Wait, what?
I can't remember that...
*Spends about twenty minutes searching.*
I can't find that...
And I can't think of an instance where I would have been desperate to make a deal to stop a war. Or at least, it would have been Phygrath what's his name, and that would have been me having to encourage you to vote for the little girl, which everyone was avoiding because of hereditary rulership, and I don't think I'd have to make you a deal to get you to vote for that.
I'm reasonably certain that you are getting me confused with someone. Could you at least point me to the timeframe I said this? I haven't exactly been very attentive for the last seven turns and it isn't my style to make a vote deal that carelessly, though I won't put it past me to have done so.
Bigger problem is that there monofocusing on any single trade good is dangerous.
If anything happens to make the cost of poppy go down or put our poppy crops in danger, then we're out a lot of trade goods, and that isn't exactly great. Taking bigger actions in expand snail cultivation also has the possibility to see more innovations as that involves constructing things in the water, giving us the possibility for discovering types of construction advances (it's where we got towers), where as poppies just include growing them. At best we could hope for different varieties.
Our snail dye is also a much rarer good in general, so there is better regional security, encouraging Ymaryn culture and pride. We also can get poppies or Cotton in PSN triggering (assuming we have enough Econ during the mid turn to not be forced to take Expand Economy or be put right back to 14ish econ at the beginning of next turn that is...), and the line of thought of 'well, it can wait one more turn before we take of this problem, right now let's just focus on stats,' is the sort of thing that leads to problems never getting solved.
Like, don't get me wrong, we have to spend some time thinking about stats so we don't hurt the Ymaryn nation, but we shouldn't be so obsessed over them that we ignore things we know are good in narrative.