I think people are seriously underestimating just how screwed we're going to be next turn and the turn after with the current GA choices.

We can afford one. And that one probably has to be a Diplo hero or genius. We certainly can't afford to start mega-project tracks for culture and mysticism. We need that income to pay for our tech costs. We need the Baby Boom to pay for the rest.

We have very little flexibility here.
 
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Just thought of something. If we're doing the diplo missions to the Har/Freehills, we really want a diplo hero/genius right now. At the least, a diplo hero/genius will be able to make sure we don't fail the Harr mission, and might be able to open up new options with the Freehills beyond military support.

[X] [Parl] Cement Production Subsidies (Main Increase Cement Production, Patricians disapprove)

[X] [React] Farm (Sec Expand Econ)
[X] [React] Contact Freehills (Sec Diplomatic Mission)
[X] [React] Contact Harmurri (Sec Diplomatic Mission)

[X] [PSN] Main Expand Econ (-2 Centralization + Costs)

[X] [Diplo] Gain a Diplo Hero (-15 Diplo)
[X] [Diplo] Gain a Diplo Genius (-20 Diplo)

Problem with Diplomatic Hero/Genius is that, unlike Cultural one, Diplomat likely needs to be a king to be 100% worth investment. And Alyx is going to still rule for some time. So it's a bit of a waste. Better save up Diplo and angle to do Diplomatic or Admin Hero when Alyx is almost dead.
 
Well, I don't want to be facing the stability/legitimacy hits every couple of turns. We should probably distribute land now, under Alex, rather than get blindsided by a faction who will burn their power to do it in the worst possible way.
 
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Yeah, thinking about it more, I'm really going to push that diplo hero/genius. Not only will it massivley help our diplo missions to our neighbors, it should provide us a leader after Alyx dies that can keep the government together without having to resort to drastic changes. A genius might even be able to use the threatened civil war to his advantage, as I could see him letting the middle-level Patricians try, and then diplomancing all their support so that they have nothing to actually rebel with, which would let us wipe out all the dissenting elements in our society.

Diplomacy hero/genius is the way to go. We can live without a MP track for a bit, but a diplo hero neatly solves a ton of our problems.
 
Problem with Diplomatic Hero/Genius is that, unlike Cultural one, Diplomat likely needs to be a king to be 100% worth investment. And Alyx is going to still rule for some time. So it's a bit of a waste. Better save up Diplo and angle to do Diplomatic or Admin Hero when Alyx is almost dead.
Diplo heroes can be sent as an ambassador to our neighbors while young, to get the most benefit. Then when Alyx dies, we have a hero that can keep us stable for another few turns, which should be long enough to outlast the spite quests.
 
I think people are seriously underestimating just how screwed we're going to be next turn with the current GA choices.

We can afford one. And that one probably has to be a Diplomacy hero or genius.
We've got +10 delayed stats incoming, which maxes out everything except econ.

The current most popular plan does a 3x Expand Econ, which maxes out econ and overflows 11 excess stats.

Cement is -12 stats (with +1 refund)
Thus we end up at maximum everything before we start spending stats on our GA.

We're actually in a fairly safe place right now, though spending on all 3 is probably a very bad idea to keep the overflows going.

Distribute Land is Harem (tag has a typo)
No typo.
 
Problem with Diplomatic Hero/Genius is that, unlike Cultural one, Diplomat likely needs to be a king to be 100% worth investment. And Alyx is going to still rule for some time. So it's a bit of a waste. Better save up Diplo and angle to do Diplomatic or Admin Hero when Alyx is almost dead.

Alyx is probably good enough (Excellent Diplomacy), to recruit them and make their heir, and so use them for Diplomacy actions, just as Alyx fought the war without being King.

The important thing is that Diplomacy isn't part of our C-A-T triangle, and a Diplomacy Hero/General would probably very directly help with the current crisis, which the other options are unlikely to.
 
We've got +10 delayed stats incoming, which maxes out everything except econ.

The current most popular plan does a 3x Expand Econ, which maxes out econ and overflows 11 excess stats.

Cement is -12 stats (with +1 refund)
Thus we end up at maximum everything before we start spending stats on our GA.

We're actually in a fairly safe place right now, though spending on all 3 is probably a very bad idea to keep the overflows going.

The problem is the actions that the factions are going to want to take next turn. We need to go into the turn with our stats generally near max. We always need to end the turn with the stats near maxed now.

Diplomacy doesn't matter for this, as there aren't expensive actions the factions are likely to want to take. The same isn't true for the likes of tech.
 
No, the tag does not have a typo.

If you don't know what a word means, consider looking it up.

We've got +10 delayed stats incoming, which maxes out everything except econ.

The current most popular plan does a 3x Expand Econ, which maxes out econ and overflows 11 excess stats.

Cement is -12 stats (with +1 refund)
Thus we end up at maximum everything before we start spending stats on our GA.

We're actually in a fairly safe place right now, though spending on all 3 is probably a very bad idea to keep the overflows going.


No typo.

Haram is a word. Means forbidden.

Thanks! That makes sense now. I agree with it. Now what about the beatings one?
 
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Adhoc vote count started by Ancient Scholar on Dec 3, 2017 at 3:18 PM, finished with 294 posts and 47 votes.
 
"The beatings will continue until morale improves" is an old joke about shitty management.

It's also our current-by-default plan for how to deal with unhappy Patricians, because the thread is not interested in giving them what they want, and hasn't put that much thought into other ways to make them happy.

We have those ways. Theuy are called The Law and it is semi-explicitly a solution: Guilds and Patricians are worried by lack of laws preventing any random asshole tyrants from taking away their power and are desperately looking for ways to ensure it does not happen.]

'course then people see the option to take said solution and go for something else...while grumbling about "thread had not put much thought yadda yadda". Lol.
 
Yeah, I do have to ask, with the knowledge that DL isn't going away any time soon, is DL the Hill we really want to die on?

I'm thinking we need to find a way to DL in a way that works with our civ. No DL means we have to suppress increasingly powerful movements until industrialization, all while dealing with our other problems. I don't think that's possible long term.
 
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