Sabrina-Homura and Sabrina-Oriko are both contradictory, complex.
I've already touched on Homura, up there somewhere; my view's that, while she would cut us more slack than most, at least in the short term, she's still spent the last few subjective years stewing in bad-crazy and is uncomfortably used to shooting her friends. She also doesn't seem to bring much to the table in terms of likely information payoff.
I think the negative outweighs the positive here, and we should compartmentalize her out.
But, hey, your take may differ.
Oriko - we know that she can, under some circumstances, kill to save the world; we also know that this one hasn't, and starting is difficult.
We know that she will kill to avoid disasters she foresees; we know that she cannot get an unambiguous 'will end world' read on us, whether we're actually likely to or not, because we're us.
We also know that - all else being equal - her favoured outcome requires us to be alive, the whole 'changing fate' thing.
Finally, she is possibly unique in actually having some insight into feathers.
I think this favors us; I think it's reasonably safe to come clean with her.
Again, big judgment call.
Homura's much less dangerous than Oriko here- especially since we're her friend and have worked ourselves into a good relationship with Madoka and her immediate circle of friends- but honestly, we a)shouldn't talk about feathers unless it seems immediately relevant or until this mess is over, b)try not to make it seem like we're to blame.
What others already said, though the witches aren't exactly coming to have fun so much as it's implies Walpurgisnacht is absorbing new witches into itself.
Who can tell, with witches? Besides Future!us, I mean.
...what is going to happen to Walpurgisnacht when we Dewitch her? Are we going to have one really big mind-hive-y girl, or just a bunch of magical girls who are all really familiar with each other and have elements of matching themes, and one girl is seemingly in charge of their social group, a la a watered down version of this?
Who can tell, with witches? Besides Future!us, I mean.
...what is going to happen to Walpurgisnacht when we Dewitch her? Are we going to have one really big mind-hive-y girl, or just a bunch of magical girls who are all really familiar with each other and have elements of matching themes, and one girl is seemingly in charge of their social group, a la a watered down version of this?
@Onmur:
I do strongly suspect that Oriko initially conceded because of the threat we made.
However, she's had plenty of time to kill herself and Kirika after that, so it is not like it not being a deadman's switch has an impact.
This also means that even though we forced her down, that only has enforcing effect as long as we're present; given our non-student status it'd be trivial to get a moment without our presence to try to take care of Homura or Madoka.
I agree that Oriko wants to help the world.
That's also why I don't think she would stop if left on her own. Sheer inertia would keep her working together with rest of team.
And as long as Oriko is not the one killing us, I also have more faith in Homura - I'd expect her to keep them on a shorter leash, but if she really thought like that right now, she would kill them without our say-so.
@FlatlineAskari: Hm, true on information payoff. I want to reveal it because I like Homura, I have measure of trust in her decisions and I want her to be safe. Not entirely rational, but on the latter: Also, if rebellion ever happens, fridge brillance fun, though that is more of a reason why not.
Furthermore, from gamist perspective: "Winning" without Homs sure is possible, but I'd think it'd be harder than "winning" without metaknowledge or limbs, thus I don't really consider such scenarios anywhere near optimal and don't pursue them in depth. (though, practically speaking, perhaps we should put some armour on our soul gem anyway).
Rereading the interrogation scene... Oriko explicitly states that Sabrina and Homura are needed to change the future for the better. She's not going to turn on them.
I do strongly suspect that Oriko initially conceded because of the threat we made.
However, she's had plenty of time to kill herself and Kirika after that, so it is not like it not being a deadman's switch has an impact.
This also means that even though we forced her down, that only has enforcing effect as long as we're present; given our non-student status it'd be trivial to get a moment without our presence to try to take care of Homura or Madoka.
I agree that Oriko wants to help the world.
That's also why I don't think she would stop if left on her own. Sheer inertia would keep her working together with rest of team.
And as long as Oriko is not the one killing us, I also have more faith in Homura - I'd expect her to keep them on a shorter leash, but if she really thought like that right now, she would kill them without our say-so.
But Sabrina is... a promise. A promise that something better can be achieved than what she can predict. After all, her precognitive abilities didn't work against our no-fate-ness (not that we outmatched her; we did have that lucky lucky roll on the last time Homura went out to search for her, else we might still be fighting her), so we're her only shot at getting a better outcome.
And for all that we apologized, and that I do believe Oriko thinks she was in the wrong and is trying to do better, I don't think we can completely erase the fact that we held that threat over her head.
