Morning ablutions done, you wander over to the kitchen. "Good morning, Mami!" you greet cheerfully.
This early in the morning, Mami's hair lies limp and slightly bedraggled instead of her usual drill style. "Hm? Good morning, Sabrina," she replies, somewhat blearily, eyes staring dully at the mixing bowl in front of her. Her hands move with practiced motions, and yet... you watch as she misses the edge of the bowl with an egg twice in a row.
Not a morning person?
"Here, let me help with that," you say, gently grabbing the egg and bumping Mami out of the way. "Pancakes?"
You take the muffled grumble Mami makes as a yes, supressing a grin at the distinctly un-Mami noise. Not a morning person, then. She wanders off into the living room and collapses on the couch.
Two minutes later, she apparently startles awake, and bustles back into the kitchen, this time looking considerably more alert. "Ah, Sabrina? You shouldn't..."
It would protect us from being exploded by a proximity mine.@boonerunner
If "Feathers" is involved, and if it can get around time stop, what good will armor do?
Now is not the time for science, and we haven't tested enhancements on other people. Let's just go look around. I don't think the stuff we already know how to do will be that helpful pre-prepared.If "Feathers" is involved, then we're going to be facing an unknown enemy with unknown abilities who is stronger than Walpurgisnacht and who is holding one of our friends hostage. That is a bad situation to walk into blind, even if "Feathers" is acting indirectly by using Elsa Maria as a catspaw. We have timestop, so that's helpful, but "Feathers" almost certainly knows that we will be using it. If we're not going to ask Oriko for more information, let's at least try to leverage our grief abilities to reduce our odds of falling into the trap, and to survive if we trigger it anyway:
1. Full armor: Magic Enhancing Gauntlets, Wings, Plate Mail, Enhancement Harness. All of these have been tested, so we know that they work.
2. We can offer to enhance Mami and Homura as well; the enhancements should work for them as long as they stay within 100m.
3. Mental protection and telepathy would be good too, though we haven't yet tried creating items to do that.
4. Create sensors to increase our range: grief sensing (to find the witch), human sensing (to find Sayaka), and magic sensing (to find anything else)
5. We should also use remotely controlled constructs to go ahead of us so that any proximity based traps are triggered on the constructs rather than on our squishy human bodies. We were already attacked once (in timestop) using this trick: we should take measures to prevent it from working a second time.
The current vote specifies that we search for Sayaka everywhere, including the inside of the barrier without taking any of these precautions.
We have already tried the Magic Enhancing Gauntlets, the Wings, the Plate Mail, and the Enhancement Harness on ourselves. It's not science any more, it's application. Being able to better defend ourselves better in actual combat was the entire reason for doing the science in the first place.Now is not the time for science, and we haven't tested enhancements on other people. Let's just go look around. I don't think the stuff we already know how to do will be that helpful pre-prepared.
Well, the witch stuff freaks Mami and Homu out, so preferably avoid that. As for Armor? We can armor up next vote. I doubt we'll just be getting slammed on the way there. I don't know about you, but I don't think we're going to literally meet the feathers there. Just get clues for what it is and what it does. For the most part? It's just not worth messing with the vote. We can do it next update.We have already tried the Magic Enhancing Gauntlets, the Wings, the Plate Mail, and the Enhancement Harness on ourselves. It's not science any more, it's application. Being able to better defend ourselves better in actual combat was the entire reason for doing the science in the first place.
When it comes to using them on other people, I would prefer that Homura and Mami be protected as well, but whatever. I can see why some people might not want to try out something new right now.
But at the absolute least we should armor up Sabrina and turn on our sensors. Is there any reason not take this simple, easy step?
We're going into combat. Witchy stuff is inevitable. Mami and Homura know that our combat style is designed around witchy stuff. We've gone over this in the past: as long as we warn them ahead of time about what we're doing so that they aren't surprised by it, it's fine.Well, the witch stuff freaks Mami and Homu out, so preferably avoid that.
I would prefer to armor up along the way, because we don't know where we might meet resistance, but at the very least we should armor up before entering the barrier, and the current vote has us searching around inside the barrier without taking any safety precautions at all (apart from Timestop, which we should not rely on).As for Armor? We can armor up next vote. I doubt we'll just be getting slammed on the way there. I don't know about you, but I don't think we're going to literally meet the feathers there. Just get clues for what it is and what it does.
