Abby Normal
High Clerk of the Ymaryn
- Pronouns
- He/Him
thought that might be the case... will we get another vote to make either sacred forest or valleyhome into a free city either in the same vote we can choose that, or in the next vote? Because i think if we did select redshore, we'd want to Free City valleyhome, especially since then we'd kind of have our three biggest cities (in the long term) be counterbalances--the King and Clerks in Redshore, the Priesthood in Sacred Forest, and the Guilds in Valleyhome. ...Then again, thats definitely something we'd want to ask many pointed questions of our advisors to gauge how safe it would beEhhh... well, the big issue is that Valleyhome will no longer be the defacto capital and thus you will have two non-capital True Cities. You will probably also have to get working on an aqueduct for Redshore fairly quickly as the presence of the palace will start moving the city towards being a True City via sheer overcrowding. However, it probably is a better location for the extreme long term.
To start...how dangerous does our admin advisor think making Redshore the capital, and Valleyhome a free city, would be?
We can always make one of them a free city... if we dont make redshore into the capital (which i'm still torn as to whether it'd be a good thing), i'd want us to make Redshore a Free City, both for power counterbalances, and for the fact that eventually a Free City on the coast would probably lead to a lot of boat innovation, especially since Free Cities are supposed to eventually get actions of their own after enough technological and societal development, iirc.Valleyhome or Sacred Forest, wherever we put the palace is probably bound to become a True City sooner or later and for the time being two is all we can feasibly manage.
Ahh, interesting. So if i'm doing the probabilities right, thats... 297/10,000, or 2.97% chance of such an event (the general bollide or volcano event, not the quadruple 4 "fuck your capital" event) every turn (assuming those 3 "challenge" rolls are rolled once every main turn), not including the 0.01% chance of all three rolls. Considering there are likely way more things that can cause lesser but still major climate change, i think we'll end up quite glad to have the Sacred Forest Renewal project done, if we can thread our way through the current issues (though it seems like we've done a pretty good job of threading the needle in the time since you predicted a major upheaval if we weren't both smart and lucky?)Two 1s on two different rolls. That would activate either a significant bollide impact or a major volcanic event, enough either way to cause a serious climate disruption. There would then be a roll for overall severity and another for location. Four 1s there would result in a direct hit on your core, at which point the game would turn into a post apocalyptic struggle by survivors on the periphery.
Also, there is a distinct possibility under this system of a major bollide event striking a major geological system like a supervolcano or major faultline and setting it off.