So, we're kind of the carrot and the stick. Why would she work with Homura and Mami? What do they offer her? They can't change fate. They also can't do anything to her that she really fears. What incentive does she have to work with them? I mean, she could try. But for how long? It's not liek they'll welcome her with open arms.
And Homura's entire reason for not killing Oriko is that basically we're getting better reasults than her, and we think we're better off with Oriko alive than dead. She's trying things our way. Without us in the picture, the only way left is her way.
Rereading the interrogation scene... Oriko explicitly states that Sabrina and Homura are needed to change the future for the better. She's not going to turn on them.
Walpurgisnacht only has one Grief Seed, and thus seems to have only one soul. Dewitching her will probably create a moe anthropomorphization of her that doesn't correlate to any pre-existing Magical Girl.
I thought we had a theory that physical objects are ejected when the barrier collapses, so someone or something could have visited the barrier while we were zoned out and left the feather behind.
I thought we had a theory that physical objects are ejected when the barrier collapses, so someone or something could have visited the barrier while we were zoned out and left the feather behind.
I mean, if Sabrina wanted someone dead she wouldn't be playing mind games; and if she's concerned Sabrina's letting whatever it is in by making barriers then Sabrina just has to stop making barriers until they get to the bottom of things.
I mean, if Sabrina wanted someone dead she wouldn't be playing mind games; and if she's concerned Sabrina's letting whatever it is in by making barriers then Sabrina just has to stop making barriers until they get to the bottom of things.
It's not a huge concern, but Oriko's enemy, more than Sabrina was always 'feathers'. Considering how 'feathers' seems to work outside linear time, it's entirely possible future!Sabrina could be 'feathers'.
We joke about it, and we know we're not gonna turn on everybody, but how does Oriko know this?
If we tell her we're making the damned things, we're basically taking both of Oriko's main enemies this timeline and mashing them togeher.
I think Oriko's working with Sabrina basically out of faith. That Sabrina can do better than her, and will help her achieve something important. But that's just faith. Let's not undermine it.
... No, Oriko's explicitly stated that Sabina and Homura are the ones that will deal with in oncoming threat. This is something that she has actually seen. Her faith in her visions might have been shaken, but it's still there.
Seriously, to me it's as simple as saying something along the lines of 'First barrier I made didn't do anything when I dismissed it, second one spat out this feather; I'm not making any more until we get to the bottom of this'.
... No, Oriko's explicitly stated that Sabina and Homura are the ones that will deal with in oncoming threat. This is something that she has actually seen. Her faith in her visions might have been shaken, but it's still there.
Seriously, to me it's as simple as saying something along the lines of 'First barrier I made didn't do anything when I dismissed it, second one spat out this feather; I'm not making any more until we get to the bottom of this'.
This is an unusual situation, where knowledge of feathers is pertinent to Sayaka's rescue. We need to be more honest with our allies and trust them not to immediately turn on us for circumstances beyond our control.
Given the time frame of Oriko's changed visions, it is quite probable that feathers has something to do with Oriko's changed vision, and the fact that Sayaka is currently in danger. It would be irresponsible of us to not bring this info up to our allies right now since it has become relevant. Yes, we don't know much, and can't share much, but what little we know, we should tell. Otherwise, if we go rescue Sayaka, and a feathers-related situation does pop up, or our allies are insufficiently wary of any feather-related occurrence, then it's our fault for not making the dangers plain before we go.
Also, I am wondering if Oriko called us over basically just because she's freaking out and wants us, her hope, to go over and personally reassure her that yes, it is still possible to get a good end. I'm fairly sure we can mostly avoid eroding her confidence in us if we say something like, "About the time when your vision changed, I found this as we emerged from my barrier. Any thoughts on it? I'm thinking I won't be doing anything else with barriers until we get this solved."
Otherwise, if we go rescue Sayaka, and a feathers-related situation does pop up, or our allies are insufficiently wary of any feather-related occurrence, then it's our fault for not making the dangers plain before we go.
How, pray tell, could knowing we have a magical feather help them prepare for a confrontation with the 'feather threat'?
We really don't know anything about it. It's like some cops going to break in a house to arrest somebody and one of the cops stops and warns everybody that the suspect is known to collect bottlecaps. How does that help? Maybe there's a 'bottlecap killer' in a file somewhere deep in the police's archives, but it's not on hand.
