"The Prince" by Nicholas Machiavelli said:
But when states are acquired in a country differing in language, customs, or laws, there are difficulties, and good fortune and great energy are needed to hold them, and one of the greatest and most real helps would be that he who has acquired them should go and reside there. This would make his position more secure and durable, as it has made that of the Turk in Greece, who, notwithstanding all the other measures taken by him for holding that state, if he had not settled there, would not have been able to keep it. Because, if one is on the spot, disorders are seen as they spring up, and one can quickly remedy them; but if one is not at hand, they are heard of only when they are great, and then one can no longer remedy them. Besides this, the country is not pillaged by your officials; the subjects are satisfied by prompt recourse to the prince; thus, wishing to be good, they have more cause to love him, and wishing to be otherwise, to fear him. He who would attack that state from the outside must have the utmost caution; as long as the prince resides there it can only be wrested from him with the greatest difficulty.

Clearly, we must build the Palace in the Lowland Minors! It is the one logical course of action! Machiavelli agrees!
 
That worked marvelously... didn't it? All that does is make the ruler live in a bubble away from the real center of economic power.
Actually, Versaille worked exactly as intended. It was meant in large part to remove the power of the aristocracy while allowing the king to create a highly centralized form of government that allowed him to create a nation that was unparalleled in all of europe. Versaille was brilliant, it was only france's own monetary issues, part of which was made worse by the rights the old nobility still desperately clung to, that eventually made the system problematic.

I wouldn't exactly use the french revolution as a reason for the failure of Versaille. That whole mess had roots that had been growing from issues that had cropped up in the system itself over a long period of time.
So nobody else is interested in having our palace connected to everything from Hatvalley to the Western Wall via sea-route? :(
The canal already gives sea access, so it's not that big of a deal.
 
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@Academia Nut would it be possible to move the Valleyhome library to as an annex of the Palace?

Also, how much martial does the Red Banner have, approximately? It would be handy to know for if we do want to pay them from the main budget.

No. Actually, to whet your appetites and get productive discussion going, here are the possible expansions

Library
Shrine
Great Hall
Armory
Storerooms
Garden
Fortifications

The palace starts with living quarters and a Great Hall annex natively, and is assumed to start with a shrine expansion. You have the choice to add on additional expansions up to a limit based on the number of provinces and subordinates you have, but it also increases the time and resource commitment to the palace. You can build new annexes later, but it is more expensive in terms of time and resources. However, you can get significant effects for having more than the bare minimum, and annexes can have interactions with each other. Having multiple of the same type of annex can also have other effects, including but not limited to things like having an extra library or temple produced.

The possible locations to build in are Valleyhome, Sacred Forest, and Redshore.
 
So, anyone have an idea of what a good admin palace would need? Or if there are things that might help us with the cultural drift?

Actually, are we set on valleyhome as the place to put the palace, or would some other place possibly work better?

Before accidentaly expanding into Lowlands I would have said that Redshore is extremely strong contender due to us being largely coastal or river-connected.
Now, it is more or less only Upper Valleyhome.

As for annexes...I have no idea what they are, what can we choose from or what is even going on.
@Academia Nut , can we get the roughest outline of possible annexes to at least have something to tanglible to talk about in that regard? Or is it supposed to give you ideas instead and you are asking to brainstorm?
EDIT: Damn, AN's Blackbird game is way too strong.

Well, if it is on a d100, that's, what, a one in a million chance? So probably that, or just straight up Apocalypse level event, where humanity is reduced to only a few survivors at best.

Does not make much sense.
Human history is, from 4000 BC, ~6000 years at least. That's 300 turns of the current length, and AN said they are going to become shorter.
Huh.
Actually, it might make sense, because even if it's closer to ~700 turns or so it's not all that much.
 
.I propose we only include Storerroms, to store and display the riches we extract from our subordinates.
 
Valleyhome doesn't need all that prestige. Redshore.
It's not a matter of prestige. It's a matter of efficiency. Decoupling our administrative seat from the centre of our economy and culture will just create all sorts of problems. It should be Valleyhome.

...err, I mean. Lowland Minors. Definitely Lowland Minors :p
 
I will leave you all to think about where you want the palace and what additional annexes you might want to build while its under construction.​

Not to continue southern dominance... but Valleyhome is basically THE capitol and we'll be expanding south more in the future, meaning it will become central again. We should build it there.

Annex:
Library
Shrine~
Great Hall
Armory
Storerooms~
Garden
Fortifications

Garden looks cool, emphasizes nature. Library is useful. Great Hall for important rulings and meeting w/ ppl. Iffy on shrine as I kind of want to retain secularism. Iffy on Storerooms as they might not be that great for much.We alrdy have granaries.

Additional annex wise:
-External affairs wing.
--Trade
--Diplomacy
--War
--Exploration/Cartography
-Internal affairs wing.
--Administrative wing.
--Infrastructural wing
--Agricultural/Trade wing.
--Surveys/property management
-Residential complex for government workers who don't want to live elsewhere.
-Ambassadorial village with villas for relevant polities but not a shitton of servants.
 
