If we're lucky the Harm or Freehills will declare war and we'll get an intervention CB.

...Or Forhuch, now that I think about it. Nomads would certainly hold no qualms about going and beating up the enemies of their new friends that are giving them lots of stuff. Whether or not they'll do it instead of just staying in their trade lane is another question though.

Forchuh probably don't even know Highlanders exist, and if we do, it's only hearsay.
Even Khemetri have higher chance to conquer Highlanders than Forchuh.

There is only so much you can fort up plains. One cannot meaningfully fortify fields against cavalry.

One can build a series of hardpoints way too hard to siege with only basic rams. It won't completely negate effects of cavalry, but it will make our job way harder.
 
Forchuh probably don't even know Highlanders exist, and if we do, it's only hearsay.
Even Khemetri have higher chance to conquer Highlanders than Forchuh.
I'd say sure, but the Forhuch are hopefully coming to the games and getting news from them. Would be interesting, but they're probably too far and would respect we might get nervous if they move their army across our borders to do it. So yeah, unlikely.

I don't think the Khemetri will get them out of the lowlands, but they may cause them to destabilize and collapse by kicking their teeth in in the west enough. We really should see if we can re-establish trade and invite them back into the games.
 
Chinese City Walls except the Highlanders are much smaller than us. Only we have the resources to construct colossal walls.
It's less the resources, and more that you need a True City to support those walls.

But I'm expecting the HK to have spammed Massive Walls in the lowlands, so any attack is probably going to be very painful.
 
It's less the resources, and more that you need a True City to support those walls.

But I'm expecting the HK to have spammed Massive Walls in the lowlands, so any attack is probably going to be very painful.

Why? They cannot protect the fields or the supply convoys with walls. If their army can't contest us in the field (and there is no way they can contest mass levy) we can just sweep them from the lowlands. where it would get painful is taking the passes.
 
It's less the resources, and more that you need a True City to support those walls.

But I'm expecting the HK to have spammed Massive Walls in the lowlands, so any attack is probably going to be very painful.

If the did it on the lowlands, it's their problem, because sapping a wall on a flood plain is easier for us, and if they took the attention of not building on the areas close to the flood plains, it's again advantage to ours, because the Dragon Yenyna teached that we can divert a river against fortifications.
 
What neighbours, exactly, are you talking about? I cannot recall anyone big without high level of internal unrest near us....except Khemetri, but we know literally nothing about their internal situation.

SY are facing something internal to the point we had an option to lend them mercenaries. And that's with our administrators.
I'm thinking of the Dead priest empire (when the Ymaryn had less land), and

Actually they totally do. Hath made a trading post Trelli, then Trelli rebelled. Trelli made colonies in the former Hath territory that rebelled (then reunited when we backed the slaves.)
Xoh kept control via pure force and the lowland minors never had any real opportunity to rebel. Khemetri have the whole god-king thing that keeps them culturally united.

We build up our colonies so that they have the local resources to rebel, and we don't have any strong unifying values- Lord's Loyalty and Joyous Symphony help but aren't really strong enough.
Wasn't this because the Hathatyn collapsed, and not because Trelli rebelled?

Then there is the Storm Ymaryn, their size, and whatever expansionist bounds they intend to push through cheap labor.
 
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Wasn't this because the Hathatyn collapsed, and not because Trelli rebelled?

Then there is the Storm Ymaryn, their size, and whatever expansionist bounds they intend to push through cheap labor.
Hath was certainly having trouble but I don't think they had collapsed yet (I'd have to check). Though we didn't meet the Trelli until after the collapse so it's hard to say. (IIRC)

Storm Ymaryn hardly has any land. They total something like a third of our core I think. And we really don't have enough info on them to say anything definitive.
 
I doubt that they have massive walls this quickly. Recall that we have 3 progress per Secondary as part of a legacy.

Everyone else has to deal with 1 progress per Secondary.

On top of that, Massive Walls are 9 progress and they are a small kingdom and thus, do not have many project slots to do so quickly.
 
I doubt that they have massive walls this quickly. Recall that we have 3 progress per Secondary as part of a legacy.

Everyone else has to deal with 1 progress per Secondary.

On top of that, Massive Walls are 9 progress and they are a small kingdom and thus, do not have many project slots to do so quickly.

Colossal walls are 9 progress. Massive walls are considerably less.
 
I doubt that they have massive walls this quickly. Recall that we have 3 progress per Secondary as part of a legacy.

Everyone else has to deal with 1 progress per Secondary.

On top of that, Massive Walls are 9 progress and they are a small kingdom and thus, do not have many project slots to do so quickly.
You're thinking colossal, not Massive, which are a step down.

They...

Actually they shouldn't be able to get up massive walls. Those require a Main action and the Highlanders are even more hyper centralized than we are at this point. They probably only have something like 4 actions total. Maybe 5 or 6. So, about 3 massive walls per turn, assuming they're willing to burn tons of econ.

Or they're somehow caught up to us in terms of government sophistication. At that point I'm just going to start slamming my head into the table though, because that hardly seems right or fair.
 
Imagine that we decided to conquer Xohyr with Rulwyna's Triumvirates. An excellent martial and heroic general, paired with a heroic diplomat.

But of course, we might be in even more considerable trouble after that.
We're only allowed heroes if we're on fire!

And if, by some odd set of circumstances, we're not on fire while we have a hero, it obviously means we need to set ourself on fire!
 
We're only allowed heroes if we're on fire!

And if, by some odd set of circumstances, we're not on fire while we have a hero, it obviously means we need to set ourself on fire!
Is this supposed to be funny? Only being able to have a hero if we are about to collapse isn't funny. And not true, we can have heroes generated when we aren't on fire our first female hero the not!Gilgamesh one that took chariots to the nomads is evidence that hero generation isn't only during times of near collapse.
 
We're only allowed heroes if we're on fire!

And if, by some odd set of circumstances, we're not on fire while we have a hero, it obviously means we need to set ourself on fire!
See, that's perfectly logical. If luck looks at us and sees that we have a hero and not on fire, obviously the next time there's trouble we will be left without a hero. And that would be bad.

Would be pretty nice to get some legacy for generating heroes during crises, actually.
 
Is this supposed to be funny? Only being able to have a hero if we are about to collapse isn't funny. And not true, we can have heroes generated when we aren't on fire our first female hero the not!Gilgamesh one that took chariots to the nomads is evidence that hero generation isn't only during times of near collapse.
It's been pretty true recently.

Though a large portion of that is that we've been on fire for a long time now, and about the only time we had the option to not be on fire we chose to invade the Trelli.

So... yeah...

We did get that lovely mystic genius though.

We should really just assign numerical identifiers to the various walls and ditch these annoying adjectives...
That sounds smart.

Should they scale linearly or on a curve?
 
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