Waaaaaay off-topic, but I find Moid plot rather contrived too.



But yes, @boonerunner , it's like I was talking about earlier in our PM on narrative importance. It's a question of narrative threat vs objective threat. Not only that, but pacing seems to give us about a vote until we head into a situation that's might involve combat. Yes, it's a bit wishy-washy, but you can't consider every little thing every vote or we'd drive the quest mad (and the players away).

If I had to pick one thing to prepare for a potential Feathers situation, it would be an item to prevent mental influences. We haven't tried such a thing before, though, so it's dubious to suggest at this point in time.
 
Waaaaaay off-topic, but I find Moid plot rather contrived too.



But yes, @boonerunner , it's like I was talking about earlier in our PM on narrative importance. It's a question of narrative threat vs objective threat. Not only that, but pacing seems to give us about a vote until we head into a situation that's might involve combat. Yes, it's a bit wishy-washy, but you can't consider every little thing every vote or we'd drive the quest mad (and the players away).

If I had to pick one thing to prepare for a potential Feathers situation, it would be an item to prevent mental influences. We haven't tried such a thing before, though, so it's dubious to suggest at this point in time.
Moid quests are hard mode...but you know that going in and that's half the charm.
 
True, but he never once let us/you roll over a witch On-screen. Our witches are Elite Mooks, his witches were Colossi... literally, in a few cases.
Well, to be fair, there we were playing as a regular meguca. Sabrina is explicitly broken as hell, and the witches aren't supposed to be an honest threat to her.

Beyond that, I agree with your point: you can't go poking everything with the proverbial ten foot pole. All you'll do is annoy your party members.
 
Reading that, I'm just amazed that Sabrina is a morning person. Where'd she get that from?

The GM is a morning person :V

Plus Sabrina has the combined traits of all posters in this thread (Including my knowledge and skill on how to make microwaved popcorn perfectly, every time, without checking it :V), and have you seen how many people are up in what counts for the morning EST? Or at any time, for that matter? Sabrina is an "All the Time" person.
 
But yes, @boonerunner , it's like I was talking about earlier in our PM on narrative importance. It's a question of narrative threat vs objective threat. Not only that, but pacing seems to give us about a vote until we head into a situation that's might involve combat. Yes, it's a bit wishy-washy, but you can't consider every little thing every vote or we'd drive the quest mad (and the players away).
That might be the problem. If I were faced with this situation in real life, I would want use every possible tool in my repertoire that could possibly be used to find out more information about the unknown threat or to defend against it. Using meta-knowledge to say "This isn't real life, it's a story, and Firnagzen wouldn't throw an immediate danger at us right away, so we can hold off on the safety precautions" is not a mindset that comes naturally to me.

And even after the meta-reasons for why we're probably safe have been explained to me, I would still feel more comfortable if Sabrina was wearing the armor, the combat enhancers, and the sensor suite.

You're right that we shouldn't worry about every little detail, but sometimes things that seem to be little details (not warning Mami about the time taken to create a Barrier, for instance) do come back to bite us, and it's hard to know what we should be focusing on.

I'll admit that past experience does show that combat has been pretty forgiving in this Quest, but sometimes it seems like we are playing on hard difficulty when it comes to Social interactions. Maybe that explains the discrepancy when it comes to paranoia. I tend to be cautious (some say paranoid) when it comes to physical dangers, but other people are cautious (some say paranoid) when it comes to social dangers.
 
One of Sabina's powers seems to be being as awake as she wants to be, whenever she wants to be, to the point of being able to specify the time she wishes to wake up, when she'll immediately go from fully asleep to fully awake.

That's not normal, but is relatively mundane compared to some other stuff she does.
 
That might be the problem. If I were faced with this situation in real life, I would want use every possible tool in my repertoire that could possibly be used to find out more information about the unknown threat or to defend against it. Using meta-knowledge to say "This isn't real life, it's a story, and Firnagzen wouldn't throw an immediate danger at us right away, so we can hold off on the safety precautions" is not a mindset that comes naturally to me.

And even after the meta-reasons for why we're probably safe have been explained to me, I would still feel more comfortable if Sabrina was wearing the armor, the combat enhancers, and the sensor suite.

You're right that we shouldn't worry about every little detail, but sometimes things that seem to be little details (not warning Mami about the time taken to create a Barrier, for instance) do come back to bite us, and it's hard to know what we should be focusing on.

I'll admit that past experience does show that combat has been pretty forgiving in this Quest, but sometimes it seems like we are playing on hard difficulty when it comes to Social interactions. Maybe that explains the discrepancy when it comes to paranoia. I tend to be cautious (some say paranoid) when it comes to physical dangers, but other people are cautious (some say paranoid) when it comes to social dangers.
I just don't see why you'd suddenly advocate for such massively overboard preparation for fighting witch when Sabrina has routinely demonstrated that she passed the point of being a hard counter to all but the most abstract/indirect of Witches a while ago, by herself. With Mami and Homura with her, in timestop, there isn't any witch (maybe barring WPN) that stands a chance against them.

And you don't have to look at the preparations from a meta standpoint either: not only has Firn never had Sabrina engage a Witch's barrier without explicitly giving us a chance to plan first, but Sabrina herself would have every chance in the world to apply whatever armor and enhancements she would want before entering the barrier, and that's not even counting timestop.

