[] [Parl] Fair Land Allocation Act (Main Distribute Land, Patricians and Yeomen approve)

Burn it! Why does this keep getting pushed no matter how many times we say no.

Also where is the king's wife? We need him to start making babies for a future bloodline. You know I think that by the time we reach modern times the kids of the geniuses we spawn should have dispersed through the population so maybe most people would overall be more intelligent and skilled.

---

Anyway. I want to know if anyone has actually used Ymaryn innuendoes in real life?
 
So assuming we go with Cement and no other econ-spending, we should get +4 Secondary actions from 4 cities coming online. In that case, we have 9 secondary actions available in total (one locked to guild actions) This is what I think I would do with them:
[Secondary] Free City - Blackmouth
[Secondary] Free City - Sacred Forest

[Secondary] Governor's Palace
[Secondary] Suppress Faction - Patricians
[Secondary] Hunt Troublemakers
[Secondary] Proclaim Glory
[Secondary] Improve Annual Festival

[Secondary] More Warships
[Guild sec] More Warships x2

King's Agenda: Connection

This passes the quests, and deals with the Patricians in a stability-neutral way. It gets us started on a direly-needed GP, which will give us +1 RA tolerance and +1 tech refund and +1 secondary action. And a few other things. No change in Max Centralization, -1 from the GP but +1 from getting an admin-free True City.
 
Burn it! Why does this keep getting pushed no matter how many times we say no.

Because your system is an anomaly and there are lots of people who don't particularly like it, only really going along with it because it's the only system they really know. It will reappear every couple of generations until you either suffer a social break, the players give in, or the players elect someone who will implement it.
 
So assuming we go with Cement and no other econ-spending, we should get +4 Secondary actions from 4 cities coming online. In that case, we have 9 secondary actions available in total (one locked to guild actions) This is what I think I would do with them:
[Secondary] Free City - Blackmouth
[Secondary] Free City - Sacred Forest

[Secondary] Governor's Palace
[Secondary] Suppress Faction - Patricians
[Secondary] Hunt Troublemakers
[Secondary] Proclaim Glory
[Secondary] Improve Annual Festival

[Secondary] More Warships
[Guild sec] More Warships x2

King's Agenda: Connection

This passes the quests, and deals with the Patricians in a stability-neutral way. It gets us started on a direly-needed GP, which will give us +1 RA tolerance and +1 tech refund and +1 secondary action. And a few other things. No change in Max Centralization, -1 from the GP but +1 from getting an admin-free True City.

Hunt Troublemakers + RO/EJ + Suppress are better combination from narrative perspective then Festivals, which do not fit at all.
 
So assuming we go with Cement and no other econ-spending, we should get +4 Secondary actions from 4 cities coming online. In that case, we have 9 secondary actions available in total (one locked to guild actions) This is what I think I would do with them:
[Secondary] Free City - Blackmouth
[Secondary] Free City - Sacred Forest

[Secondary] Governor's Palace
[Secondary] Suppress Faction - Patricians
[Secondary] Hunt Troublemakers
[Secondary] Proclaim Glory
[Secondary] Improve Annual Festival

[Secondary] More Warships
[Guild sec] More Warships x2

King's Agenda: Connection

This passes the quests, and deals with the Patricians in a stability-neutral way. It gets us started on a direly-needed GP, which will give us +1 RA tolerance and +1 tech refund and +1 secondary action. And a few other things. No change in Max Centralization, -1 from the GP but +1 from getting an admin-free True City.
Bleh. I'd prefer no more Free Cities, but the thought of losing Division of Power makes me physically ill, so I guess we have to complete the UP quest now.
 
@Academia Nut what would the narrative justification for Alyx suppressing the Patricians be? He seems to approve of land distribution, so is it the civil war threat that he'd get upset over?
 
Because your system is an anomaly and there are lots of people who don't particularly like it, only really going along with it because it's the only system they really know. It will reappear every couple of generations until you either suffer a social break, the players give in, or the players elect someone who will implement it.
Or until we reform the system in such a way that the Aristocracy is no longer able to reasonably make such demands.
 
