And now that that silliness is over.

Speculation on the benefits of the Great Forge?
 
You'd have to change something fundamental in your system. I admit, it's not pretty, and I don't have a good answer for it off of the top of my head. However, I would basically put the creation of actions as it's own stat... I may have rambled way too much in my post there and not made things clear. Simply seperating actions from economy will give us a much more honest idea of how much things cost, because time is a very different value then stats.

It would give a more honest interpretation on how efficient an action is, since we never spend both action and stats as if they are the same thing, and we can see how many stats something costs. This will get messy with centralization, though, as much of it's cost is in time to fix.

I would probably just create a new division for that, but that's me. You could try to account for things that we can't easily gain such as centralization sink and LTE sink, the cost of keeping stats that are best kept within a range, but altered by the action, back to the starting point. It wouldn't as easy to punch into a spread sheet and let it take care of the problem, but it's not hard to actually calculate.


Forests as a passive policy do lower our LTE. In fact that is one of the reasons we don't pick them now that I think about it, though not the biggest one. They often gain LTE and we want to do that less and less now, as it becomes more of a problem than something we seek out.

From a numerical standpoint, having a permanent increase in forests and decrease in LTE punches into a lot of our calculations, such as means of lowering centralization more efficiently via wildcat prospecting, which seems to generate both more stats and strategic advantageous than distribute land (though we have not really explored it to be sure of the latter).

From a non numerical standpoint it increases the defensibility of our terrain, expands upon one of our core values as it gets more people interacting with trees, and gives us a vital resource that we find ourselves in constant need of for one reason or another.

Temples can easily start a city, which people will want aqueducts for.

Well, if you're willing to pop multiple true cities, this is okay. After 2, this time frame will continue to increase more and more, and that's time without a passive policy. It's not even close to ideal, or something we should be okay with handling on it's own. It's also massively inefficient when we could just cut off the problem ahead of time by making something we want anyways.

I forget, though, do free cities not have to worry about the LTE or are they fully independent surviving cities? Because oh boy, that would make things easier, which no one seems to want to do. :( Okay, not no one, but not nearly enough of the thread is willing to start up a free city for various reasons.
Big reply later. I don't understand what you mean by actions and stats separately. So far as I understand I already count them separate. can you tell me what a cost would look like with them separate in your mind?
 
Palace -> Mandala reduces temp econ damage somewhat (palace is great for that at the cost of being so action inefficient that you can fall into a death spiral of not being able to do enough to fix a problem and thus unable to dig out of an issue), but increases action efficiency and there are economic benefits for having lots of subordinates.
Hmm, maybe we can still move towards it, it's quite compatible with our playstyle.
On the whole forest thing, do note that once Redhills gets an aqueduct (mostly to guide water for mills) there will be another megaproject that is now opened by having guilds and a major arsenal at the palace. It will also require significant investment of charcoal (and thus enough forests to sustainably harvest from).

Also, integrating the Stallions also means that you now have access to the Triangle Canal megaproject, which when completed will open up a new possibility where you will want sustainable forests available.
Ooo, Great Ironworks?
There's been an idea to make a canal between the two branches of the Black River so as to provide a source of water for irrigation of the area enclosed, as well as a shortcut for river trade between the two branches.
That also has the added benefit of being incredibly defensible against nomads. Nothing like fortifications behind a moat, especially if said moat is a goddamned river.
Good to know.

The People will probably only learn that after it happens though.
Not like it happens quickly. I'd probably bet on about 3-4 generations before we realize what's happening, and develop waterlocks.

...building a dam first would help.

Please note, that only applies if the canal is a continuous-flow canal, rather than a canal with locks and reservoirs. Furthermore, the principle in question is one that's obvious to anyone who has worked on any sort of complex water-control scheme. The Ymaryn are probably one of the best examples of a people who wouldn't need to have that mistake, considering how much effort they put into controlling water flow through their hills.
I don't think we've drawn enough water away to hurt erosion before?
 
Locking in as

[X][Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X][Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X][Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X][React] Megaproject - The Games
-[X][React] Kick Megaproject
[X][Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X][Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x1
[X][Bonus] Upgrade a random value​
 
If you do not wish to be allied to then you do not have to be, you can be a part of the Goblet but not them
Quite. However the Democrats seem rather too pacifistic and idealistic. The Highlanders cannot be conquered in a war, they aren't stupid enough to start another one on their own, thus their pacifism disagrees with me. Furthermore democracy on the scale of the Ymaryn Kingdom is an impossible dream at this point in time and likely would require a civil war to enact due to the nobles entrenchment. For those and other reasons I view the party as too weak and idealistic.
 
Current Tally:
In Favor
VoidZero
Painfulldarksoul
DocMatoi

Undecided
Mortis

Opposed


Well it looks like the aye's have it.
The Ymaryn Democratic Socialist Party is officially in favor of allying with The Goblet Party.
What say you @BungieONI?
Sadly I must rescind my proposal for formal alliance. McLuvin and TheDanishLord have expressed a desire to stay with only the Goblet.

I think the best, since our overall mission statements are similar is to not step on each others toes and remain cordial.


To a different and more serious topic, what do you think of the possibility of a Great Forge in the Redhills as a megaproject?
 
@Academia Nut

Hay how much of us going Guild Mercantile and not any of the others was because of Wildcat Prospecting. I have a theory about this.
 
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Sadly I must rescind my proposal for formal alliance. McLuvin and TheDanishLord have expressed a desire to stay with only the Goblet.

I think the best, since our overall mission statements are similar is to not step on each others toes and remain cordial.


To a different and more serious topic, what do you think of the possibility of a Great Forge in the Redhills as a megaproject?
Great Forge
sounds great and have my full support
allways a fan of industry
 
If it's a grand forge then:

Huge rise in production capacity and related logistics advancements

With social/faith problems from smog and heavy metal pollutants.

Sooooo, maybe?
Great Forge
sounds great and have my full support
allways a fan of industry
Are you guys thinking of primitive workflow optimization and work circles? Because I am.

I mean this thing if it gets going is going to be producing metric frakloads of metal, so I figure a lot of it is going to be logistical stuff that we have to figure out.

Song Dynasty Ironwork? Or am I jumping a far ahead?
Link please?
 
@Academia Nut

Hay how much of us going Guild Mercantile and not any of the others was because of Wildcat Prospecting. I have a theory about this.

It was actually because it was the only system where you had really done anything to advance the pre-requisites. Guild was in the by default and Mandala was sort of already there because you ran on Palace, but then with the arsenals and artisan support that shoved it over the top to where it wasn't even a roll.
 
It was actually because it was the only system where you had really done anything to advance the pre-requisites. Guild was in the by default and Mandala was sort of already there because you ran on Palace, but then with the arsenals and artisan support that shoved it over the top to where it wasn't even a roll.

It seems rather necessary for us at the time.

But at the same time, the arsenal's effect didn't really come into being until near the end of the war.
 
Sadly I must rescind my proposal for formal alliance. McLuvin and TheDanishLord have expressed a desire to stay with only the Goblet.

I think the best, since our overall mission statements are similar is to not step on each others toes and remain cordial.


To a different and more serious topic, what do you think of the possibility of a Great Forge in the Redhills as a megaproject?

I like forges.
They lead to good things.
Like tools.
 
It was actually because it was the only system where you had really done anything to advance the pre-requisites. Guild was in the by default and Mandala was sort of already there because you ran on Palace, but then with the arsenals and artisan support that shoved it over the top to where it wasn't even a roll.
whats the process for switching? get more gov. palaces, and other prereqs, and then what?
 
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