- Location
- Australia
@Academia Nut, will picking Small or Big increase our Hierarchy?
Trade missions would probably get a massive bonus from having a diplomatic hero leader...so grabbing allies will be super easy with him.So if the diplo hero is chosen what should we do with him? Try and get stronger bounds with the Thunder Horses or try and get on the good side of the Western Kingdom an maybe strengthen them enough to stalemate the Dead Priests?
that theoretically tho... how to fix?He's old enough that they were already quiet talks about a fresh election anyway, even if it was just in the context of "Bynwyn could die any day, and the next guy in line shortly after, may as well look ahead at things"
No, more an elective monarchy where the nobility is theoretically also elected, but really not.
there's already a certain amount of autoexpand in the sense that farms and villages are spreading out from cities. But if towns can make other towns and then ask for a district label from the appropriate supervisory adjunct... that'd work p well.Expand Blackbirds and use them to watch over the local governments would be my guess.
Frankly we need to have the Local Chiefs start doing expansion actions for us, otherwise we won't be expand our territory or power fast enough with the local situation changing.
looking at wherever is most fertile and protected, like we do already. Maybe if they think that there would be interregional disputes they'd negotiate or ask for advice from above, tho.
Wouldn't it just cost another 2 econ?If we build more boats, we'll have to take an econ action next turn.
Another hero unit!
This time diplomacy, which is awesome. Trade missions will likely be super useful now.
*laughs* nvm that econ will prolly be a real problem... But hey, we're kickstarting our metal tool stuff, eh?General
Diplomacy 6
Economy 4
Martial 4
Stability 0 (neutral)
Organizational
Centralization 4
Hierarchy 6
Cultural
Art 6
Mysticism 1
WK cus we don't really know where TH is. So Econ action + Trade Mission @ WK + Expand Forest - North.So if the diplo hero is chosen what should we do with him? Try and get stronger bounds with the Thunder Horses or try and get on the good side of the Western Kingdom an maybe strengthen them enough to stalemate the Dead Priests?
#truIdeally something with those people that are camping in the place we want to build our fort.
With out a doubt that metalworkers first and foremost, then the nomads or the kingdom. Metalworkers due to the fact that they have a resource we need the fast track on how to mine/refine/use and one of the others so we can pull another "kill them for us " stunt for a second time (3rd?)So if the diplo hero is chosen what should we do with him? Try and get stronger bounds with the Thunder Horses or try and get on the good side of the Western Kingdom an maybe strengthen them enough to stalemate the Dead Priests?
We'll already be setting up a permanent trade route with them, but the HK on the other hand is growing w/o support from us and a knowledge that we support them.With out a doubt that metalworkers first and foremost, then the nomads or the kingdom. Metalworkers due to the fact that they have a resource we need the fast track on how to mine/refine/use and one of the others so we can pull another "kill them for us " stunt for a second time (3rd?)
Replace that expand forest with expand trails. Remember that we're still supplying our second coastal village by boat!that theoretically tho... how to fix?
there's already a certain amount of autoexpand in the sense that farms and villages are spreading out from cities. But if towns can make other towns and then ask for a district label from the appropriate supervisory adjunct... that'd work p well.
Also, #FBI.
It's worth noting that since the governors can recruit local soldiers we might not need to do a civ-wide Expand Warriors for defensive reasons, although we'd want to if we got attacked in order to draw from the pool across more than a local district.
looking at wherever is most fertile and protected, like we do already. Maybe if they think that there would be interregional disputes they'd negotiate or ask for advice from above, tho.
Wouldn't it just cost another 2 econ?
*laughs* nvm that econ will prolly be a real problem... But hey, we're kickstarting our metal tool stuff, eh?
WK cus we don't really know where TH is. So Econ action + Trade Mission @ WK + Expand Forest - North.
#tru
Expand Blackbirds and use them to watch over the local governments would be my guess.
Frankly we need to have the Local Chiefs start doing expansion actions for us, otherwise we won't be expand our territory or power fast enough with the local situation changing.
It won't just decrease our Centralisation, it'll also increase our Hierarchy in all likelihood, which is already at maximum.
We're changing government type with this choice, which presumably will either reset stats or have a higher hierarchy tolerance, maybe both.To everyone voting for a Large increase, please keep in mind that it will likely increase Hierarchy, which is a stat that is already at its limit. Bad things will happen if we exceed that limit.
A large increase would evolve our government, which would increase our hierarchy tolerance.To everyone voting for a Large increase, please keep in mind that it will likely increase Hierarchy, which is a stat that is already at its limit. Bad things will happen if we exceed that limit.
Not necessary, we would already have that with the boats choiceWith out a doubt that metalworkers first and foremost, then the nomads or the kingdom. Metalworkers due to the fact that they have a resource we need the fast track on how to mine/refine/use and one of the others so we can pull another "kill them for us " stunt for a second time (3rd?)
But trade isn't something we need help on, it's military that needs to be focused onAnother hero, AND permanent trade? Yes please. Not sure about the last vote, though. I don't want to mess with our centralization.
[X] Twythulmyn (Mediocre Martial, Average Econ, Heroic Diplomacy, probable two turn lifespan)
[X] Yes (Consumes Econ, establishes permanent oversea trade route with Metal Workers)
Another hero, AND permanent trade? Yes please. Not sure about the last vote, though. I don't want to mess with our centralization.
The hero isn't poor at anything though, just average.[X] Standard
[X] Yes (Consumes Econ, establishes permanent oversea trade route with Metal Workers)
[X] Large increase to local power (Changes government type to Early Ancient Provincial Kingdom, alters action spread, completes prereqs for Scourge Warding early, miscellaneous effects)
I'm going to stick with Standard High Chief. Going with specialized chief leaves us at risk when we need to do project outside his scope. Just like what happened with Thunder Horse/Spirit Talker mess, or the flanking action earlier than that.
Not necessary, we would already have that with the boats choice
But trade isn't something we need help on, it's military that needs to be focused on
Which we can at least boost with trails, as that facilitates communication, movement, and control within our territory. Maybe there' should something our Harmony value can give to boost Centralization?To everyone voting for a Large increase, please keep in mind that it will likely increase Hierarchy, which is a stat that is already at its limit. Bad things will happen if we exceed that limit.
Econ dropped 4 points this turn. Mysticism is down to one as well, so we need to raise that as well.General
Diplomacy 6
Economy 4
Martial 4
Stability 0 (neutral)
Organizational
Centralization 4
Hierarchy 6
Cultural
Art 6
Mysticism 1
Yes he is, at martial. Which is the stat we need to upgrade.