Our other provinces get a lot of value out of Divine Stewards and the communistic society we've put together - food insurance, etc. I wouldn't expect the same to be true in the lowlands (the entire reason we're interested in them is the wealth they produce without significant investment), especially if we're treating them as a breadbasket - they'd be seeing a lot of combat, and a lot of sending food and manpower back to the rest of our kingdom, and over the long term I'd expect that to result in cultural friction if they're not perceiving much coming back the other way.
Metal, lumber, art, military aid, etc. Let's not pretend all we're interested in is simply exploiting the Lowlands.
 
Mutual defense, better quality of life, cultural assimilation (something we're damn good at), trade, and cultural inertia.

The better question to ask is- 'what part of being a province in our kingdom is so onerous military rebellion is preferable'. Persia ruled most the known world (at the time)* with a system not dissimilar to ours, and unless this region is much larger than I thought it was, ancient civilizations conquered and dominated the fertile crescent- which presumably is of similar size.

*Frankly, our provincial system seems better than the Satrapy system if only because each of our 'satraps' can potentially win the crown and is thus personally invested in supporting the state. Why rebel to seize the throne when it can be one through political acumen?

We have a fairly strong central republician form of government. Our "king" isn't really a king.
 
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked

Screw debate, I'm votin' and runnin'!

3069
 
I am of the opinion that we should [Main] New Settlement: Eastern Hills

New Province = More Actions = Faster Growth = Win
 
Our other provinces get a lot of value out of Divine Stewards and the communistic society we've put together - food insurance, etc. I wouldn't expect the same to be true in the lowlands (the entire reason we're interested in them is the wealth they produce without significant investment), especially if we're treating them as a breadbasket - they'd be seeing a lot of combat, and a lot of sending food and manpower back to the rest of our kingdom, and over the long term I'd expect that to result in cultural friction if they're not perceiving much coming back the other way.
Regarding "sending food and manpower back..." The generally accepted truism is that our hills and forest produce as much or more food than the lowlands currently do. Therefore, if the lowland province is a) not benefiting from DS because they're b) not using our techniques so as to produce more crops then c) they're not going to be a breadbasket sending back a lot of food. Because there is a lot of land to be worked, they will not be sending manpower back to the rest of our kingdom except in the form of refugees, bureaucrats, artisans desiring to work with rarer materials, and students.

What will be coming the other way is warriors - if there's a lot of combat -, luxuries, knowledge, cloth, trees and black soil, fish, settlers, and metal.

Cultural friction will develop only if our nation regularly has its puddles of population stay still without regular intermixing. Because we seem to regularly make new settlements and draw population from a wide variety of areas, that seems unlikely. It is additionally likely that when children from families of farmers grow up and decide they want to become farmers that they will go where they are allowed to - i.e. the places where Economic Expansion activities are occurring, resulting in even more mixing. Even if neither of the prior comments are true, a steady flow of warriors into the province who then reside there will result in a higher degree of multiprovincialism, as well as the multiculturalism that will arise from close proximity to other nations.

Edit: @pbluekan Our King doesn't connive and murder people in order to ascend to the throne. Or at least not yet.
 
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[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
Interesting scenario if the governors decides they rather have their children inherit the seat instead of other people, we might get HRE like government started. The king declared himself Emperor keeping his province and turns governors into elector counts for life. Then what would we do?
 
Ecept actions is province/2, which appears to be rounded up. So we already have 2 actions, adding another province doesn't help.
That doesn't change the premise of my equation.

Besides which, more provinces have additional benefits that aren't just more actions, like 'more people = more everything'.
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
 
I mean, the benefits of 'More people' is reason enough to add provinces, IMO, even without the attendant benefits of 'More actions'.

I think we should also expand to the Badlands, though, maybe grow forests there. Trees are good.
 
"literally just" my gay ass.


Except that we got 3 actions this turn and 2 actions the previous, indicating that we have 5 provinces not 3 and no, it is not rounded up but carried over.
We literally just expanded with the Fishing Minors.
Ecept actions is province/2, which appears to be rounded up. So we already have 2 actions, adding another province doesn't help.
*scowls* I hate when I go to find quotes and they prove me wrong.

[X] Dead Priests (One compatible value: The Greater Good)
[X][Main] Expand Forest - Fishing Minors
[X][Secondary] Annex Fishing Minors
[X][Secondary] Establish Annual Festival

Study Stars - Valleyhome
New Settlement, Southern Coast - Redshore

[X] [Main] More Blackbirds
[X] [Main] Restore Order

Valleyhome - Study Stars
Northshore - Expand Economy
Sacred Forest - Study Forest

So, we did indeed take in the fishing minors two (or one and a half) turns ago. As a result, it is indeed possible that the number of province actions is rounded up, i.e. 5/2 = 3 not 2 1/2.

However, *coughs @tryrar* note that we got 3 actions after taking in the fishers, not 2. So your math was wonky.

Anyways, just because it's nice to know, our provinces are as follows:
Valleyhome, Redshore, Stonepen, Sacred Forest, Northshore

Redshore in particular is likely to fracture into Southshore & Redshore if we prevent further attacks upon the southern coastal settlement(s), which will allow Redshore to continue expanding until the distance poses a barrier to continued mono-governor management. I.e. about three more settlements till critical mass has built up.

Stonepen, too, might grow toward Northshore's settlements and form a new province in the middle, but this depends on both of them being relatively safe and us or the provinces maybe investing a couple more forest building actions.