Last edited:
Because your system is an anomaly and there are lots of people who don't particularly like it, only really going along with it because it's the only system they really know. It will reappear every couple of generations until you either suffer a social break, the players give in, or the players elect someone who will implement it.

Uuugh.
Like. We already have private ownership of not-land, so it's not like we are that much anti-private ownership of things.

@Academia Nut ,does lack of private land ownership prevent greater independence of investment (aka "why do all factions use our stat pool for their actions?)?
 
[X] [Parl] Cement Production Subsidies (Main Increase Cement Production, Patricians disapprove)
[X] [React] Judge (Sec Enforce Justice)
[X] [React] Contact Harmurri (Sec Diplomatic Mission)
[X] [React] Contact Freehills (Sec Diplomatic Mission)
[X] [PSN] Main Expand Econ (-2 Centralization + Costs)
[X] [Lesson] The importance of skilled commanders at all levels
[X] [Diplo] Materials Tech (-12 Tech)
[X] [Culture] Upgrade a random value (-18 Culture)
[X] [Mystic] Begin Great Library Megaproject in its own action track (-12 Mysticism)
 
Last edited:
Because your system is an anomaly and there are lots of people who don't particularly like it, only really going along with it because it's the only system they really know. It will reappear every couple of generations until you either suffer a social break, the players give in, or the players elect someone who will implement it.

So near-inevitable feudalism is it? At least we will not go down without a fight.
 
This passes the quests, and deals with the Patricians in a stability-neutral way. It gets us started on a direly-needed GP, which will give us +1 RA tolerance and +1 tech refund and +1 secondary action. And a few other things. No change in Max Centralization, -1 from the GP but +1 from getting an admin-free True City.

It no longer gives +1 tech refund. AN's just removed that.

So near-inevitable feudalism is it? At least we will not go down without a fight.

Beatings can continue indefinitely.
 
Hunt Troublemakers + RO/EJ + Suppress are better combination from narrative perspective then Festivals, which do not fit at all.
Yeah, that works too. I was thinking that it's more about making sure people know WHY we're suppressing the Patricians- it's not like the Patricians are doing anything wrong (yet). That being said, freeing the cities does provide us with the Centralization room necessary to safely EJ, so we certainly could use the EJ instead.

It no longer gives +1 tech refund. AN's just removed that.
Huh. It's still listed on the stat sheet.
 
Because your system is an anomaly and there are lots of people who don't particularly like it, only really going along with it because it's the only system they really know. It will reappear every couple of generations until you either suffer a social break, the players give in, or the players elect someone who will implement it.


We will never give in! No matter what the sheep say we will stand strong.

Anyway it just doesn't work for us. Plus I have this feeling that horrible things will happen if we ever did actually use it. What would it take to make DL taboo in our religion? I mean it actually goes against our culture to share the land. After all we don't own the land we just care for it.

Belief that they own the land will give people power over others which makes them grow greedy and corrupt. It's the opposite of Symphony!
 
Just thought of something. If we're doing the diplo missions to the Har/Freehills, we really want a diplo hero/genius right now. At the least, a diplo hero/genius will be able to make sure we don't fail the Harr mission, and might be able to open up new options with the Freehills beyond military support.

[X] [Parl] Cement Production Subsidies (Main Increase Cement Production, Patricians disapprove)

[X] [React] Farm (Sec Expand Econ)
[X] [React] Contact Freehills (Sec Diplomatic Mission)
[X] [React] Contact Harmurri (Sec Diplomatic Mission)

[X] [PSN] Main Expand Econ (-2 Centralization + Costs)

[X][Culture] Gain a Cultural Hero (-15 Culture)

[X] [Diplo] Gain a Diplo Hero (-15 Diplo)
[X] [Diplo] Gain a Diplo Genius (-20 Diplo)

[x] [Lesson] The importance of skilled commanders at all levels
 
Last edited:
Back
Top