Even from a narrative standpoint, Sabrina's very powers are basically something a Witch can't block or deflect, nor withstand; Sabrina's shields are also strong enough to tank anything a Witch can throw at us; Sabrina can easily fly; Sabrina isn't threatened by sheer numbers; even if the barrier itself is the biggest danger, Sabrina can literally tear it apart with ease, from a distance. While flying or hovering.

From a real life standpoint, it's like a police officer (who has backup with him already) not approaching a pickpocket without making sure he's decked out in full SWAT gear, carrying an SMG, three different kinds of grenades on his vest, a gas-mask on, three extra magazines for his primary weapon in addition to his sidearm, a taser, nightstick, and an extra pair of handcuffs first. Sure, it'd help on the extremely unlikely chance of any threat coming up, but it's so ridiculously unnecessary and overkill that it's extremely impractical to bother with and makes your partner think you're messed up in the head.
 
One of Sabina's powers seems to be being as awake as she wants to be, whenever she wants to be, to the point of being able to specify the time she wishes to wake up, when she'll immediately go from fully asleep to fully awake.

That's not normal, but is relatively mundane compared to some other stuff she does.
Firnagzen's answered this at least twice. Well, more like, poked fun at it.
Firnagzen said:
 
Remember that Homura's in the habit of sleeping very little or not at all, so being meguca means it's possible to skip sleep.
Doesn't mean it's a good idea, mind you....
 
From a real life standpoint, it's like a police officer (who has backup with him already) not approaching a pickpocket without making sure he's decked out in full SWAT gear, carrying an SMG, three different kinds of grenades on his vest, a gas-mask on, three extra magazines for his primary weapon in addition to his sidearm, a taser, nightstick, and an extra pair of handcuffs first. Sure, it'd help on the extremely unlikely chance of any threat coming up, but it's so ridiculously unnecessary and overkill that it's extremely impractical to bother with and makes your partner think you're messed up in the head.
But what if, instead of a normal pickpocket...
 
From a real life standpoint, it's like a police officer (who has backup with him already) not approaching a pickpocket without making sure he's decked out in full SWAT gear, carrying an SMG, three different kinds of grenades on his vest, a gas-mask on, three extra magazines for his primary weapon in addition to his sidearm, a taser, nightstick, and an extra pair of handcuffs first. Sure, it'd help on the extremely unlikely chance of any threat coming up, but it's so ridiculously unnecessary and overkill that it's extremely impractical to bother with and makes your partner think you're messed up in the head.

Have to be fair here. I personally don't think we'll be dropped into a combat situation before we can plan for it, but given the indications of Feathers... The situation is a bit more like a policeman approaching a pickpocket whom he knows works for Moriarty. Or possibly the Joker from Batman. Maybe nothing will happen, and this is just an ordinary mook whom those guys didn't leave any special surprises with, buut...

*sigh* Oh well, I'll just toss this out here. Re-vote if you like since I don't think anyone is actually opposed to this. And it gels well with FlatlineAskari's point anyway.

[X] Okay, well, I think we know all we can figure out at this point. All that's left is to go save Sayaka.
[X] Say goodbye to Oriko and Kirika, and ask Mami to withdraw her ribbon.
[x] Point out that, while we really don't think Oriko's faking this, that doesn't mean she's right. If something can interfere with her visions, it could be a trap, for her or for us
[x] Warn companions you're going to do witchy stuff
[x] Armor up. Include Gauntlets of Melee Enhancement, and anything else neat we think will work. (Enhance reaction speed?)
[x] Make constructs with magic/life/grief sensors to increase our range and send constructs ahead.
[x] Check Sayaka's home first.
[X] Head off towards the industrial district, find the witch, and start looking for Sayaka around the barrier, then inside.

Armor might be a bit redundant, but I like the idea of sensors honestly. Might pick up more clues this way.
 
Last edited:
What are you doing.
[X] Okay, well, I think we know all we can figure out at this point. All that's left is to go save Sayaka.
[X] Say goodbye to Oriko and Kirika, and ask Mami to withdraw her ribbon.
[x] Check Sayaka's home first.
[X] Head off towards the industrial district, find the witch, and start looking for Sayaka around the barrier, then inside.
No. of votes: 9
Gadjo, MissingJimbo, Guilop, EtchedSteel, AnonymousRabbit, aeqnai, landcollector, Godwinson, chocolote12
[X] Okay, well, I think we know all we can figure out at this point. All that's left is to go save Sayaka.
[X] Say goodbye to Oriko and Kirika, and ask Mami to withdraw her ribbon.
[x] Check Sayaka's home first.
-[X] Assuming we don't find her there, head off towards the industrial district, find the witch, and start looking for Sayaka around the barrier, then inside.
No. of votes: 9
Silver, Ugolino, Aranfan, Sereg, PhantomFractions, defenestrator, Kelirapc, noahgab1133, Muramasa
Why do you betray your ideals?

:p
 
Isn't full plate armor incredibly restrictive to us in terms of movement capability and speed? Seems like it would hinder more than help. I don't want it.
 
Isn't full plate armor incredibly restrictive to us in terms of movement capability and speed? Seems like it would hinder more than help. I don't want it.
It's magical armor Sabrina can move with TK so, no. Armor plates are cooler, though.

You nod, turning down an alley, and you're bounding over the rooftops a few moments later, longcoat flapping behind you. Grief whirls around you, marbles melding to form the interlocking layer of sturdy armour plates under your coat. A thought strikes you as you bound along. "Oriko?"
 
Last edited:
Back
Top