That's because it's still last update's stat line, Killer_Whale.
Wait for AN to finish writing up all our subordinate loyalties and such, it'll take a while.
That's because it's still last update's stat line, Killer_Whale.
...Whyyyy???Txolla – [Main] War Mission – Lowland Minors (West), [Main] Terrify
Woo!hey actually came in under budget and fast enough that they had properly set up the gardens by the time the notables had finished filing in.
...I want! Especially if it also removes the Econ Slot requirements...[] [Policy] City Support (2 True Cities have their maintenance paid for each turn)
...Shit i want this too
...Also this![] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
And this...[] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
And this... so we should see if we can get more policy slots...[] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
We'll need to see what teh civ sheet says about their loyalty, but i think we should do something here, yeahOpinion of the People about this was mixed, to say the least. On the one hand there were those who considered the acquisition of more land a good thing, but on the other hand there were those who were upset by the methods - and more pragmatically the fact that their vassal had just gained a large amount of power and there were questions about how loyal they might be. There were a number of calls to curb the ability of the Txolla to do this again.
What should be done about the Txolla
[] [Vassal] They're fine
[] [Vassal] Curb rights of war (-4 Diplo, converts to colony)
[] [Vassal] Curb rights of expansion (-4 Diplo, converts to march [keeps current extra provinces])
...I really can't tell if AN bases the Mill tech ups on discussion, or if he just keeps randomly rolling things that have been discussedElsewhere, the proliferation of new water mill technology had a number of people thinking about the way the gears transferred and transformed force, and some clever artisans had taken to the idea that they could use something like a bow to store force and use gears to spin a wheel. So far they had managed to spin a wheel fast enough to throw fist sized rocks not particularly far for all the effort they had put into making them move, but it was distinctly possible that they were actually onto something.
Provide royal patronage?
[] [Mech] No, if it is worthwhile they'll figure it out on their own
[] [Mech] If any provincial governors want to look into it they are free to do so
[] [Mech] Limited royal patronage (-2 Art, -2 Mystic, -2 Wealth, further progress made)
[] [Mech] Generous royal patronage (-3 Art, -3 Mystic, -3 Wealth, significant progress made)
Oooh, interesting...While from some observations those boats were either bought or captured from the Saffron Islanders and the sleeker design was native to the Trelli, it mattered not
Hmm...this sounds like we got a full design boost out of it?The People had learned from rough seas and there was now some supposition that they could push the principles learned of how to make a stable boat into something larger.
What path was taken?
[] [Boats] Bigger bottoms
[] [Boats] Multi-hulled
MWahahahahaha! And so our climate bonuses come to fruition =DGreater Sacred Forest Activates, Short Term Climate Disruption Downgraded
Temp Econ Damage Negated by Palace Economy
No damage taken
Baby Boom not disrupted
Why uh oh? That was what we had already?
derp forgot, it didn't include the expansions... That's been our historical base value all this time, Sivantic.
No stats yet, so nobody should be voting for much.
Patronage doesn't seem to be costing us Centralization this time? Hmm.
Periphery States (8/7+3) (Loyalty:L, Dependence)
Stallion Tribes (March) - Eliminates raids from the north and mitigates raids from the east, can provide military advances and supports the Western Wall (L: 4/5, D: 2/5)
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 5/5, D: 1/5)
Hatvalley (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the south, south-east, and south-west (L: 4/5, D: 1/5)
Greenshore Trading Post (Trading Post) - Increases trade power for all Metal Worker products, provides a market for an extra saltern (L: 5/5, D:4/4)
Red Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 5/5)
Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L: 3/5, D: 3/5)
Txolla (Vassals) - Foreign territory under your control, follows you in war but has own agenda (L: 4/5, D: 4/5)
Tinriver Trading Post (Trading Post) - Increases trade power for all Tin Tribe products, provides a market for an extra saltern (L: 5/5, D: 5/4)
[] [Refugee] You could probably get word to the slaves on Vinula (-3 Stability, chance of further loss, Txolla -1 Loyalty, -2 Diplomacy, chance of angering the Trelli, +9-11 Econ, chance of overcrowding)
General
Diplomacy 14 [+2]
Economy 11 (+1) [-2+5]
-Sustainable Forests 7/8
-Econ Expansion 8 (+1) [+2-5]
Martial 10 {14}
Wealth 11 [+5-1]
Stability
Stability 2 (hopeful)
Legitimacy 3 (max)
Organizational
Centralization 3
Hierarchy 7
Religious Authority 4
Cultural
Art 9
Mysticism 15 [+1]
Anyone know their boats well enough to say what we'd get out of each of these?What path was taken?
