Waaaaaay off-topic, but I find Moid plot rather contrived too.
But yes, @boonerunner , it's like I was talking about earlier in our PM on narrative importance. It's a question of narrative threat vs objective threat. Not only that, but pacing seems to give us about a vote until we head into a situation that's might involve combat. Yes, it's a bit wishy-washy, but you can't consider every little thing every vote or we'd drive the quest mad (and the players away).
If I had to pick one thing to prepare for a potential Feathers situation, it would be an item to prevent mental influences. We haven't tried such a thing before, though, so it's dubious to suggest at this point in time.
But yes, @boonerunner , it's like I was talking about earlier in our PM on narrative importance. It's a question of narrative threat vs objective threat. Not only that, but pacing seems to give us about a vote until we head into a situation that's might involve combat. Yes, it's a bit wishy-washy, but you can't consider every little thing every vote or we'd drive the quest mad (and the players away).
If I had to pick one thing to prepare for a potential Feathers situation, it would be an item to prevent mental influences. We haven't tried such a thing before, though, so it's dubious to suggest at this point in time.