Teachers being incomprehensible sounds like it has something to do with the Shaman teaching processIt will be expanded on soonish, but Crow has been divided into several aspects:
Crow the Teacher - the outwardly friendliest of the aspects, this is Crow as the teacher of knowledge, which is related to the ideas of teaching Gwygoytha back in the day and how that story got passed on and morphed. The thing with Crow the Teacher is that this version is by far the hardest to understand, so can in fact be the least helpful
Crow the Trickster - fairly standard trickster archetype, this aspect is considered the best for humanity if not for humans. He's the guy who will wreck a rival, elevate a poor man to power, and then let his hubris have it all come crashing down on his head so that the community learns an important lesson. Dangerous but curiously benevolent, the stories about Crow the Trickster emphasise that while you simultaneously need to be cautious around him and assume he's made you a part of a trick he's playing and thus you shouldn't take things at face value, you also shouldn't actively defy him lest he play a worse prank on you.
Crow the Devourer - this is perhaps the most sophisticated piece of theology among the People, in that the use of Crow as a culture hero ran into problems with the introduction of strong taboos against the handling of corpses. Not just the fact that the actual birds are carrion eaters, but Gwygoytha also introduced the idea that the crows eating the dead could learn their secrets and tell them to those who could listen. Crow the Devourer is Crow at his most transgressive and yet is also strangely benevolent, a sort of psychopomp character that takes the souls of the dead away from the living. Crow the Devourer knows great and terrible secrets
The different 'aspects' relate to the shaman's use of masks in ritual ceremonies, and there is an interplay between them. The Teacher can be exchanged with the Trickster but not the Devourer directly and the same relation for the Devourer, while the Trickster can change to either of the other two at will, sitting in the middle and being the most malleable. This is in fact part of what makes the Trickster so dangerous, he can switch to the Devourer at will and thus if you sufficiently annoy him he can just eat you.
There's a more complex theology developing in my head, but I don't think sufficient time has passed from the original events to have transformed fully to cosmic myth rather than simply fantastical legend or for the People to have developed their theological understand to fully encapsulate some more abstract ideas.
So do the Blackbirds have a weighting towards one aspect or another? Their job role is most heavily Trickster after all, but assassinations sound like a Devourer job.
So differences...Yes, there is already a sort of cosmology of 'Celestial, Terrestrial, and Demonic spirits'. The Spirit Talkers are most interested in the Celestial spirits, while the Dead Priests have obviously made hideous and unstable pacts with demons for power. They haven't quite made the leap, but once mining starts up they might decide that there is also a class of Cthonic spirits who are Celestial in character but dwell in the deeps rather than the heavens.
-Celestial - Like a high chief, they don't generally interact with mortals or Terrestrial spirits and are hard to sway from their course, though they can be predicted by observing how they interact with the Terrestrial spirits. For the untouchable fixtures of the universe like the sun, moon and weather.
-Terrestrial - Can be interacted with meaningfully and guided by those with the knowledge. Plants, animals, emotions...not very sure where people fit into this though.
-Demonic - Blamed for everything that goes wrong. Might be associated with the dead hanging around instead of returning to the cycle of life?
Uh...thats a worse route than through Valleyhome. Much worse.Transport stuff like carriages via boats to the southern coastal settlement or through land trails to the southern settlement, and from there to the lowland one, yeah. Since the badlands are a harsher terrain this is likely an easier route. It also provides a notable benefit in that goods will be transported more easily from our coastal settlement as a result, rather than needing to go up the canal to the valley then from the valley to the badlands and down again. So we'll be able to set up two different lines of goods to the lowlands: coastal through the SCS, and valley through the badlands. The lowlands settlement in turn can be made into a fortress that will protect this entrance to the valley and the southern coastal settlement.
1) Hygiene is one of our early principles. It derives from the death taboo.Some thoughts:
If the snails that we're farming are actually the same snails that produce Tyrian Purple then we might want to expand their farming when we meet some proper trade partners because historically this is the most valuable dye in the world the potential return could well be stunning.
In terms of medicinal advancements I feel there are several we could achieve at our current tech level:
Firstly hygiene, the importance of this one cannot be overstated it makes literally everything better. It reduces disease and infection and considering how our medicine expert described his realization about how diseases are transmitted we seem to be quite close to this already.
Secondly drugs, it we could improve our herbalism so that we could produce something like a painkiller that could be huge and allow for more complicated surgery.
Thirdly Anatomy/Surgical Techniques, if we could learn about anatomy through dissection and come up with techniques like tourniquets, sewing wounds, amputation and other such techniques we could massively reduce the effects of injuries.
If we learned about all three of these things our medical skill would reach a level almost completely unseen until the enlightenment.
2) Drugs sound like our primary treatment at present. Berries and herbs to raise the spirits.
3) Our worst skill, as we engage in little warfare close to home to refine it, while our taboo on corpses make it difficult to study anatomy, though Crow the Devourer gives an out to sufficiently motivated shamans. for the best surgeons, look to the Dead Priests.
Systematic human sacrifice, war and mutilation develops it FAST. The sacrificing gives their priests hands on experience with human insides in a controlled environment. The endless war means people learn how to stop bleeding, stitch wounds, remove shards from wounds, cauterize and amputate. And any culture making castrated slaves common knows how to disinfect and seal wounds, or they'd just lose the lot to infection(considering the proximity to waste, any open wound in the groin is waiting for infection)
Which also means that their wounded, armored warriors generally get to fight another day.
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