[] [Boats] Bigger bottoms
[] [Boats] Multi-hulled
Come on man, don't be voting before we even know what our stats are.JUST DO IT! Forest and road!
[X] [Refugee] Take in more than a few (-1 Stability, chance of further loss, +4-5 Econ)
[X] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [Vassal] Curb rights of war (-4 Diplo, converts to colony)
[X] [Mech] Generous royal patronage (-3 Art, -3 Mystic, -3 Wealth, significant progress made)
[X] [Boats] Bigger bottoms
[X] [React] Tie everyone closer together (-2 Econ, +2 Centralization, +2 Diplomacy, +2 Cent Cap Progress, other effects)
Woah, we have 2 stats capped - if we take the Stability boost, we could get a Golden Age this turn!Civilization Stats
General
Diplomacy 14 [+2]
Economy 11 (+1) [-2+5]
-Sustainable Forests 7/8
-Econ Expansion 8 (+1) [+2-5]
Martial 10 {14}
Wealth 11 [+5-1]
Stability
Stability 2 (hopeful)
Legitimacy 3 (max)
Organizational
Centralization 3
Hierarchy 7
Religious Authority 4
Cultural
Art 9
Mysticism 15 [+1]
Prestige 50
Neat, these dropped the "early".
Ooh nifty.
KekGreater Sacred Forest Activates, Short Term Climate Disruption Downgraded
Temp Econ Damage Negated by Palace Economy
No damage taken
Baby Boom not disrupted
Kek.Greater Sacred Forest Activates, Short Term Climate Disruption Downgraded
Temp Econ Damage Negated by Palace Economy
No damage taken
Baby Boom not disrupted
Important info!Periphery States (8/7+3) (Loyalty:L, Dependence)
Stallion Tribes (March) - Eliminates raids from the north and mitigates raids from the east, can provide military advances and supports the Western Wall (L: 4/5, D: 2/5)
Western Wall (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the north and west (L: 5/5, D: 1/5)
Hatvalley (Colony) - Expands to produce new provinces and find new resources, and can take be brought into wars to the south, south-east, and south-west (L: 4/5, D: 1/5)
Greenshore Trading Post (Trading Post) - Increases trade power for all Metal Worker products, provides a market for an extra saltern (L: 5/5, D:4/4)
Red Banner Company (Mercenary Company) - Can be hired to other kingdoms for wealth, or maintained to boost Martial capacity (L: 5/5)
Heaven's Hawks (March) - Eliminates raids from the north-east, can provide military advances and supports the Stallion Tribes (L: 3/5, D: 3/5)
Txolla (Vassals) - Foreign territory under your control, follows you in war but has own agenda (L: 4/5, D: 4/5)
Tinriver Trading Post (Trading Post) - Increases trade power for all Tin Tribe products, provides a market for an extra saltern (L: 5/5, D: 5/4)
this might end up on the civ sheet, but if not can you share the list of provinces we have now?
I am much more interested in this. Because if The Law counts as a 'capstone project', that would mean...better palace types? What does 'model' mean in this case anyway?
Greater Sacred Forest Activates, Short Term Climate Disruption Downgraded
Temp Econ Damage Negated by Palace Economy
No damage taken
Baby Boom not disrupted