If we tell them that 'feathers' might be involved, how does that help? Will they prepare in case we get pointy feathers thrown at us?
I mean, we're not going for a walk in the park. Homura and Mami are well ready for a fight. Putting them on edge helps how?
Also, I am wondering if Oriko called us over basically just because she's freaking out and wants us, her hope, to go over and personally reassure her that yes, it is still possible to get a good end. I'm fairly sure we can mostly avoid eroding her confidence in us if we say something like, "About the time when your vision changed, I found this as we emerged from my barrier. Any thoughts on it? I'm thinking I won't be doing anything else with barriers until we get this solved."
You're not alone. I think Oriko is scared her magic is broken and maybe even her wish for meaning of her life being meaningless.
At least feathers is something she knows, so there's that.
Also, you're one of several people mentioning that idea...And it is good, adding.
EDIT: btw, got another thought on who "Feathers" might be (that conveniently justifies warnings, too) :
Another precog. For meta-reasons in writing, Firn has two precogs mess with each other. This one however can see the long-term benefits of shoving feathers in her wake even if she doesn't understand why, so she does it.
How, pray tell, could knowing we have a magical feather help them prepare for a confrontation with the 'feather threat'?
We really don't know anything about it. It's like some cops going to break in a house to arrest somebody and one of the cops stops and warns everybody that the suspect is known to collect bottlecaps. How does that help? Maybe there's a 'bottlecap killer' in a file somewhere deep in the police's archives, but it's not on hand.
If we tell them that 'feathers' might be involved, how does that help? Will they prepare in case we get pointy feathers thrown at us?
I mean, we're not going for a walk in the park. Homura and Mami are well ready for a fight. Putting them on edge helps how?
The problem is, the threat of Feather is too nebulous to plan against effectively. That said, we need to be on the lookout for more info about feathers. Feathers could do literally anything. I'm not expecting an actual attack by feathers, but if perhaps, our allies saw a feather acting unusually... Or perhaps not even anything to do with actual feathers. We need to warn our allies to be on the lookout for anomalies. Any anomalies. The Sayaka-rescue itself is already feathers-related, so anything unusual we spot while on the mission could have something to do with feathers, whether or not there's a physical feather involved.
I'm saying I don't know how relevant our knowledge of feathers may be to the current situation, since we really don't know much, but the fact that it is relevant can't be disputed. Therefore, it behooves us to tell our allies what we know, just in case.
She blows out a hard breath. "This shouldn't have happened," she says without further preamble. A pained frown creases her forehead, and she rubs at it as she speaks. "The Witch you asked about shouldn't have reached Mitakihara so soon."
"Go on?" you say. Mami shuffles up beside you, and takes your hand in hers. Her fingers are cold against yours.
"It shouldn't have happened," she says, a strained note in her voice. "It can't have happened. Miki Sayaka should be at home right now."
[x] One moment. Offer cleansing to everyone.
[x] I couldn't contact her. Is Sayaka okay? Is there anyone else with her?
[x] Is there anyone else involved? Other magical girls?
[x] When your vision changed, did anything strange occur?
[x] Is there anything else we need to know?
[x] See if Homura and/or Mami have any questions.
[x] Go with Mami and Homura to rescue Sayaka if we don't learn anything new.
We should follow up what she actually said. Ask her if the situation resembles the one she said she prevented and in what ways. Ask her if the impossibility of the future changing is the only reason she called us over. Ask her what else about the situation couldn't be discussed by telepathy. Ask her how that affects what we plan to do. Tell her that we think that rescuing Sayaka takes priority over discussing possible causes at the moment. Not every one of these items exactly as worded, but you get the idea
Then we can play twenty questions over our intervention plan.
Not listening to what people are actually saying and instead going off talking about our own interpretation of the situation is exactly what was problematic about several earlier conversations.
And yes, hyperbole aside, taking a moment to stop Oriko freaking out might be good.
We should follow up what she actually said. Ask her if the situation resembles the one she said she prevented and in what ways. Ask her if the impossibility of the future changing is the only reason she called us over. Ask her what else about the situation couldn't be discussed by telepathy. Ask her how that affects what we plan to do. Tell her that we think that rescuing Sayaka takes priority over discussing possible causes at the moment. Not every one of these items exactly as worded, but you get the idea
Then we can play twenty questions over our intervention plan.
Not listening to what people are actually saying and instead going off talking about our own interpretation of the situation is exactly what was problematic about several earlier conversations.
