AFAIK the Baby Boom's preemption only applies to the True City expenses.
Well, considering this:
Assuming you don't do something super expensive, 3.
unless "super expensive" means "more than 2 econ", it has to apply more.
Because otherwise, if it just means provinces can ignore true city expenses, we have 6 econ. They keep us at 1 or higher, 5 econ left. Then, if we spend even 3 econ in our actions, they can't do 3 actions. So i guess it depends on what "super expensive" means.
That said, i dont intend to vote until AN gets back on and can answer questions like that, and the oddity with the palace progress, and specifcs about the boat innovations, and also the stat oddities i found, though obviously in that case if a non-AN person checks my math and sees where i messed up that would work too :p
 
Again, though, how would noria help with the construction time? The function, I get.

Hmph, tempted to change my vote again. I want those boat innovations.
If I had to take a stab at it it has to do with helping to keep water out of the location while it is being built. Use the noira to continuously lower water level in the site but that's a spitball.
 
I have to say, I don't really get the overwhelming fear of being over our martial limit so long as it's not something as ludicrous as twelve over it. It can lead to diplomatic incidents, and it will happen more often than it did last time- but at the same time it helps address the concerns that would be caused by said incidents. The TS and the HK both trade with us, if our military becomes so massively and notably larger do you think they're going to be eager to reinitate round two of 'the Ymaryning'?

Hell, there's potentially utility in being over the limit in producing casus bellis or logistical developments if the thread is pragmatic enough to bother to take them, and while I'm fully willing to accept the thread won't- I'm also baffled why a repeat of the Ymaryn sending a proverbial fruit basket escorted by a legion of infamous iron scorpions is such an inimical idea to the thread.

There are valid reasons to be afraid of being over the martial limit by too much, and I am very much concerned by those but I don't see people saying 'we need to lower our martial so we're marginally over martial' I see people panicking and throwing it overboard like it's going out of style. You want a merc company before we grab the ST, sure- hell I'd like two more merc companies sooner rather than later because it establishes the idea of full-time professional soldiers- but the panic here is absurd. We're almost certainly going to wind up over the limit sooner rather than later anyway, so let's actually plan around addressing that rather than extreme lengths to avoid it.

Again, though, how would noria help with the construction time? The function, I get.

Hmph, tempted to change my vote again. I want those boat innovations.
I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.
 
[X][Main] Grand Palace
[X][Main] Grand Palace x2
[X] [Secondary] Expand Econ

Hmmm... Nah, I won't say anything.

I am curious, though, as to if this would increase symphony's strength. We still don't fully know how it works. Sorry, Joyous Symphony now.
 
I have to say, I don't really get the overwhelming fear of being over our martial limit so long as it's not something as ludicrous as twelve over it. It can lead to diplomatic incidents, and it will happen more often than it did last time- but at the same time it helps address the concerns that would be caused by said incidents. The TS and the HK both trade with us, if our military becomes so massively and notably larger do you think they're going to be eager to reinitate round two of 'the Ymaryning'?

Hell, there's potentially utility in being over the limit in producing casus bellis or logistical developments if the thread is pragmatic enough to bother to take them, and while I'm fully willing to accept the thread won't- I'm also baffled why a repeat of the Ymaryn sending a proverbial fruit basket escorted by a legion of infamous iron scorpions is such an inimical idea to the thread.

There are valid reasons to be afraid of being over the martial limit by too much, and I am very much concerned by those but I don't see people saying 'we need to lower our martial so we're marginally over martial' I see people panicking and throwing it overboard like it's going out of style. You want a merc company before we grab the ST, sure- hell I'd like two more merc companies sooner rather than later because it establishes the idea of full-time professional soldiers- but the panic here is absurd. We're almost certainly going to wind up over the limit sooner rather than later anyway, so let's actually plan around addressing that rather than extreme lengths to avoid it.


I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.
When we considered integrating last turn, AN specifically said that going so far over cap WILL lead to similar issue as when over cap happened last time, only this time irregardless of current stability.
 
[X][Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2

Significant chance to finish and a good chance to overbuild. If J-Symph goes then finish becomes a certainty, and overbuild goes to a very good chance. Also has the provinces doing 3 actions to my understanding.

[X][Main] More Boats

Approval vote because I think double main is not necessary.
 