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I'd prefer Redshore as well. In addition to the obvious sea connectivity advantages, Valleyhome is no longer centrally located, and is more vulnerable to raids from the lowlands.
 
No. Actually, to whet your appetites and get productive discussion going, here are the possible expansions

Library
Shrine
Great Hall
Armory
Storerooms
Garden
Fortifications

The palace starts with living quarters and a Great Hall annex natively, and is assumed to start with a shrine expansion. You have the choice to add on additional expansions up to a limit based on the number of provinces and subordinates you have, but it also increases the time and resource commitment to the palace. You can build new annexes later, but it is more expensive in terms of time and resources. However, you can get significant effects for having more than the bare minimum, and annexes can have interactions with each other. Having multiple of the same type of annex can also have other effects, including but not limited to things like having an extra library or temple produced.

The possible locations to build in are Valleyhome, Sacred Forest, and Redshore.

Soooo.

As I've said, with the latest WAAAGH, I'd say Valleyhome is the only option, because Redshore is rather poorer connected to the Lowlands.
Before Phygrif I would have voted for Redshore.
I do not care much about Fortifications or, to the lesser degree, for Armory.
I strongly want Library+Shrine+Garden+Storeroom.
If Storeroom is basically emergency grain storage, I may want more than one of those.
But, like, Library+Shrine+Garden is kind of a nobrainer combo, IMO.

Actually... @Academia Nut , are Great Halls places for clerks to work in or what?
Because if so, we really need more of those.
 
Soooo.

As I've said, with the latest WAAAGH, I'd say Valleyhome is the only option, because Redshore is rather poorer connected to the Lowlands.
Before Phygrif I would have voted for Redshore.
I do not care much about Fortifications or, to the lesser degree, for Armory.
I strongly want Library+Shrine+Garden+Storeroom.
If Storeroom is basically emergency grain storage, I may want more than one of those.
But, like, Library+Shrine+Garden is kind of a nobrainer combo, IMO.

Actually... @Academia Nut , are Great Halls places for clerks to work in or what?
Because if so, we really need more of those.
Great halls are probably prestige/legitimacy/diplo
 
Current best guesses:

Library - administration, technology
Shrine - legitimacy, religious authority
Great Hall - administration, foreign affairs, prestige, stability
Armory - counterintelligence, military, stability
Storerooms - economy, military
Garden - culture, prestige
Fortifications - military, stability
 
Valleyhome is a snake pit, and we want to keep our politics a step or two away from our religion so Sacred Forest is out. So why don't we go with Redshore?

No matter where it gets built, I say we should definitely include a Library for centralized record keeping, Storerooms for emergency/surplus supplies, and a Garden because we're the fucking Ymaryn, of course we have a garden in our Palace.

Fortifications would be nice, but I'm unsure whether they'd be worth the resources at this point because nobody's even taken territory from us through war yet.
 
Fortification is the least necessary. Historically, Valleyhome was never threatened, and with the new territory, we have a lot of strategic depth. Frankly, the most important locations for fortification is on the border, since any loss of territory would trigger DS's con.
 
Valleyhome or Sacred Forest, wherever we put the palace is probably bound to become a True City sooner or later and for the time being two is all we can feasibly manage.
 
Something like [] Switch Red Banner to Primary Pay
How much martial does the Red Banner company currently have (and thus how much would doing this add to our martial score?). ...Of course, you just locked the vote so the numbers will likely be different next chance we have anyway :p
Double 1s on two out of three of the 'challenge' rolls.
...does double 1s mean "2 instances of 1s, each on a different d100", or "roll a 1 twice each on two d100 rolls, that have crit failure severity rolls, for a total of 4 1's"?
The possible locations to build in are Valleyhome, Sacred Forest, and Redshore.
Hmm...would putting the palace in Redshore make Valleyhome count as a non-primary true city for lowering centralization, either immediately, or if/when Redshore gets an aqueduct?
Edit: Also, while you usually do this anyway for these kind of choices, when the update with this choice drops, can you include a paragraph summarizing our advisors' opinions/guesses as to what effects each choice will have?
Library
Shrine
Great Hall
Armory
Storerooms
Garden
Fortifications
When this choice comes up, can we get more in depth descriptions of what these would actually involve and/or what our advisors expect them to be useful for?
You can build new annexes later, but it is more expensive in terms of time and resources.
Hmm... we'll find out when the update with the relevant vote actually comes, i guess, but with this i have to wonder if it'll be a full extra megaproject action per annex, because in order to be more expensive in *time* that would require an infrastructure project that costs more than 4 progress per annex, which seems ridiculous since 4 progress is enough for a whole temple, library, or entire aqueduct system for a city in a good location...
 
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No. Actually, to whet your appetites and get productive discussion going, here are the possible expansions

Library
Shrine
Great Hall
Armory
Storerooms
Garden
Fortifications
I don't care for Fortifications or Armory; we need the Palace as a stewardship improvement, not a martial one.
I'm also luke-warm about a storeroom. What would we use it for, really?
Great Hall and Library are absolute musts; this is what we need to get our scribes to actually fix things. If we get more picks, I'd add Shrine and Garden.
 
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