Retraining - When there are more warriors than the People know what to do with, it may be a good idea to find them something else to do
*S: -3 Martial, -1 Econ Expansion, +1 Econ, Culture, and Tech
*M: -5 Martial, -2 Econ Expansion, +2 Econ, Culture, and Tech

This is the Action we got from the census.

We also have 2 new values, culture and tech, so I guess I have to eat my words and say the festival was a good idea after all.

Plant Hemp - This sturdy plant has been planted in limited quantities before, but you now have cultivars that can take well to being planted in large areas and could use it for
*S: -2 Econ, -2 Econ Expansion, +1 Tech, +1 Mysticism, +2 Diplo if have boats, +1 Econ next turn
*M: -3 Econ, -3 Econ Expansion, +2 Tech, +1 Mysticism, +3 Diplo if have boats, +1 Econ next turn, other effects

This is new, good for getting tons of diplo and better clothes.

Support Artisans - With the growing importance of skilled artisans to the maintenance of society, additional support may sometimes be needed
*S: -1 Econ, -2 Wealth, +3 Tech, +1 Culture, potential innovations
*M: -1 Econ, -4 Wealth, +5 Tech, +1 Culture, higher chance of innovations

Can now directly support artisans, who seem to represent our tech stat.

Also, updated stats.

Diplomacy 8 [+2]
Economy 15 [-1+6]
-Sustainable Forests 10/11
-Econ Expansion 14 [+1-6]
Martial 10 {15}
Wealth 14 [+5-1]

Cultural
Culture 4
Mysticism 10 [+1]
Tech 7
Prestige 53

Stability
Stability 2 (hopeful)
Legitimacy 3 (max)

Organizational
Centralization 4
Hierarchy 7
Religious Authority 4
 
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The Law (Iron Age) - With new technologies, innovations, and social structures, old laws require a thorough redo in order to align with modern expectations (3-4? action commitment, -2 Mysticism and -2 Tech per action)

the Law now costs tech, so we need to boost that with a secondary this turn. Possibly by supporting artisans?
 
Plant Hemp - This sturdy plant has been planted in limited quantities before, but you now have cultivars that can take well to being planted in large areas and could use it for
*S: -2 Econ, -2 Econ Expansion, +1 Tech, +1 Mysticism, +2 Diplo if have boats, +1 Econ next turn
*M: -3 Econ, -3 Econ Expansion, +2 Tech, +1 Mysticism, +3 Diplo if have boats, +1 Econ next turn, other effects
Oh hey Plant of Gonwyllmyn, good t see you again
 
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wwenowidwj
WWeeeee
Cultural
Culture 4
Mysticism 10 [+1]
Tech 7
Prestige 53

Artistry
Comedy & Drama
Epic Poetry
Entertainment
Theatre


WweWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
*squeeing externally*

ahem
sooo....The Law needs
The Law (Iron Age) - With new technologies, innovations, and social structures, old laws require a thorough redo in order to align with modern expectations (3-4? action commitment, -2 Mysticism and -2 Tech per action)
6-8 Mysiticm and Tech. We are too low on Tech to one-turn it unless we get lucky with actions needed, so we need to invest in the Tech.
Also, we need to invest into Stability, because I want my S3 goddammit.
Also, lol Iron-wielding nomads. Fuck. Well, whatever, we knew they would come.

[X] [Main] The Law (Iron Age)
[X] [Secondary] Support Artisans
[X] [Secondary] Proclaim Glory

@Academia Nut , extended projects seem to still be costed in Art, not Culture/Tech.

Also, how do we vote for the new Passive Policy target? Does it still take a Secondary slot to choose despite it being a new one?
 
What I was worried about is happening, let's just hope the Metal Worker got their shit together.

Also, Beginning of Theatre! \o/
 
[X] [Main] The Law (Iron Age)
[X] [Secondary] New Trails

We should do exactly one of the following:
[X] [Secondary] Proclaim glory
[X] [Secondary] Enforce Justice
Or if we're feeling arrogant...
[X] [Secondary] Great Dam
[X] [Secondary] Great Dam x2

(Dam gives stability on completion)


edit: forgot to include the free choices
Either of these are good passive policies
[X] [Free] Change Passive Policy - Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [Free] Change Passive Policy - Defence (+1 significant walls/turn)

[X] [Free] Found Colony - Change Greenshore Trading Post to a Colony
 
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