I'd like to see about sneaking a Main Influence on Greenshore in there if possible. I know, it would be a stretch, but I value that more than Docks or Roads at this point. Yeah, I know, it's important to get them, but that second influence is even more important unless Greenshore quiets down and increases Loyalty for some reason.
In all honesty, I am slowly coming to a line of thought that a longer-term solution to subordinate woes is stronger shared culture and identity and religion. That is, temples, theaters and arts. And influences are a bit of stopgap measures compared to having strong enough cultural glue to tie us closer.
That being said, yes, follow-up is necessary becase, again, those are steps for 10 turns ago, not when we are on fire. If we do have 4 wealth up for use, we can go for secondary Influence.
To balance all that...how about this?
Version 4: Address connectivity, food supply to capital, government upgrade;
temporary because I do not know what wealth will we have.
Main - Dam - addresses connectivity with Lowlands and food supply to Valleyhome;
Main GH Expansion
Secondary GH Expansion
Secondary GH Expansion x2
Secondary Influence Subordinate - Greenshore
Secondary March Thunder Speakers (this one is
mandatory IMO and addresses NOMADS)
Guild Main Plant Cotton
Guild Main Expand Snails
Guild Secondary Build Docks
Yes, it will not raise loyalty, but it's still something to address cultural drift.
We still need to do some theaters/temples, I think. If we can reach some even greek-level or so cultural identity, this all will become more manageable IMO.
Problem: this drops Martial to 2. We cannot both Raise Army
and Influence Subordinates; and I am 90% sure we need March up and forting up ASAP, while nomads are friendly and are not trying to raid it.