-We lose another point of Stability to random shit. Then we don't have an option, it's either take Trell with just the Banners, Tinriver, Greenshore and Western Wall or we eat Civil War because we can't suppress traders AND tank the Second Son Idiot Wave without reaching -4 via Order of Execution.

Oh. Okay, thanks for pointing this out; it's a thing to keep in mind for the next update's vote, especially since it most likely will include refugee wave from Trelli.
 
Me, forget the existence of a civilization of importance in the area? Perish the thought. It was two.
can't be as bad as the time you forgot we had a colony bordering the metal workers that grew out of a trade post specifically for the metal workers. :tongue:

unless there's another reason greenshore didn't say anything about the metal workers merging with the storm wolves.
 
We are in a Gilded Age, maxing wealth won't hurt us, it might cause Second Son Crisis problems.
We are actually dropping out of that by word of AN next update, so we do have to keep in mind that we may go back into it unexpectedly, since we do not know the cooldown.

Though PrimalShadow raises a good point that we will likely not have a chance to max wealth soon.
 
Ah that's a good catch. It's going to be difficult to ride this out already without missing these details

Yeah, and it's especially pertinent for me since I tend to try for at least second step of refugees if possible.
Fucking traders, spoiling PiA fun. At least with WY being a thing more people will still be able to find new homes.
@Academia Nut , what does the scouter Martial advisor say about Western Ymaryn's or Freehill's powerlevel ability to take and hold Trelli?
 
On the matter of Trelli.

Why don't we buy it?

There's 6 mercenary compagnies hanging around. Even with the desintegration, there should be something of them left, and we can certainly afford them. That would get us a force that is in place and ready to conquer.
 
Paying off the ex-Trelli mercenaries should really be an option on the table.

It might also be a way to purchase some points of Naval on the cheap as well.

It would cost wealth, sure, but we were already paying two wealth for Strait access, so substituting that for paying for two mercenary companies would be a wash.
 
On the matter of Trelli.

Why don't we buy it?

There's 6 mercenary compagnies hanging around. Even with the desintegration, there should be something of them left, and we can certainly afford them. That would get us a force that is in place and ready to conquer.
Paying off the ex-Trelli mercenaries should really be an option on the table.

It might also be a way to purchase some points of Naval on the cheap as well.

It would cost wealth, sure, but we were already paying two wealth for Strait access, so substituting that for paying for two mercenary companies would be a wash.

Because we are likely to be quite poor come next turn...although if we can delay rollout of army reform we will be only a bit poor.
Still, thing is, we can get stability hites from Guild Mercantile at very low Wealth, so we shouldn't go to 0. Our stability is a bit screwy as is.
 
Because we are likely to be quite poor come next turn...although if we can delay rollout of army reform we will be only a bit poor.
Still, thing is, we can get stability hites from Guild Mercantile at very low Wealth, so we shouldn't go to 0. Our stability is a bit screwy as is.

Remember that we don't have to take the event chain actions all at once.

I also suspect that doing this will produce net wealth, as if the pirates take Trelli the trade disruption is likely to last longer. We're also likely to gain a huge amount of trade power and direct access to new markets. Along with the city of Trelli's infrastructure and any Megaprojects.
 
Remember that we don't have to take the event chain actions all at once.

I also suspect that doing this will produce net wealth, as if the pirates take Trelli the trade disruption is likely to last longer. We're also likely to gain a huge amount of trade power and direct access to new markets. Along with the city of Trelli's infrastructure and any Megaprojects.

Nah, new lands are always ling-time investment, especially since we do not pillage or slave.
 
We are fine. If we get low on money we can tune out Guild Actions to make money instead of losing it. We have pretty good control over that as long as we can spare a couple of econ points (and we can).

We can't because wealth-producing actions cost Econ, and Panem alone will eat a lot of those.
If we had Econ to spare we wouldn't have been starving this update.
 
We can't because wealth-producing actions cost Econ, and Panem alone will eat a lot of those.
If we had Econ to spare we wouldn't have been starving this update.
We don't have econ to spare right this moment, but we will by end of turn. Between refugees offsetting some city costs and 6+ econ from PSN, I expect us to be at at least 5+6-(6-2) = 7 Econ; that is more than enough for our needs as long as we don't have to raise army or something.
 
We don't have econ to spare right this moment, but we will by end of turn. Between refugees offsetting some city costs and 6+ econ from PSN, I expect us to be at at least 5+6-(6-2) = 7 Econ; that is more than enough for our needs as long as we don't have to raise army or something.

The Trelli straits are a wealth producing natural wonder though.

Look at how much our vassals are paying us. You see it? Zero. Zilch. Nothing, as far as I can see.

Why would the Trelli break the pattern and pay us anything? Vassals explicitly are allies in wars but have their own agenda.

And even if I am missing something and other vassals are paying us, there is another problem.
What possible reasons would locals have to pay us instead of, like, hiring all the mercs to fuck us up as soon as they get back on their feet? They are going to resent us for takung their money even if manage to make them give us those moneys.
For a 'historical' example, remember how we vassalised Txolla? We've invested a ton in them, and they live in no-less-wonderous Mesopotamia. Trelli are going to be more independece-minded due to distance and having their independency history longer than Lowland Minors. And less prone to giving away anything to us due to the culture of greed.
And that's yet anothet problem: cultural friction.

So there:
  • Why would they give us their money after conquest?
  • What stops them from rehiring a half-dozen merc companies and declaring independence?
  • What will we do with cultural friction?
  • How will we defend them from all comers?
I don't see valid answers to any of those questions beyond people assuming it all runs on videogame logic where painting map your color means people are brainwashed to obey you and pay you taxes.
 
Because we are likely to be quite poor come next turn...although if we can delay rollout of army reform we will be only a bit poor.
Still, thing is, we can get stability hites from Guild Mercantile at very low Wealth, so we shouldn't go to 0. Our stability is a bit screwy as is.

On the other hand, it's cheaper than Rase Army and War Mission in terms of actions.
 
Warning: Because you have maintained your Sacred Warrior groups through continuity, they are vulnerable to collapse. Blackbirds: 0 Martial, Carrion Eaters: 0 Martial and Mysticism less than 5, Spiritbonded: 0 Martial and Light Cavalry 0

We run the risk of losing them because they're maintained through continuity, rather than through the temples. I think they follow the King.
 
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