- Location
- Austria
Yes, well, I woke up and, while catching up, just missed previous vote. On the bright side, updaaate yay!
This is incorrect- on stability drops our centralization drops in exchange for a boost in economy (and probably an automatic settlement). However, much of our strength is in our centralization, so I don't want this at all.Whenever our stability drops, our own social values change (which can be quite annoying) in exchange for a boost in economy and innovation.
My feeling on going for the ST values a third time:[X] Contact with the Metal Workers and safe passage for caravans going that way
[X] Northern Nomads (Probably gain Honour Value)
This is incorrect- on stability drops our centralization drops in exchange for a boost in economy (and probably an automatic settlement). However, much of our strength is in our centralization, so I don't want this at all.
I do not want honorable death. Is there some reason we can't re-roll for a new try at a ST trait though? It's not like the Honour Values are likely to be that much better...
True, but is just isn't worth it. At all.I don't particularly want it (I dislike swapping Traits willy nilly) but I feel it worth pointing out the ridiculous synergy that shares with Land Of Opportunity.
A neighbor suffers a disaster, we sacrifice some stability in exchange for the massive econ growth of absorbing them ... and then we get even more econ from the loss of stability. That feels like it could be part of a powerful econ engine ... except for the fact that it's inherently unstable and inherently risks destabilizing itself as traits get swapped.
Honourable Death could be useful if we somehow shifted it to 'honourable life' instead. Sync it even more in with Harmony.On the values....hmmm.
Honourable Death has a potential to be useful.
Pioneering Spirit, if we had a project to increase Centralization, would be a no-brainer, because Economy.
Not really? Since any Stability hit causes Centralization hits and that's what our Gov structure is based off of.Pioneering spirit causes less problems then the other options.
Yes, Just a little excited,Still unsure if doing a Megaproject with the DPs rampaging is a smart idea, even if we have the Econ for it.
Admittedly we've been OOC told that they have a stargazing trait we keep getting denied by the dice.
Fuck if I know. My gut feeling is we need to turtle up and tech like mad so we can fight them off. I do think though, that sending them south won't actually help that much, definitely not more than getting in contact with the metal people would anywaysSo...what should we do with Dead Priests? On one hand, I would like sending nomads against them, especially since nomads will fuck them up in plains like no one else could, but I am very leery of giving them access to our lands.
I'd say Survey land. We need to get metal tech goingAlright, so, the plan was walls close to Dead Priests, settlements away from the Dead Priests, and one action free?
It's really a question of which way we want to go. Do we go South East for rich land and pastures? Or do we go north for metal and trade?So...what should we do with Dead Priests? On one hand, I would like sending nomads against them, especially since nomads will fuck them up in plains like no one else could, but I am very leery of giving them access to our lands.
That depends on what AN says about crowding, if isn't that much of a problem, we can Wall, Festival, and one free action.Alright, so, the plan was walls close to Dead Priests, settlements away from the Dead Priests, and one action free?
Well, yeah, most plans we're making involve either Festival or Restore HarmonyNeed to try to Restore Harmony as well to get that stab hit fixed. -1 isn't bad, but it leaves no cushion for stuff like the opportunity we just seized, since -1 is about as low as you ever want to go willingly.
The nomads have, relative to the People, a higher emphasis on the following values:
- The honouring of given word and deals
- Ties of family
- Fighting as a means of social advancement
- The glory of battle
- The importance of the defense of weaker members of your in-group
Yes, Just a little excited,
It means that we can Main Festival for Stability and Wall our Southern Valley Village and leave the other secondary for research projects.
@Academia Nut How are we on crowding in our villages and cities?
Fuck if I know. My gut feeling is we need to turtle up and tech like mad so we can fight them off. I do think though, that sending them south won't actually help that much, definitely not more than getting in contact with the metal people would anyways
Well, none of those really screw us, and Glory in battle isn't that much different than Honorable Death, so eh. The worst one to get out of those choices would be fighting as a means of social advancement, which would be..problematic