[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
 
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[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)

There is that. The Tech Costs though...

That is new and unwelcomed...

Figures with the changes we made but still...
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Sec Expand Econ (-1 Centralization, -5 EE, -1 Tech, +5 Econ)

We don't need the gold RIGHT NOW, even if it would be very important to get it sometime this century.

Depending on how much centralization we get, we may want to drop cent down by 2 with a full Expand Econ instead.
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Gold Mine (-2 Centralization, -4 Econ, -1 EE, -3 Tech, +11 Wealth, trade good, gold mine)
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)

I've also been persuaded. Completing the Priest Quest is better than getting some wealth RN. The Gold Mine isn't going anywhere.

We're actually 2 econ short. So we won't be completing the priest quest.

Also, Northern Boundary Hill is probably where the Black River split off before going into Amber. Or it might be a settlement in Redhill.
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)

Guess I'll go with this for now. We really need an Intrigue policy set up.
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)

zzzz Econ plz...no starvation, no more fires
 
We're actually 2 econ short. So we won't be completing the priest quest.

Also, Northern Boundary Hill is probably where the Black River split off before going into Amber. Or it might be a settlement in Redhill.

We will complete it on main turn then.
Also, we are getting pretty low on EE; Black Soil is in order.

So, tentative main turn actions:
Main Black Soil
Sec Gold Mine
Sec Gold Mine x2
???x2
Guilds - Ironworks 2:Redshore
Guilds - Kilns

What else was on our agenda?
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)

As per a deal I struck with @ctulhuslp, I am changing to Main EE, and in return we will be voting for Main Black Soil next turn, as well an additional Forestry or Kiln action, TBD.

e-

Blackbird'd by ctulhuslp
 
Hmm... since I find our martial to be little low to my liking and we have the ability that turns some of our Econ to act as a booster for Martial if needed...

[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
 
[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
 
It's amazing how much of the narrative is determined by fictional prostitutes.
Also will we have time next turn to finish trader quest?
If not then that basically adds even more wealth to the mine.
 
Hmm... since I find our martial to be little low to my liking and we have the ability that turns some of our Econ to act as a booster for Martial if needed...

[X] [React] Build Aqueduct - Redshore (2x-3 Econ)
[X] [PSN] Main Expand Econ (-2 Centralization, -10 EE, -1x2 Tech, +10 Econ)
Swords and Ploughshares are kinda nice when you want to max out Econ.
 
To reiterate, I am committing to vote by ctulhuslp's posted plan, barring there being some math issue (such as a post mid-turn event draining one of our stats, or creating a fire that requires urgent putting-out) this coming turn.
 
We will complete it on main turn then.
Also, we are getting pretty low on EE; Black Soil is in order.

So, tentative main turn actions:
Main Black Soil
Sec Gold Mine
Sec Gold Mine x2
???x2
Guilds - Ironworks 2:Redshore
Guilds - Kilns

What else was on our agenda?
EE wise, remember the priests just built a new settlement for us.
Other agendas include needing a second bath for Redshore(it was mentioned in the Narrative, but you need one aqueduct per bath), because all the artisans are getting FILTHY from overload:
The artisan baths were okay, but given the amount of char, ash, and soot impregnated sweat working in the district produced, the waters in them were always at least a bit grey, and if you went at the wrong time they had a consistency more comparable to the more viscous body fluids.
Which is not good for disease because viscous bathwater means it can carry a very high pathogen load, and it ALSO means the baths are being used by too many people for their designed water burden, reducing the necessary dry and clean cycle to remove molds, fungi and scale buildup by running overtime.

Incidentally I just realized.
The priest was talking about a distillation device for separating Mercury-Gold amalgams via condensation temperatures!
It's amazing how much of the narrative is determined by fictional prostitutes.
Also will we have time next turn to finish trader quest?
If not then that basically adds even more wealth to the mine.
Worst case we take PSN on the mine next turn I think.
 
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