Special: Forestry (+1 Sustainable Forest and -1 Tech & Econ Expansion/turn)
Expand Forests [Yeomen] - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply
* S: -3 Econ, -2 Econ Expansion, -1 Tech, grows forest, +2 Econ next turn if in settled territory and controlled, potential discoveries, +1 Sustainable Forest
* M: -4 Econ, -4 Econ Expansion, -1 Tech, grows forest, +4 Econ next turn if in settled and controlled territory, improved odds of success, other effects, +2 Sustainable Forest
Megaproject support is needed. We need to get the law megaproject out of the way sooner rather than latter, and we're going to want to build the great library and lots of other megaprojects too.So folks that is my thoughts on things we should be doing. I get four secondaries after locking in the Great Dam because I nick one of the Guild actions.
/shrugMegaproject support is needed. We need to get the law megaproject out of the way sooner rather than latter, and we're going to want to build the great library and lots of other megaprojects too.
We really should just take this opportunity to power build megaprojects.
No discovery rolls.So is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.
Mercs do not build megaprojects. You have misread something quite drastically./shrug
We could put in the mercs to them, get some money. I'm not really sure.
Heh, no actually you haveMercs do not build megaprojects. You have misread something quite drastically.
So long as we have enough cities to refund the econ cost, the actions are still neutral for LTESo is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.
That is completely unrelated to megaprojects though! Only the Dam is costing wealth, and it really isn't much.Heh, no actually you have. What I meant by "put in the mercs to them" was put the mercs into Freehills' hire for a time.
I have rethought a little bit!
So is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.
So long as we have enough cities to refund the econ cost, the actions are still neutral for LTE
He already kicked their asses so hard that they paid through the nose for a chance at peace. This vote is just about what we should do with the taken land.[X] [War] Incorporate (New province, +10 Econ, +10 EE, -1 Centralization, +3 Max Interconnectivity, +1 Yeoman Action)
We have an avatar of war we should fight the highlanders.
/shrug
We could put in the mercs to them, get some money. I'm not really sure.
Aren't you worried about rising guild power? Repeating their action raises it per turn.[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Repeat] Expand Forest
[X] [Repeat] Survey Lands
[X] [Repeat] None x3
[X] [Guild] Take control of no actions
[X] [Guild Repeat] Build Docks
[X] [Guild Repeat] None x2
[X] [Yeomen] Take control of no actions
[X] [Yeomen Repeat] None x2
[X] [Priest] Take control of no actions
[X] [Priest Repeat] None x2
[X] [Active Policy] Megaproject Support
[X] [King's Agenda] Connection
Repeated Build Docks is stat positive and improves our ships, which we need for connectivity while our policies build harbors. Expand Forest and Survey Lands both need to be done every turn, while Build Roads I'll advocate waiting on until we have yeomen actions that won't vanish when cities spawn. Connection is, as has been brought up, something that does pretty much only things we really want, so rewarding the factions for that is a good idea.
Passive policies are all currently set to things I support. We desperately need the health infrastructure. I just wish we had room for Vassal Support...
Looking at our stats... we're going to start running low on Martial pretty soon. We're likely going to spend 5 for a March, and 3 for Warships next turn. That pushes us down to 7 Primary Martial.
Aren't you worried about rising guild power? Repeating their action raises it per turn.
Econ costs increased along with tech cost to pay for extra forest speed. Means that at base they're net LTE neutral, and secondary is -1 net econ even after a turn. But yeah, faction repeated would still be Econ and LTE positive I believeI thought it was net positive (so long you have refund)? Esp paying half cost in repeat?
is there any downside to just outright taking one of the guild actions since taking one apparently doesn't give them an extra point of power/turn?
I thought it was net positive (so long you have refund)? Esp paying half cost in repeat?
[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Yeomen Repeat] Expand Forests
The only ones I really care for at the moment.