Well, the status sheet is still being updated (gulvalley is still displayed, for example) so we shouldn't be counting our blessings just yet.
True, but Martial was one of the things updated first, so there is a lot of hope that what changes there are to hit it and Light Cav have already been finished.

They were already dinged from the wars in the west, so they only went down a bit more.

Still, if their loyalty went down from this turn, I think we can assume we lost, though maybe not that badly.
I don't think it did, except maybe the Blood Rain. Red was at 3 and I remember the dragons around 4 as well.

And with the Bloods, well they just got trashed. And the loyalty downs for the Reds were from stalemates and not exactly losses outright. Seems in flux to me as to what happened.
 
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But only the first part is guaranteed. :V
The Banners are tough enough while still being small enough that they might just get trapped in hardpoints. Probably won't starve anytime soon, but that doesn't mean we'll be getting them back before the war is over.

... And now I see I'm late to the party. Oh well.

...PFFFFT, who am I kidding? We're not that lucky.
... Well. They haven't been killed to the last man, so that's something, given they're fighting Nomad religious fanatics
 
On the bright side that's a big boost to our temp econ damage resistance.
Oh, that's quite clever. It's possible that we just had a lot of temp economy damage and this is the result of the two factions working together to save things.

Either way, as a temporary measure it's incredible during a crisis.
 
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So we lost the Lowlands....

Fuck
Actually, considering the strength of our remaining martial, no loss of cavalry, and the minor losses of the other banners, I think we still hold the lowlands. But I'm pretty sure that we haven't actually won this. At best, we probably threw them back, at worst they managed to restrict our forces to the hardpoints while rampaging through the countryside.

Still, that's only a guess based on the numbers AN put up so far, and said numbers aren't even complete.
 
Hmmmmm... its interesting that the Bloods were the only ones damaged, I think. Their older brother and sister, the Reds and Dragons are about where they were last update.

Did they sacrifice themselves to protect them?

Hmmmm.... Oh also our wealth and diplo changed again.
 
Hmmmmm... its interesting that the Bloods were the only ones damaged, I think. Their older brother and sister, the Reds and Dragons are about where they were last update.

Did they sacrifice themselves to protect them?

Hmmmm.... Oh also our wealth and diplo changed again.
My guess? We got flanked and they smashed our crossbowmen. Standard mounted combat tactics.
 
Abby's Diffs said:
Red Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 4/5, E: 6/10)
Dragon Banner (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 5/5, E: 7/10)
Blood Rain Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 4/5, E: 5/10)
So, all Loyalty went down by 1, and our crossbowmen were hit for 4 points, while others suffered only one. All in all, not that bad.
 
Crossbowmen vs. heavy infantry vs. ... um. What were the Dragon Banner, anyway?

I expect the Blood Rain did enough damage to get the Nomads attention, and aren't exactly experts at close combat once someone's managed to close the distance.
The Reds are heavy line infantry. The Dragons are shock troops, rapid response variant.

Also the Dragons seem to have gone from 7/10 to 6/10. The Bloods went from 5/10 to 1/10. And the Reds went from 6/10 to 5/10.
 
The Reds are heavy line infantry. The Dragons are shock troops, rapid response variant.

Also the Dragons seem to have gone from 7/10 to 6/10. The Bloods went from 5/10 to 1/10. And the Reds went from 6/10 to 5/10.
Honestly a very good result if we fought the Khan.

Ohhh, our RA is from the Patricians supporting the Priests. That... could be really terrible, depending on which priests they're most supporting.

I wonder if the adjusted RA applies to Temp Econ Damage since it isn't shown as applying to Max Wealth? That, or there's a typo and our Max Wealth should be lower. Depending on rounding, we could actually be at Red Wealth and be looking at a Gilded Age, lol...
 
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Ohhh, our RA is from the Patricians supporting the Priests.
On the bright side, having a mystic hero king right now with that absurd RA will actually probably keep the really bad effects low right now. After all, the priests managed to get one of their own into the kingship, and he just fulfilled one of their big sticking points (keep econ high), so they are probably pretty content right now with the government.

Thank goodness for double hero, eh?
 
