Vote Tally : Original - Paths of Civilization | Page 5010 | Sufficient Velocity [Posts: 125253-125692]
##### NetTally 1.9.9
Main:
[1] Dam
Secondary:
[1] Expand Econ x2
[2] Influence Subordinate - Greenshore
[3] Grand Hall Annex
[4] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[5] Expand Econ
Guild:
[1] Plant Cotton
[2] Plant Poppies
Total No. of Voters: 3
Task: Main
[39][Main] Great Dam
[13][Main] Dam
[4][Main] Dam 4-6? action commitment, -2 Econ per action
[3][Main] Grand Hall Annex
[1][Main] Expand Econ
[1][Main] Build Roads
[1][Main] New Trails
Task: Secondary
[44][Secondary] Change Policy - Passive (Forestry + Forestry -> Infrastructure + Infrastructure)
[38][Secondary] Expand Econ
[29][Secondary] Influence Subordinate - Tinriver Colony
[24][Secondary] Trade Mission - Forhuch
[21][Secondary] Palace Annex - Great Hall Expansion
[12][Secondary] Expand Econ x2
[10][Secondary] Great Dam
[10][Secondary] Great Dam x2
[8][Secondary] Great Dam x3
[8][Secondary] Great Dam x4
[7][Secondary] Influence Subordinate - Tinriver Colony x2
[6][Secondary] Build Roads
[5][Secondary] Grand Hall Annex
[5][Secondary] Survey Lands
[4][Secondary] Influence Subordinate - Greenshore
[4][Secondary] Distribute Land
[4][Secondary] Survey
[3][Secondary] Influence Subordinate - Tinriver
[3][Secondary] Build Docks
[3][Secondary] Distribute Land x2
[3][Secondary] Hunt Troublemakers
[3][Secondary] Trade Mission - Freehills
[3][Secondary] Trade Mission: Storm People
[2][Secondary] Dam 4-6? action commitment, -2 Econ per action x3
[2][Secondary] Dam 4-6? action commitment, -2 Econ per action x2
[2][Secondary] Grand Hall Annex {S}
[2][Secondary] Grand Hall Annex x2 {S}
[2][Secondary] Palace Annex - Great Hall
[1][Secondary] Great Hall Annex
[1][Secondary] Change Policy-Trade
[1][Secondary] New Settlement - Internal reorg
[1][Secondary] Great Hall Expansion
[1][Secondary] Dam 4-6? action commitment, -2 Econ per action x4
[1][Secondary] Dam 4-6? action commitment, -2 Econ per action x5
[1][Secondary] Dam 4-6? action commitment, -2 Econ per action x6
[1][Secondary] Build Roads x2
[1][Secondary] Integrate Colony - Txolla
[1][Secondary] Triangle Canal 8-11? action commitment, -3 Econ and -1 Tech per action
[1][Secondary] Triangle Canal 8-11? action commitment, -3 Econ and -1 Tech per action x2
[1][Secondary] Found March - Spirit Channel
[1][Secondary] Great Hall Annex x2
[1][Secondary] Build Watchtowers
[1][Secondary] Great Hall Expansion x2
[1][Secondary] More Blackbirds
[1][Secondary] More Carrion Eaters
[1][Secondary] More Spiritbonded
[1][Secondary] Study Health
[1][Secondary] Expand Economy
[1][Secondary] Expand Economy x2
[1][Secondary] Plant Cotton
[1][Secondary] Expand Vineyard
[1][Secondary] Black Soil
[1][Secondary] Black Soil x2
Task: Guild
[27][Guild] Plant Poppies
[14][Guild] [Main] Build Docks
[13][Guild] Plant Poppies x2
[12][Guild] Expand Snail Cultivation
[12][Guild] [Main] Plant Poppies
[11][Guild] Snail Cultivation
[10][Guild] Plant Poppy
[4][Guild] [Secondary] Plant Cotton
[2][Guild] Plant Cotton
[1][Guild] Build Goldmine
[1][Guild] Build Warships
[1][Guild] Build Docks
[1][Guild] Expand Vineyard
[1][Guild] [Main] Expand Snail Cultivation
[1][Guild] [Main] Expand Vineyard
[1][Guild] [Secondary] Improve Annual Festival
Task: Guild sec
[5][Guild sec] Plant Cotton
[1][Guild sec] More Warships
[1][Guild sec] Expand Snail Cultivation
Task: Guild Secondary
[31][Guild Secondary] Expand Snail Cultivation
[11][Guild Secondary] Snail Cultivation
Task: Kick
[1][Kick] Dam
Task: Guild Main
[1][Guild Main] Plant Cotton
[1][Guild Main] Build Docks x2
Total No. of Voters: 62
Tally still looks ridiculous.
Anyway relevant stats
Economy 15/27 [+4-1]
-Econ Expansion 24 [+1-5] [Overcrowding Min: -4]
Wealth 4/22 [+1]
Guild actions are Plant Poppies, Expand Snail Cultivation, and Expand Snail Cultivation. -3 Econ and +7 Wealth, -3 Econ and +3 Wealth, -1 Econ and +1 Wealth
Economy 8
Wealth 15
Main is an obvious Dam. -2 Econ
Economy 6
Wealth 15
Leading secondaries are Change Policy, Expand Economy, Influence Tinriver, Trade Mission, and Palace Expansion. +5 Econ, -2 Econ and -2 Wealth, -2 Wealth, -2 Econ.
Economy 7
Wealth 11
Passive income +1 Wealth + 4 Econ
Economy 11
Wealth 12
...So by our own actions, we are not good on Wealth. Balance Policy still has to take their turn and they are willing to use up stats that are not 1. Only guarantee there is that they will do a double Expand Econ
Economy 21
Wealth ??
Which barely gives us the two cities...if they do not use any Econ. Highly unlikely.
So no, we are not tanking. There is no guarantee that we will get two cities or even stop from losing a point in Stability. :/
EDIT: Okay better than I imagined, but now confirmed that we will not get two cities.