Well, considering this:AFAIK the Baby Boom's preemption only applies to the True City expenses.
unless "super expensive" means "more than 2 econ", it has to apply more.
If I had to take a stab at it it has to do with helping to keep water out of the location while it is being built. Use the noira to continuously lower water level in the site but that's a spitball.Again, though, how would noria help with the construction time? The function, I get.
Hmph, tempted to change my vote again. I want those boat innovations.
Huh. Good point.
I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.Again, though, how would noria help with the construction time? The function, I get.
Hmph, tempted to change my vote again. I want those boat innovations.
When we considered integrating last turn, AN specifically said that going so far over cap WILL lead to similar issue as when over cap happened last time, only this time irregardless of current stability.I have to say, I don't really get the overwhelming fear of being over our martial limit so long as it's not something as ludicrous as twelve over it. It can lead to diplomatic incidents, and it will happen more often than it did last time- but at the same time it helps address the concerns that would be caused by said incidents. The TS and the HK both trade with us, if our military becomes so massively and notably larger do you think they're going to be eager to reinitate round two of 'the Ymaryning'?
Hell, there's potentially utility in being over the limit in producing casus bellis or logistical developments if the thread is pragmatic enough to bother to take them, and while I'm fully willing to accept the thread won't- I'm also baffled why a repeat of the Ymaryn sending a proverbial fruit basket escorted by a legion of infamous iron scorpions is such an inimical idea to the thread.
There are valid reasons to be afraid of being over the martial limit by too much, and I am very much concerned by those but I don't see people saying 'we need to lower our martial so we're marginally over martial' I see people panicking and throwing it overboard like it's going out of style. You want a merc company before we grab the ST, sure- hell I'd like two more merc companies sooner rather than later because it establishes the idea of full-time professional soldiers- but the panic here is absurd. We're almost certainly going to wind up over the limit sooner rather than later anyway, so let's actually plan around addressing that rather than extreme lengths to avoid it.
I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.
Most of the thread does not want to be over the martial cap because it explicitly means that there are more warriors than the State can properly control and manage. Our currently only experience with being over the martial cap is our warriors causing a diplomatic incident because they are warriors and their usual primary reaction to threats is killing them.I have to say, I don't really get the overwhelming fear of being over our martial limit so long as it's not something as ludicrous as twelve over it. It can lead to diplomatic incidents, and it will happen more often than it did last time- but at the same time it helps address the concerns that would be caused by said incidents. The TS and the HK both trade with us, if our military becomes so massively and notably larger do you think they're going to be eager to reinitate round two of 'the Ymaryning'?
Hell, there's potentially utility in being over the limit in producing casus bellis or logistical developments if the thread is pragmatic enough to bother to take them, and while I'm fully willing to accept the thread won't- I'm also baffled why a repeat of the Ymaryn sending a proverbial fruit basket escorted by a legion of infamous iron scorpions is such an inimical idea to the thread.
There are valid reasons to be afraid of being over the martial limit by too much, and I am very much concerned by those but I don't see people saying 'we need to lower our martial so we're marginally over martial' I see people panicking and throwing it overboard like it's going out of style. You want a merc company before we grab the ST, sure- hell I'd like two more merc companies sooner rather than later because it establishes the idea of full-time professional soldiers- but the panic here is absurd. We're almost certainly going to wind up over the limit sooner rather than later anyway, so let's actually plan around addressing that rather than extreme lengths to avoid it.
I can build a smaller less bulky and material intensive aqueduct if I used skilled labor/engineering equals less actual construction needed to build them, less logistics involved in hauling and utilizing stone, and less time to get all the needed manpower to actually build the aqueduct.
I will note that this hasn't updated since last turn, so YMMV.Must commit at least one Main action to the megaproject for the next 6 to 8 actions - palace will start producing benefits at 4-6 more actions committed
It varies a lot.I will note that this hasn't updated since last turn, so YMMV.
Sadly not. AN's reply to my question about when we get Baby Boom income:I think @Academia Nut said the Baby Boom always takes place first, so the provinces count on that? Which means to them we have 11 econ, 9 after true city.
So we don't get to use those.It is assumed to come at the end of the phase barring exceptional skill.
That bit of 6-8 actions and 4-6 more actions looks like copy pasta error from <Make the punching stop>.With 3 progression from last turn, shouldn't this mean 1-3 more until we activate palace benefits?
Need a x2 there mate[X][Main] Grand Palace
[X] [secondary] New Trails
[X] [secondary] New Trails
Actually I noticed that for some reason we can no longer send trade missions to the Thunder Horse:
[] Trade Mission
-Target Options: Highland Kingdom, Thunder Speakers, Metal Miners, Lowland Minors, Tin Tribes, Northern Nomads, Eastern Nomads, Into the Wild (Eastern Sea), Into the Wild
@Academia Nut, can we send Sailing Missions to the south along the river? And what do we need to do to be able to send Trade Missions to Trelli or the Swamp Folk?
Huh...i thought i'd remembered a post about baby boom (as opposed to normal income) happening before true city at least, but i can't find it...that said, given this post:Sadly not. AN's reply to my question about when we get Baby Boom income:
So we don't get to use those.![]()
Clearly the provinces can count on something, because if they ignore the baby boom like normal income actions, then we have 6 econ to start. Want to save 1 econ, 5 left. 2 econ is dedicated to true city, so 3 left. ...Which would mean that if we spend any econ on our actions they wont take 3 actions, but that doesn't match that post i just quoted... Definitely need confirmation from AN when he gets back on (i'd tag him but i've already done that like 3 times, and even i have to have limits on how often i tag him and ask questions
Currently it looks likeIt looks like a grand palace action is winning.
I'm glad I don't have to get salty about this one.![]()