their pain and they would be preoccupied with the same thing we were rather than having Oriko think about her problem.
 
B: Create grief object with property "switches a soul gem's meat puppet with designated object" to turn Oriko into an animated piece of furniture and see if that relieves the pain now that she has no nervous system. We can change her back later, but it might be an improvement on rocking if she can keep some senses and move around.

C: As B, but try having Kirika share her body with Oriko. They might find it romantic. They unfortunately may also find it uncomfortable and inconvenient, but it's an idea.

D: This one's tricky. Create grief object with property "permanently reroutes designated sub-sense away from brain and to designated object". Random rock now feels Oriko's pain for her.
I would try stuffing Oriko full of morphine long before any of these. The first testing section seems fairly reasonable, however.
B: Word of god is that a sufficiently educated and experienced meguca retains all her senses and combat and motion capabilities even when her body is utterly destroyed and she has nothing but a soul gem left. Operating a piece of furniture should be easier than operating a soul gem. They really do puppet motion. And that should be easier with something with moving parts.

C: I'm not claiming the damage will stop. I'm just preventing her from feeling it with her nervous system. Bringing them around with us would have been less helpful as we'd still only be blocking their pain and they would be preoccupied with the same thing we were rather than having Oriko think about her problem.
Taken together, B and C suggest a probable result of the test: Oriko feels pain without the meguca nervous system, via some faculty of the soul gem that's almost certainly needed to make B possible. I would try the test to find this out, except that it seems rather vulnerable to Murphy. Try to think of something more incremental. I'll chime in if I come up with anything.
 
The repetition is irrelevant as it's cancelled out by each rewind.
No, it isn't. Every repetition is a unique iteration, and the past stays happened.
What's relevant is who is more vulnerable. And that's Homura.
She really, really isn't.
I seriously recommend a deadman's switch here, in order to make it clear to Homura that we take this seriously and to fix the above problem. A pyrophoric explosive separated from air, or a binary explosive separated from itself, with grief, would be a good choice.
Unjustifiable likelihood of false-pos failure resulting in death.
 
Oh boy. Have we missed something, is Firn prodding us to stop being stubborn and try another track? Homura not going to let us leave the house with them anyways...

:mad:
Dang it, not again. We're really not cut out for this stuff...

Sabrina hasn't crushed a soul gem before. For her to think about doing so would cause her a lot of hesitation and a little dread in the anticipation. If we offer to hold the gems hostage, without giving that impression to Homura, Homura will understand that we don't really see it as necessary, which would infuriate Homura since we didn't take her seriously, and make it potentially nonfunctional as a precaution, due to hesitation.

I wouldn't really have any problem at all with exploding their soul gems without hesitation, if we had to though. But that's just me. It shouldn't even be that hard. Just seize the grief in the gem and boom. And there's nothing stopping us from just smashing their gems with our bare hands.

... this line of thought is seriously depressing.
 
No, it isn't. Every repetition is a unique iteration, and the past stays happened.

I'm aware, but that's irrelevant. Each Oriko only experienced one death.

She really, really isn't.

I ... disagree? Not much to say here. Homura's entire personality has degraded to nothing but a core held together by determination to save Madoka which has become the thing she's centered her very life around. When that's threatened, she reacts very badly and goes murderface or Homucifer and if she loses hope, she rapidly spirals so that she went from almost empty to almost full in seconds.
 
Actually, she might not even believe us about breaking their soul gems. Maybe we shouldn't outright state it, then. We have been pretty insistent on the whole "save everyone" thing.
 
I wouldn't really have any problem at all with exploding their soul gems without hesitation, if we had to though. But that's just me. It shouldn't even be that hard. Just seize the grief in the gem and boom. And there's nothing stopping us from just smashing their gems with our bare hands.

... this line of thought is seriously depressing.
This playerbase is not bloodthirsty enough for Sabrina to deliberately kill someone like that without hesitation, having never previously done anything of the sort.
Unjustifiable likelihood of false-pos failure resulting in death.
Well, I figured out how to make it fail-safe but nonfatally. Instead of a bomb, load her soul gem into a shell so it can be fired out of the gun. Use a deadman switch on the gun. On failure of the switch, her soul gem is shot out of range and she drops. If it was a false positive, we can recover the gem.
 
Gonna point out that we don't actually know if the ring will disappear if we leave range. It's witch stuff, not mere grief.
 
Actually we have. It just kinda...dissapated, tried to gain coherency but didn't have enough oomf to stay together.
That was normal grief. We haven't sent out witchy grief. I think it might work, but I worry that it might work too. We might lose control of it after it leaves control range.

Suddenly the pain relief ring... eats the person. :V
 
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