[X] Disturbing the dead
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)

I'm not ecstatic about either choice here but I generally find these two options to be the least objectionable.
 
On a completed unrelated note, have we got any pets?

Dogs have been around since before the start, so yes.

Are they? I thought our river fed into the ocean, which means it flows from them to us to the ocean, in that order, on account of it being freshwater.

I'm not sure why I think it connects to the ocean though. If the waterfall is the source of the river, rather than merely feeding into it, then you might be right.

The valley and the coastal settlement have two river systems. The valley river feeds into the lowland floodplains, but there are multiple major rivers in that area.

we would like clarification on the these things happen and dead options.

You won't go back to burying ancestors in the basement by choosing the disturbing the dead option. These things happen is brushing off the concerns of the community, basically.
 
[X] These things happen
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)

Sometimes shit happens.
 
But, but, what about autospies? A lot of medical knowledge is gained by cutting up human bodies. Cutting up living ones is grieviously problematic, but dead ones isn't so.

Like, that the Greeks didn't really do that and that had thay silly humors system for medical tech.

Also, organ donation! :X
 
[X] These things happen
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)
 
But, but, what about autospies? A lot of medical knowledge is gained by cutting up human bodies. Cutting up living ones is grieviously problematic, but dead ones isn't so.

Like, that the Greeks didn't really do that and that had thay silly humors system for medical tech.

Also, organ donation! :X

Because the benefits from cutting up dead bodies, and doing so safely, are so far in the future that approach is better done by modifying our habits later on or via a specific job that deals with the dead and thus learns about them.
 
But, but, what about autospies? A lot of medical knowledge is gained by cutting up human bodies. Cutting up living ones is grieviously problematic, but dead ones isn't so.

Like, that the Greeks didn't really do that and that had thay silly humors system for medical tech.

Also, organ donation! :X
That can be easily solved by creating a system of deciding to donate your body. And in all honesty, none of these options are without drawbacks. Blaming the outsiders reinforces xenophobia, blaming the prostitutes stunts are entertainment industry, and shit happens reinforces the idea of treating after the cause and not seeking out the source. I'd rather not take the last because there have already been several instances where our society has chosen to just keeping going as is (the response to the drought, the response to the spirit talkers preparing to punish the lowlanders) and there is a very real risk of it developing into an undesirable trait. Respecting the dead is far from becoming culturally ingrained enough to be a trait, so we can handle that.
 
Tally for those who are interested.

Vote tally:
##### 3.21
Blame for disease:
[X] Disturbing the dead
No. of votes: 25
veekie, SpeckofStardust, Citino, Night_stalker, Powerofmind, Aabcehmu, drake_azathoth, Deadly Snark, Sivantic, pbluekan, zamin, Theunderbolt, Sightsear, NotAlwaysFanfic, Arbit, PotentialPlateau, Ephemeral_Dreamer, Ian Drash, minerva-n-memes, Neptune, ConfusedPotato, Wellhello, ctulhuslp, Versharl, FriedIce
[X] These things happen
No. of votes: 23
UbeOne, Ghostdevil, Marlin, VoidZero, Tylonius, Kiba, Umi-san, tri2, Lone Wolf 666, Shard, Malevolo, hylas240, Deathstorm50, ScreenWatcher, Lilithium, godofsmallthings, Power, Dirk93, keenscythe, redzonejoe, wingstrike96, Skjadir, Hangwind
[X] The lowlander settlers
No. of votes: 4
Ct613hulu, mc2rpg, Andres110, McLuvin

Lowlander Settlers:
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)
No. of votes: 39
UbeOne, Ghostdevil, Marlin, veekie, SpeckofStardust, Citino, Kiba, Night_stalker, Powerofmind, Shard, Aabcehmu, drake_azathoth, Deadly Snark, Malevolo, Sivantic, pbluekan, zamin, Theunderbolt, NotAlwaysFanfic, Arbit, Lilithium, Ephemeral_Dreamer, Ian Drash, minerva-n-memes, godofsmallthings, Power, Dirk93, Neptune, keenscythe, ConfusedPotato, Wellhello, ctulhuslp, Versharl, wingstrike96, Skjadir, Umi-san, Lone Wolf 666, hylas240, Sightsear
[X] Sending traders to them (Cannot be taken if blame is placed on the settlers)
No. of votes: 6
VoidZero, Tylonius, tri2, ScreenWatcher, PotentialPlateau, Deathstorm50
[X] Driving them out (Can only be taken if the blame is placed on the settlers)
No. of votes: 4
Ct613hulu, mc2rpg, Andres110, McLuvin
 
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But, but, what about autospies? A lot of medical knowledge is gained by cutting up human bodies. Cutting up living ones is grieviously problematic, but dead ones isn't so.

Like, that the Greeks didn't really do that and that had thay silly humors system for medical tech.

Also, organ donation! :X
Autopsies, or for the matter, effective surgery is centuries away. We'd have to cut up live sick people like most surgeons learned until relatively recently.
 
[X] Disturbing the dead
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)

-I was gonna pick Bad Behaviour, but was convinced...
 
There's already been some discussion on a possible grand project. So I thought I'd give it my two cents. It's probably pretty

If we're going to go for a grand project soon, we should probably combine it with something that makes it easier. Something like Expand Trail or New Settlement would make it easier to build the canal by making it easier to get to the building site (and to counteract the economy drain from the project. The trails might make the traders happy too). While More Warriors might be needed to either protect the workers from raids, or to deal with any unrest the project might cause (especially if we use some kind of forced labour) Options that give us food could also speed up the project by giving us more of a surplus population to work the land.

While the project is under way, our first priority should be on keeping our land safe and stable. Even if that means putting other things on ice for a while.

We need to either fully commit to a project, or not do it at all. Half-assing it would be a huge mistake in my opinion.
 
[X] Disturbing the dead
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)
 
These things happen is brushing off the concerns of the community, basically.

Okay, no, this here is definitely indicator of "what to not do". We are in pretty tense position stability-wise: we only recently started integration, started regulating entertainment industry, brushed off Spiritual Assholes in favour of our own harmonizing approach...doing such a destabilizing thing at this point is really just asking to have things fall apart.
 
Gaiz, you're doing it all wrong!

[JK] Build Wall
[JK] Make Lowlanders Pay For It

This disease is obviously due to the new immigrant lowlanders! We should build our wall to protect us from them! And better yet, we can make them pay for it, because it's their fault this happened.
 
[X] Disturbing the dead

What's the consensus we have for teach/trade the lowlanders?
Teach, to better integrate them into our method of thinking and stop them from getting their feet under themselves enough to start raiding again.

Has the side benefit of keeping them occupied for a couple generation working on their farming.
 
We have dogs?

It would be fun, sooner or later, to integrate a number of them to work with the our warriors. We'd get cute sentries, trackers, and attack dogs. :V
 
Humans domesticated dogs millennias before they discovered agriculture, so we should definitely have hunting dogs since the game started.

Cats tended to get domesticated/tamed soon after farming began, since they killed rodents and other vermin and didn't require much care.

Cows, sheep and such came much later (and we've got them)
 
[X] Disturbing the dead
[X] Sending experts to get them farming correctly (Cannot be taken if blame is placed on the settlers)
 
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