Why shouldn't we "mess with the vote"? When improvements are suggested (and people can agree that they are improvements - or even when some people think that they are improvements and others are neutral), then votes ought to be changed. It's only when people are actively against the changes that there's a question.
That's not the way trauma (or PTSD) works. It's not like Homura has ever forgotten that Oriko killed Madoka, but do you really want to trigger the exact memory (and experience, because PTSD, remember?) right now? And no, Homura is not on edge because she knows something, she's on edge because she's basically looking at the trigger for one of her worst memories/experiences right in the face, and is supposed to be acting normally even though said trigger is just as firmly tied into timestop--AKA, her personal refuge, primary power, and her only trump card against threats, all in one, as well as the only thing she has been able to rely on for aid against the many eldritch horrors, disastrous social situations, potential betrayals, and juggled challenges arrayed against her.It's not like Homura has ever forgotten that Oriko killed Madoka. That is the reason she's on edge right now. Bringing up the topic of Madoka's safety will not suddenly cause her to remember why she's angry at Oriko because she never forgot in the first place. However, it might assuage some of Homura's fears by reminding her that Madoka is safe right now.
If "Feathers" is involved, then we're going to be facing an unknown enemy with unknown abilities who is stronger than Walpurgisnacht and who is holding one of our friends hostage. That is a bad situation to walk into blind, even if "Feathers" is acting indirectly by using Elsa Maria as a catspaw. We have timestop, so that's helpful, but "Feathers" almost certainly knows that we will be using it. If we're not going to ask Oriko for more information, let's at least try to leverage our grief abilities to reduce our odds of falling into the trap, and to survive if we trigger it anyway:
1. Full armor: Magic Enhancing Gauntlets, Wings, Plate Mail, Enhancement Harness. All of these have been tested, so we know that they work.
2. We can offer to enhance Mami and Homura as well; the enhancements should work for them as long as they stay within 100m.
3. Mental protection and telepathy would be good too, though we haven't yet tried creating items to do that.
4. Create sensors to increase our range: grief sensing (to find the witch), human sensing (to find Sayaka), and magic sensing (to find anything else)
5. We should also use remotely controlled constructs to go ahead of us so that any proximity based traps are triggered on the constructs rather than on our squishy human bodies. We were already attacked once (in timestop) using this trick: we should take measures to prevent it from working a second time.
The current vote specifies that we search for Sayaka everywhere, including the inside of the barrier without taking any of these precautions.
Er, thing is...having discussions like this literally is the "working on it" part. Votes translate into actions. If you never try to point out to the relevant voters that they're wrong or consistently making some kind of mistake, and do your best to actually try to convince them (civility is important, though, of course), then you haven't really worked on it, have you? I mean, sure--you can wait for their own actions to blow up in their faces enough times and hope that they'll draw the right conclusions and change their beliefs or perceptions in the right ways, but is it really a good idea to learn everything in the hardest way possible?Yeah we kind of have a problem with things like that, but we're working on it.
Now, now. Be fair to Moid: he generally gave us logical threats that we could defeat. He's pretty fair. Now his dice on the other hand...
On the opposite end of the spectrum, there's a quest I follow that involves no dice at all, but threw us into a situation that was already FUBAR beyond belief and had the odds stacked super far against us, and then threw in a villain who's such a master of gambit roulette that regardless what choices we had made before then, she could have twisted any of them into a speech that induces a Heroic RROD.Now, now. Be fair to Moid: he generally gave us logical threats that we could defeat. He's pretty fair. Now his dice on the other hand...
Now, now. Be fair to Moid: he generally gave us logical threats that we could defeat. He's pretty fair. Now his dice on the other hand...
On the opposite end of the spectrum, there's a quest I follow that involves no dice at all, but threw us into a situation that was already FUBAR beyond belief and had the odds stacked super far against us, and then threw in a villain who's such a master of gambit roulette that regardless what choices we had made before then, she could have twisted any of them into a speech that induces a Heroic RROD.