We currently have 2.5 free sustainable forests, are generating +0.5 sustainable forests per turn, and can generate 3 more sustainable forests per turn (up to 12 sf) very easily*. Even if we build a bath and an ironworks in every single city candidate (the latter is highly unlikely), we'd have enough forest slots for the next five turns.
I am a big proponent of having at least one forest policy active at all times, but I don't see any reason to activate a second in the near future. Is there any reason to believe that we are going to use more than 15 forest slots in the next five turns, or 20 slots in the next ten?
*I think that we want to be taking an efficient kiln action every turn, regardless of whether or not we immediately need the extra charcoal. I believe that the "extra effects" includes such benefits as reducing pollution (less wood being burnt per unit charcoal) and allowing us to start trading charcoal and lumber to other polities.
Yes: we can. We are consuming slots faster than we are creating them IIRC, and with Ironworks becoming new Extended project this is not going to change - this is prpbably going to speed up: 7 cities with Ironworks consume 14 forest slots, 7 with baths another 7 slots; so we get 21 slots tied down purely by extended projects which are going to be taken.
If passive/provinces build baths+ironworks/turn, we are going to consume 3 slots/turn on those alone. Demand rises faster than supply quite clearly here.
If we run out of cities for extended projects (should happen soon enough?), then it's less if a concern, until you look at all the guild actions which consume forests.
Oh, and Baths are not limited to TS: only requirememt is aqueduct. So there's your 1 forest slot/turn forever, alone outstripping sole passive policy.
This turn we used 2 slots for IW, 1 for Baths, 1 for Porcelain - 4 total. And added 3 via Kilns. Net -1 slot. And people are discussing posdibility of
not doing Kilns every single turn, when they are
not enough. This is not enough evidence for you still?
Seriously, 4 slots per turn is a bit of an outlier (probably), but with Baths, guild actions and all I expect at least 2 slots/turn. Not taking either Kilns or forests every single turn is not an option anymore, and that is not guaranteed to be enough. eiyher.
We did hit 1 econ. See Bungie's math earlier. In addition, the Influence would have dropped us to 3 wealth, which would trigger a Stability loss, allowing WY to nom us, costing more econ (and maybe starving us outright? Not sure of order of operations here) and potentially not paying out a full Stab roll for the Enforce Justice. Legit all of that would have been pretty bad, so I don't think an Influence would have been smart this turn.
Eh. I will reply with action plan when I get home: pretty sure we could do it.