I have to say, I don't really get the overwhelming fear of being over our martial limit so long as it's not something as ludicrous as twelve over it. It can lead to diplomatic incidents, and it will happen more often than it did last time- but at the same time it helps address the concerns that would be caused by said incidents. The TS and the HK both trade with us, if our military becomes so massively and notably larger do you think they're going to be eager to reinitate round two of 'the Ymaryning'?

Hell, there's potentially utility in being over the limit in producing casus bellis or logistical developments if the thread is pragmatic enough to bother to take them, and while I'm fully willing to accept the thread won't- I'm also baffled why a repeat of the Ymaryn sending a proverbial fruit basket escorted by a legion of infamous iron scorpions is such an inimical idea to the thread.

There are valid reasons to be afraid of being over the martial limit by too much, and I am very much concerned by those but I don't see people saying 'we need to lower our martial so we're marginally over martial' I see people panicking and throwing it overboard like it's going out of style. You want a merc company before we grab the ST, sure- hell I'd like two more merc companies sooner rather than later because it establishes the idea of full-time professional soldiers- but the panic here is absurd. We're almost certainly going to wind up over the limit sooner rather than later anyway, so let's actually plan around addressing that rather than extreme lengths to avoid it.


I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.
Most of the thread does not want to be over the martial cap because it explicitly means that there are more warriors than the State can properly control and manage. Our currently only experience with being over the martial cap is our warriors causing a diplomatic incident because they are warriors and their usual primary reaction to threats is killing them.

Being over the csp would probably generate CB's, but it would also likely tick off our neighbors and make us seem like less desirable trading partners because we let our warriors go around and kill people willy nilly.

If there was even an inkling that being over the cap could lead to non violent results I would be for it, but every time we have asked AN about it his answer has generally been that an excess of unorganized warriors will cause trouble, be it riots or diplomatic incidents.
 
[X] [Main] Build Docks
[X] [Main] Build Docks x2
[X] [Secondary] Trade mission-Into the Wild (Eastern Sea)
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2

editing for approval voting
 
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Current Tally:
Adhoc vote count started by gutza1 on Jul 15, 2017 at 8:25 PM, finished with 77053 posts and 51 votes.
 
FOLKS! My stats indicated that yesterday's Thorium salt reactor has produced a NEW POSTING RECORD. 1351 replies on July 14, 2017, up from June 11, 2017 record of 1330 replies.
 
[X][Main] Grand Palace
[X] [secondary] New Trails
[X] [secondary] New Trails x2
 
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Actually I noticed that for some reason we can no longer send trade missions to the Thunder Horse:
[] Trade Mission
-Target Options: Highland Kingdom, Thunder Speakers, Metal Miners, Lowland Minors, Tin Tribes, Northern Nomads, Eastern Nomads, Into the Wild (Eastern Sea), Into the Wild

@Academia Nut, can we send Sailing Missions to the south along the river? And what do we need to do to be able to send Trade Missions to Trelli or the Swamp Folk?
 
Actually I noticed that for some reason we can no longer send trade missions to the Thunder Horse:
[] Trade Mission
-Target Options: Highland Kingdom, Thunder Speakers, Metal Miners, Lowland Minors, Tin Tribes, Northern Nomads, Eastern Nomads, Into the Wild (Eastern Sea), Into the Wild

@Academia Nut, can we send Sailing Missions to the south along the river? And what do we need to do to be able to send Trade Missions to Trelli or the Swamp Folk?

We also can't send trading mission to the SF, because probably both are at war with each other and we have no way to reach them without getting clubbered over.
 
Sadly not. AN's reply to my question about when we get Baby Boom income:

So we don't get to use those. :(
Huh...i thought i'd remembered a post about baby boom (as opposed to normal income) happening before true city at least, but i can't find it...that said, given this post:
Assuming you don't do something super expensive, 3.
Clearly the provinces can count on something, because if they ignore the baby boom like normal income actions, then we have 6 econ to start. Want to save 1 econ, 5 left. 2 econ is dedicated to true city, so 3 left. ...Which would mean that if we spend any econ on our actions they wont take 3 actions, but that doesn't match that post i just quoted... Definitely need confirmation from AN when he gets back on (i'd tag him but i've already done that like 3 times, and even i have to have limits on how often i tag him and ask questions :p)
 
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