Despite these possibilities, it is still worth it to expand into the Eastern Hills (prior to the DP's collapse), as that will provide access to other, greener hilled areas, which match our preferred environment and natural defensive barriers. Should we do this, though, we will need to start consuming lowland segments in order to prevent our nation from become T shaped as settlements expand along the coast. A T has too much surface area and a vulnerable spine of roads.

Should I keep doing wordy analyses like this or what
 
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[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
If we ever do move into the badlands do people think turning them into a truly fertile area would be a mega project we could pull off?
 
Hmm.

I like that the DP are getting their shit pounded in. It's like we're the buff rich kid going through advanced classes and we're in the schoolyard watching the two middling bullies punt the bigger bully.
It's hilarious. *I'm giggling right now with a stupid grin on my face, even though it's a rather horrible not nice analogy*

@Andres110 raises a good hypothetical. IF. IF the DP completely collapse next turn, which I find unlikely, we will have an influx of refugees and we will probably be at 0 Stability when we have to accept those refugees. The nature of us being at 0 Stability makes it a good reason to burn a Festival in any next turn plan we take. Or a Main Grand Sacrifice if we want to save a festival for an emergency. Even if they suffer through the damage but come out alive like the cockroaches they are, we will probably have a smaller Stab hit to take. Seems like a good reason all around to take a Stability boosting action next turn.

Study metal has been on the to do list for a few turns now, 2-3ish and getting that out of the way would appease many of the players. Aside from that it gives a ridiculous tech advantage and bonus to basically all of our infrastructure and military actions. Only thing it doesn't really help is the Diplo side of things, except maybe as exotic luxury goods. It makes our bows and ninjas more killy to. It also makes the mega-project block interested and will help with those. It also would make expanding in hostile environs like the Badlands easier. Wonder if we might develop armor?

Similar to the Metal Bloc, we have the military bloc. They have good reason to want to expand warriors. The nomads are back, and we will have to contend with whatever the hell the southern sea raiders want to do to us. And they don't seem friendly. It will also let us catch up on our neighbors and develop innovations, especially using the bows we just developed. Also, to clarify by "catch up on our neighbors" I do not mean invading them, what I mean is we are already hella tough on our home turf. So let's make it even more painful for anyone who attacks us to try and dig us out. If we do this expansion and then our neighbors get stupid enough to attack one strong *whap* on the nose will be enough to dissuade them. As a nice touch it gives us the ability to reach out of our hills and expand whenever we wish to. Where we expand to can be discussed then.

Thus my desired next turn would be this

[Main] Expand Warriors
[Secondary] Establish Annual Festival
[Secondary] Study Metal

I'm okay with festival. Grand Sacrifice would be nice because it saves our limited(?) Festivals for an emergency. The turn after we get warriors and metal I would like to reach out and settle in East Hills. Badlands would work to, but I think we need to do it as a Main and it returns as a secondary.
Settling for me means A Main Settlement and a secondary Wall/Forest. The other Secondary can be something else dependent on the situation.
 
It was the Good of the Land update where we chose to start annexing the fishers. We got one mid-turn update to address that, which incidentally was the turn baby boom started. Since we would have annexed the fishing minors into Northshore at the end of the turn, that bumped our province actions to 3(which AN projected during that turn). Then came the villagers were restless turn, which we went whole hog onto restore order. At the same time, it was the first time Northshore could take an action, and the latest update shows three actions taken. So I'm assuming it's rounded up, but I could be wrong since this is the first turn of having Northshore take an action after being created.
 
[X] Reinforce Northshore
[X] Send additional resources to assist (-1 Centralization, allows Northshore to spend Econ on defensive measures while being attacked)
[X] The People always welcome the needy (-1 Stability, +2 Econ)
If we ever do move into the badlands do people think turning them into a truly fertile area would be a mega project we could pull off?
Most definitely.
AN has stated that we can colonize the area using a Main and then we can do more from there. It would take awhile but we can change a big portion of it.

And wouldn't that be a trick to annoy Negaverse SV? ;)

Hmmm. Cool. I feel like some where a Dead Priest is getting smacked by a Big Man With a Kilt using a smelly chicken.

*This amuses me greatly*
Adhoc vote count started by BungieONI on Apr 20, 2017 at 3:11 AM, finished with 19891 posts and 50 votes.
 
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So I'm assuming it's rounded up, but I could be wrong since this is the first turn of having Northshore take an action after being created.
Yeah, we don't have proof either way, but if you think about it mechanically it makes a lot more sense for it to average to 2.5 (be it due to rolls or due to alternating) since that way every province gets 0.5 actions per turn. From a narrative perspective, rounding up just doesn't really make sense IMO.

Also, I'd like to bring something up:
for all the rumours of major victories against the Dead Priests, the chiefs are all warning us to not act like they're gone yet, or that the people currently killing them are going to immediately turn around and attack us."
The DPs might not die- last time we thought they were near dead, it turned out they were just losing econ to their megaproject. They might just be doing another megaproject.
Either way though, expanding now makes a lot of sense. The HK and TH are on friendly enough terms that they really wouldn't go and invade us if we take land that quite honestly no one wants even if it isn't that defensible, the nomads and the DPs are the only ones who would try to attack the Eastern Hills. The DPs probably can't afford to, and the nomads would, worst case scenario, do a bit of damage but be easily held off with an action or two.

We need more of everything. There's only one way to get that, and that's more actions.
 
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