Makes sense since they realized we sent them to their deaths to give us some breathing room. Hmm should we aim to get our cavarly as high as possible this turn to get above plus 5 cavarly? The rest of our stats are high enough to tank it and the hero admin means our guild actions to raise wealth would help reduce it. The free switch to offensive policy will have our provinces raise our regular martial up.
 
Makes sense since they realized we sent them to their deaths to give us some breathing room. Hmm should we aim to get our cavarly as high as possible this turn to get above plus 5 cavarly? The rest of our stats are high enough to tank it and the hero admin means our guild actions to raise wealth would help reduce it. The free switch to offensive policy will have our provinces raise our regular martial up.
Keep in mind we just get mid-turn stuff, our Heroic Admin (and Mysticism, which actually in a Plague like this might be able to hijack a turn on its own) does all the Main Turn choices.
 
Makes sense since they realized we sent them to their deaths to give us some breathing room. Hmm should we aim to get our cavarly as high as possible this turn to get above plus 5 cavarly? The rest of our stats are high enough to tank it and the hero admin means our guild actions to raise wealth would help reduce it. The free switch to offensive policy will have our provinces raise our regular martial up.
It all really depends on what our King set up for us, really. I'd guess that he managed to buff up our econ and wealth a bit, so we should be able to pump up our martial ASAP.

I guess it will also depend on how well he's been handling the plague. If we're really lucky, he might have been able to contain it a bit more, which might be enough wiggle room to throw out a levy.
 
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Whatever else we do, we really need to raise stab.
Having negative stab in a plague seems really bad.

While we have an Admin Hero, a Restore Order seems pretty good, and it will just drop us back down to regular max, while likely giving 2 stab.
 
So if I remember correctly, Heroic Admin kings auto the actions at the start of each turn for us right? So we won't be picking the actions we take correct?
 
Whatever else we do, we really need to raise stab.
Having negative stab in a plague seems really bad.

While we have an Admin Hero, a Restore Order seems pretty good, and it will just drop us back down to regular max, while likely giving 2 stab.
tbf, having positive stab during the onset of the plague was probably more absurd. :V
So if I remember correctly, Heroic Admin kings auto the actions at the start of each turn for us right?
Yes. They choose whatever options are best for the kingdom, though they can still be blindsided, usually if it has to do with a stat that they don't specialize in (Martial and Diplo, in his case).
 
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It all really depends on what our King set up for us, really. It looks like he managed to buff up our econ and wealth a bit, so we should be able to pump up our martial ASAP.

I guess it will also depend on how well he's been handling the plague. If we're really lucky, he might have been able to contain it a bit more, which might be enough wiggle room to throw out a levy.
Hey funny thing.

Our Marian Mode Martial is:

26(Econ) + 16(wealth) + 8(Ironworks levels) + 21(Swords and Plough Martial) = 71 right now I think. Dear sweet Crow.
Other wise its 26(Econ) + 16(wealth) + 8(Ironworks levels) + 7(Martial) = 57. Which is still more than the Martial of all our neighbors on this side of the Yllython Mor combined if they capped out.
 
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It all really depends on what our King set up for us, really. It looks like he managed to buff up our econ and wealth a bit, so we should be able to pump up our martial ASAP.

I guess it will also depend on how well he's been handling the plague. If we're really lucky, he might have been able to contain it a bit more, which might be enough wiggle room to throw out a levy.
I suppose it depends how the war and plague are going, but I don't expect to want to Levy. The actions I'm most interested in are stability gaining actions and More Spiritbonded - and I'd want to keep doing more More Spiritbonded after that, which we can't really do if we go on Mass Levy (though we kinda have the cheat codes set up there, since we can just overflow into Econ and Wealth, since I assume that isn't turned off, although even then losing Expand Economy hurts, and turning off Expand Economy also means we can't attack our Temp Econ Damage). Narratively, I'd love to do an Annual Festival, after which comes Restoration of Order for fighting Purity. Until the plague is solved, we won't be able to Enforce Justice, since we need to do PSN first.

I think there's a roll.
Do you have a citation? As far as I know, Heroic Admins automatically take over turns, and even a Heroic Mystic would have a chance to during a plague like this.
 
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