Rule #3: If the main character of a quest is a guy, the questers will interpret him as straight; if the main character is a girl, they will see her as gay

Eh. Kiralo, Rostam...not really, basically. There probably is straight female PC...oh, sure, Shizue and, IIRC, Omicron's Hedge Wizard Quest protagonist. And that's only what I remember...well, and most of Worm quests.
Rule #7: The main character of any quest will tend towards Chaotic Good, even in cases when not being Chaotic Good is the point of the quest
Maybe? Like, there are a couple of LE ones around, but I guess majority can be said to be some sorts of CG...
 
but we are nearing it's end or past it to be fair

In some elements, you're right. Especially as far as cultural and agricultural development is concerned. However, we're a fairly long way away from even rudimentary metal usage. The only innovation that has put us on that path thus far is the usage of a basic set up for charcoal, though I'm unsure if we are actually making charcoal.
 
In some elements, you're right. Especially as far as cultural and agricultural development is concerned. However, we're a fairly long way away from even rudimentary metal usage. The only innovation that has put us on that path thus far is the usage of a basic set up for charcoal, though I'm unsure if we are actually making charcoal.

Might be just geography of spread of inventions; for all we know, on another continent there is copper weaponry in use.
Or gunpowder :V Like, it did happen, so...
 
In some elements, you're right. Especially as far as cultural and agricultural development is concerned. However, we're a fairly long way away from even rudimentary metal usage. The only innovation that has put us on that path thus far is the usage of a basic set up for charcoal, though I'm unsure if we are actually making charcoal.
Pretty much. We're pretty deformed techwise, if it relates to reshaping the land, we're great at it. Or incapable otherwise.

Oh and we have a shitload of wood.
 
It sets us up nicely to rapidly incorporate techs in the future, but yeah, a little deformed.
We also have our pioneering trait that lets us highjack other people techs via trade and interaction with foreigners, so it's not that big an issue, we can probably catch up with everyone if someone gets noticeably ahead fairly easily
 
We also have our pioneering trait that lets us highjack other people techs via trade and interaction with foreigners, so it's not that big an issue, we can probably catch up with everyone if someone gets noticeably ahead fairly easily
That's ... not how that works. Love Thy Neighbor lets us grab social values. Which is what you're referring to. Pioneering Spirit is a release valve for when shit hits the fan. I'm guessing that LTN only allows us to incorporate the one additional social value. Otherwise it would be hilariously OP.

The only trait that lets us grab additional techs is our tendency to incorporate small groups into our collective whole. And this isn't any formalized ability, but rather player tendency, and a little bit of LTN. As it stands, we aren't going to gain many more techs this way unless a nearby group destabilizes and we absorb the remnants.

Yes, we can do simple innovation when we see how it's done, such as the two wheeled war-carts, but we can't learn how to smelt and forge that way, build better bows, or build better ships. Like with our agriculture, that must be taught or learned the hard way. We simply have a greater capacity to do so as a virtue of how our society operates.
 
That's ... not how that works. Love Thy Neighbor lets us grab social values. Which is what you're referring to. Pioneering Spirit is a release valve for when shit hits the fan. I'm guessing that LTN only allows us to incorporate the one additional social value. Otherwise it would be hilariously OP.

The only trait that lets us grab additional techs is our tendency to incorporate small groups into our collective whole. And this isn't any formalized ability, but rather player tendency, and a little bit of LTN. As it stands, we aren't going to gain many more techs this way unless a nearby group destabilizes and we absorb the remnants.

Yes, we can do simple innovation when we see how it's done, such as the two wheeled war-carts, but we can't learn how to smelt and forge that way, build better bows, or build better ships. Like with our agriculture, that must be taught or learned the hard way. We simply have a greater capacity to do so as a virtue of how our society operates.
My mistake, I had assumed this part of Pioneering spirit:
New ideas introduced by foreigners are also more quickly adopted
meant that interaction with foreigners and clients ensured that we could more quickly hijack and utilise their tech.

Apologies if I'm wrong, I must have incorrectly interpreted it
 
You should be right there. We copied the war carts from seeing them
I don't think that had anything to do with PS. I think that was: Oh look, these guys who are scary and good at war are using this idea, and it works better than ours.

Nothing more than basic observation.
 
Had to happen eventually :lol
Text backs it up:
Love Thy Neighbour
You care deeply about all people, no matter who they are or where they come from. This comes with hardships, but it also allows the best of others to be easily taken up.
Pros: Deep ties of reciprocity, ideas shared more easily, +1 social value taken from a current or historical neighbour
Cons: Strife generated from turning people away, paints a target

Pioneering Spirit (LTN linked)
In times of strife, it is best to set out into new territory rather than draw a line in the sand, which also benefits setting out into new territory when there isn't strife.
Pros: Whenever stability drops, Econ increases as the political losers find something else to do with their time. New ideas introduced by foreigners are also more quickly adopted, and new settlements are established more quickly.
Cons: Whenever stability drops, also lose Centralization as pioneers break away from central authority figures
Our people have basically negative xenophobia, so we don't need to go through the step of tech adoption that says "this is foreign, new and strange, I don't want it", instead we go "This is cool and shiny, have you heard about how to farm better?"