And yes, hyperbole aside, taking a moment to stop Oriko freaking out might be good.
"Those look suspicious."
"The... birds?"
"The feathers! Look at them! Are they even supposed to do that?..."
That aside, telling them about the feather would be useful if any of us knew what it might imply as far as combat threats go. I wouldn't be opposed to telling Homura and Mami to generally be on the look out for long pinioned black feathers, as long as Oriko doesn't hear about it just yet, and we don't tell them about the actual feather until after this is over.
"Those look suspicious."
"The... birds?"
"The feathers! Look at them! Are they even supposed to do that?..."
That aside, telling them about the feather would be useful if any of us knew what it might imply as far as combat threats go. I wouldn't be opposed to telling Homura and Mami to generally be on the look out for long pinioned black feathers, as long as Oriko doesn't hear about it just yet, and we don't tell them about the actual feather until after this is over.
Point. Would that go before or after grief cleansing?
And I was thinking more like, I dunno, if a feather was on the ground, swirling around like it got caught in an eddy, except there's no wind. I don't think this knowledge will have a combat application honestly. I mean, if it gets to a fight, our allies know what to do in a fight. This is more... Be wary of any strange feathers you see, or anything else strange you see, may not be safe to touch it, let me know immediately so I can gather the sample in my grief and hopefully make sure it's harmless.
Unless it is the precog-blocking feather, then Oriko would only see feathers when scrying our grief or actions related to it. Suspicious, but she can't actually see it directly if it is one.
Yes, unless that. But even when Oriko's visions are blocked, she can still see feathers. I suspect that it is the person who has the feathers that provides the blocking. And we just have the one, so it wouldn't be able to block much, even if the Feather does have a magical anti-precog blocking ability. Still, it's something that we could test easily enough.
Found it as it seemed to have been created by our Barrier shenanigans. While there's a possibility that somebody felt like trolling us by dropping a calling card, pretty much the only other possibility is that it's a product of out actions.
I do say that most likely explanation was that the feather was dropped by the originator of the "Feathers" effect (though I cannot say whether it was due to trolling or as a warning or an accident). It's important to note that the Feather does not feel witchy. We have never created anything that does not feel witchy. And our previous creation of a barrier in the exact same location with the exact same technique did not produce a Feather.
The feather may have been dropped by the originator of the "Feathers" effect in response to our actions, but we ourselves did not create it.
I thought we had a theory that physical objects are ejected when the barrier collapses, so someone or something could have visited the barrier while we were zoned out and left the feather behind.
How, pray tell, could knowing we have a magical feather help them prepare for a confrontation with the 'feather threat'?
We really don't know anything about it. It's like some cops going to break in a house to arrest somebody and one of the cops stops and warns everybody that the suspect is known to collect bottlecaps. How does that help? Maybe there's a 'bottlecap killer' in a file somewhere deep in the police's archives, but it's not on hand.
If we tell them that 'feathers' might be involved, how does that help? Will they prepare in case we get pointy feathers thrown at us?
I mean, we're not going for a walk in the park. Homura and Mami are well ready for a fight. Putting them on edge helps how?
We've never had any problems dealing with witches before. If this is a normal witch, then Homura and Mami should expect it to be a walk in the park as long as we arrive before Sayaka gets hurt - and since we're in time stop right now, that won't be a problem. But "Feathers" changes things. There are unknown dangers. The Feather doesn't identify or solve any of these dangers on its own, but it does allow us to work together with Oriko and discuss Oriko's knowledge so that we can work together with her to figure out what potential dangers might face us in the upcoming battle.
Got another thought on who "Feathers" might be (that conveniently justifies warnings, too) :
Another precog. For meta-reasons in writing, Firn has two precogs mess with each other. This one however can see the long-term benefits of shoving feathers in her wake even if she doesn't understand why, so she does it.
It's an interesting idea, and I would have thought it was a fairly plausible explanation... up until the point where we actually found one of the Feathers. I doubt that precog interference would cause actual physical effects.
And I was thinking more like, I dunno, if a feather was on the ground, swirling around like it got caught in an eddy, except there's no wind. I don't think this knowledge will have a combat application honestly. I mean, if it gets to a fight, our allies know what to do in a fight. This is more... Be wary of any strange feathers you see, or anything else strange you see, may not be safe to touch it, let me know immediately so I can gather the sample in my grief and hopefully make sure it's harmless.