[X] [War] Turn it into a march (-5 Martial, new march)

[X] [Guild] Take control of no actions

only two things i am sure about now will be back later to update
 
So is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.
Special: Forestry (+1 Sustainable Forest and -1 Tech & Econ Expansion/turn)

Expand Forests [Yeomen] - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply
* S: -3 Econ, -2 Econ Expansion, -1 Tech, grows forest, +2 Econ next turn if in settled territory and controlled, potential discoveries, +1 Sustainable Forest
* M: -4 Econ, -4 Econ Expansion, -1 Tech, grows forest, +4 Econ next turn if in settled and controlled territory, improved odds of success, other effects, +2 Sustainable Forest
 
So folks that is my thoughts on things we should be doing. I get four secondaries after locking in the Great Dam because I nick one of the Guild actions.
Megaproject support is needed. We need to get the law megaproject out of the way sooner rather than latter, and we're going to want to build the great library and lots of other megaprojects too.

We really should just take this opportunity to power build megaprojects.
 
Megaproject support is needed. We need to get the law megaproject out of the way sooner rather than latter, and we're going to want to build the great library and lots of other megaprojects too.

We really should just take this opportunity to power build megaprojects.
/shrug

We could put in the mercs to them, get some money. I'm not really sure.
 
So is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.
No discovery rolls.

Though the Econ nerf does close the gap, the discovery rolls are huge in a number of ways.
/shrug

We could put in the mercs to them, get some money. I'm not really sure.
Mercs do not build megaprojects. You have misread something quite drastically.
 
[] [War] Turn it into a march (-5 Martial, new march)

I want to keep them boxed in if we can't take them completely.
 
Mercs do not build megaprojects. You have misread something quite drastically.
Heh, no actually you have :V. What I meant by "put in the mercs to them" was put the mercs into Freehills' hire for a time.

I have rethought a little bit!

[X] [War] Turn it into a march (-5 Martial, new march)

[X] [Guild] 1 action
[X] [Guild Repeat] None x3

[X] [Yeomen] Take control of no actions
[X] [Yeomen Repeat] None x2

[X] [Priest] Take control of no actions
[X] [Priest Repeat] None x2

[X] [PP] Administrative Infrastructure x2
[X] [PP] Defence x1
[X] [PP] Industry x2
[X] [PP] Forestry x2

[X] [Active Policy] Megaproject Support

[X] [Repeat] None x4

[] [Secondary] Suppress Faction Patricians
[] [Secondary] Enforce Justice
[] [Secondary] Hunt Troublemakers
[] [Secondary] Plant Textiles [Guilds]
[] [Secondary] Expand Econ
[] [Secondary] Expand Econ x2
 
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[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Yeomen Repeat] Expand Forests
So... Forest at half cost, main effect?
-3E, -2EE -1T for +4E +2SF
Nets like +2 LTE

Expand Econ can be left to Yeoman I think. Unless you want to free boost their power.
 
[X] [War] Incorporate (New province, +10 Econ, +10 EE, -1 Centralization, +3 Max Interconnectivity, +1 Yeoman Action)

We have an avatar of war we should fight the highlanders.
 
@Academia Nut I have to ask, is there any downside to just outright taking one of the guild actions since taking one apparently doesn't give them an extra point of power/turn?

Heh, no actually you have :V. What I meant by "put in the mercs to them" was put the mercs into Freehills' hire for a time.

I have rethought a little bit!
That is completely unrelated to megaprojects though! Only the Dam is costing wealth, and it really isn't much.

Also, why are you voting for secondaries? I can't find anything that says we are voting for secondaries this turn.
 