Any concept that hits our pool is not hoarded or rejected. It just spreads out across the population as people try out the new cool thing...or not. Unless the opponent's culture has secrecy as a virtue we're likely to take to their ideas quickly.
Of course, it also means bad ideas spread just as fast, but that's what Harmony, Love Thy Neighbor and Shapers is for dealing with the bad ones.
 
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I love being kinda like the Borg.....

Actually more like Federation.
Like, Borg with their assimilation schtick are basically evil foil to Federation and its soft and voluntary assimilation of races and their diversity anyway. So...we, with communal land, with neolithic version of post-scarcity (people in our land do not starve, which is not true even for modern first world countries), with advisors to elected leader, are basically proto-technocratic Federation, in a lot of ways and mindsets.
Generous, focused on being careful and harmonious, just (especially since Social won). If you add spiritual (or, what the hell, Martial) virtue of being curious and infinitely awed by wonders of Universe, we'll get to be neolithic!UFP.
 
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Actually more like Federation.
Like, Borg with their assimilation schtick are basically evil foil to Federation and its soft and voluntary assimilation of races and their diversity anyway. So...we, with communal land, with neolithic version of post-scarcity (people in our land do not starve, which is not true even for modern first world countries), with advisors to elected leader, are basically proto-technocratic Federation, in a lot of ways and mindsets.
Generous, focused on being careful and harmonious, just...add spiritual (or, what the hell, Martial) virtue of being curious and infinitely awed by wonders of Universe, and we are neolithic!UFP.
Hopefully this isn't endgame.
The Federation were always a bit too Socialist idealist sometimes for my taste.
Hopefully we can have some Iron in our spine and practicality in our ideology.
 
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It was a full cycle of the moon from leaving the village to arriving at the home of the Sea People, and Dwthwyr had seen many amazing things, but he had also seen many worrying things. The forests along the river they were following were definitely still weak from the drought, and from the eroding language barrier the Sea People were explaining that for the past two years the river had been noticeably siltier, which definitely wasn't helping their issues. Fixing all of the forest was almost certainly not possible, but the young man and the others who had come to inspect things were already getting an idea of the problems being faced.
...goddamned foreshadowing. The Blight had already been here since we first visited the Fishers. We just didn't know what to look for!
 
I agree with the people voting for
[Main] Annual Festival
[2nd] New Settlement
[2nd] Step-Farms

I want Step-Farms mainly because it integrates the practice into our farms, but also because I honestly don't care about our need for a meat-based diet or whatever. I don't particularly mind that we're short; a non-meat-and-dairy diet is statistically shown to let us live longer; and the issue can be put off while we fully integrate this technology so that we can stop needing to choose it. We won the war despite being short. I just want it done. I don't want to mess around with Fishing before we've finished this thing.

We shouldn't spam New Settlement every turn, we should spam it every other turn so that the settlement established 2 generations or 40 years before can be set up properly. However, I don't have a strong enough opinion to care; other than to note that this will decrease our density and thus might make the previous range of tended farms et al impossible to maintain.

Festival cus we promised and it's rad.
 
I want Step-Farms mainly because it integrates the practice into our farms, but also because I honestly don't care about our need for a meat-based diet or whatever. I don't particularly mind that we're short; a non-meat-and-dairy diet is statistically shown to let us live longer; and the issue can be put off while we fully integrate this technology so that we can stop needing to choose it. We won the war despite being short. I just want it done. I don't want to mess around with Fishing before we've finished this thing.

So...short, long-lived, rich workaholic dour people who live in the hills.
 
I don't particularly mind that we're short; a non-meat-and-dairy diet is statistically shown to let us live longer
Uh, this is a modern consideration, largely due to a highly sedentary lifestyle. When people have alternative sources of protein, a non meat and dairy diet statistically makes you live longer, but when you are dealing with nutritional deficiencies from lacking protein and calcium in your diet to the point of stunted growth, it makes you live LESS.

That said Step Farms is basically number 2 on the upgrade list after settlements, so I don't say there's a strong objection in itself.
Just that the modern concept of a healthy diet is outright counterproductive to stone age farmers
 
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I want Step-Farms mainly because it integrates the practice into our farms, but also because I honestly don't care about our need for a meat-based diet or whatever. I don't particularly mind that we're short; a non-meat-and-dairy diet is statistically shown to let us live longer; and the issue can be put off while we fully integrate this technology so that we can stop needing to choose it. We won the war despite being short. I just want it done. I don't want to mess around with Fishing before we've finished this thing.
Well, except lacking means of muscle building means we can get significantly less work done with our people. Meat is incredibly important to our diet, and fish is known to have a great deal of benefits, so I can see the logic behind wanting to take it certainly.
 
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