[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Repeat] Expand Forest
[X] [Repeat] Survey Lands
[X] [Repeat] None x3
[X] [Guild] Take control of no actions
[X] [Guild Repeat] Build Docks
[X] [Guild Repeat] None x2
[X] [Yeomen] Take control of no actions
[X] [Yeomen Repeat] None x2
[X] [Priest] Take control of no actions
[X] [Priest Repeat] None x2
[X] [Active Policy] Megaproject Support
[X] [King's Agenda] Connection

Repeated Build Docks is stat positive and improves our ships, which we need for connectivity while our policies build harbors. Expand Forest and Survey Lands both need to be done every turn, while Build Roads I'll advocate waiting on until we have yeomen actions that won't vanish when cities spawn. Connection is, as has been brought up, something that does pretty much only things we really want, so rewarding the factions for that is a good idea.

Passive policies are all currently set to things I support. We desperately need the health infrastructure. I just wish we had room for Vassal Support...
 
So is the Forestry Policy now better for EE now compared to Expand Forests? Because it looks like we lose twice as much EE per a forest with Expand Forests versus Forestry Policy.

I'm pretty sure the lost Econ for forests is refunded as EE, so the actions are LTE neutral whereas the policy is -1 LTE. Also Main Forests is more tech-efficient since we pick up 2 forests for 1 Tech instead of 1-for-1.
 
/shrug

We could put in the mercs to them, get some money. I'm not really sure.

Our Mercs aren't terribly loyal right now. I'm not enthused with the idea of sending them into a meat grinder in order to help Free Hills. They need some time in order to regenerate and gain loyalty. We're looking at 2 turns for the Dragon Banner and 3 turns for Blood Rain Banner to get their effectiveness fully back. Only the Dragon Banner is at full loyalty, the others only have 3. We're likely to start seeing problems surface if they hit two.

Looking at our stats... we're going to start running low on Martial pretty soon. We're likely going to spend 5 for a March, and 3 for Warships next turn. That pushes us down to 7 Primary Martial.
 
[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Yeomen Repeat] Expand Forests

The only ones I really care for at the moment.
 
[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Repeat] Expand Forest
[X] [Repeat] Survey Lands
[X] [Repeat] None x3
[X] [Guild] Take control of no actions
[X] [Guild Repeat] Build Docks
[X] [Guild Repeat] None x2
[X] [Yeomen] Take control of no actions
[X] [Yeomen Repeat] None x2
[X] [Priest] Take control of no actions
[X] [Priest Repeat] None x2
[X] [Active Policy] Megaproject Support
[X] [King's Agenda] Connection

Repeated Build Docks is stat positive and improves our ships, which we need for connectivity while our policies build harbors. Expand Forest and Survey Lands both need to be done every turn, while Build Roads I'll advocate waiting on until we have yeomen actions that won't vanish when cities spawn. Connection is, as has been brought up, something that does pretty much only things we really want, so rewarding the factions for that is a good idea.

Passive policies are all currently set to things I support. We desperately need the health infrastructure. I just wish we had room for Vassal Support...
Aren't you worried about rising guild power? Repeating their action raises it per turn.
 
I thought it was net positive (so long you have refund)? Esp paying half cost in repeat?
Econ costs increased along with tech cost to pay for extra forest speed. Means that at base they're net LTE neutral, and secondary is -1 net econ even after a turn. But yeah, faction repeated would still be Econ and LTE positive I believe
 
is there any downside to just outright taking one of the guild actions since taking one apparently doesn't give them an extra point of power/turn?

Well, the action strength goes down from Main to Sec, so if we trust the guilds to make themselves useful we're losing efficiency.
I thought it was net positive (so long you have refund)? Esp paying half cost in repeat?

Numbers changed. It's now LTE neutral and -1 Tech unless set on Faction Repeat, in which case it becomes +2 LTE and -1 Tech, if my math is right.
 
[X] [War] Turn it into a march (-5 Martial, new march)
[X] [Yeomen Repeat] Expand Forests

The only ones I really care for at the moment.

Too bad the Expand Forests won't last beyond next turn, when three cities will spawn and cancel all the Yeomen actions...if you want to keep it, you need to use a king action.
 
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